Player Matchup

Chang'e
Chang'e
AlanDllaTorre
Chang'e
Level 119
God Stats
25W - 28L
1,471 SR
Queue Stats
493W - 471L
1,456 Elo+
Solo
Xing Tian
Xing Tian
Fell_sightseer93
Xing Tian
Level 118
God Stats
23W - 23L
1,462 SR
Queue Stats
67W - 87L
1,384 Elo+
Party 1
Raijin
Raijin
Nate_the_great91
Raijin
Level 63
God Stats
3W - 4L
1,255 SR
Queue Stats
56W - 83L
1,367 Elo+
Party 1
Shiva
Shiva
Otownsniper22
Shiva
Level 79
God Stats
42W - 32L
1,609 SR
Queue Stats
115W - 98L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
xysky
Danzaburou
Level 83
God Stats
21W - 8L
1,653 SR
Queue Stats
45W - 36L
1,519 Elo+
Solo
Team Averages
Level 92
1,490 SR
1,443 Elo+

VS

Team Averages
Level 81
1,505 SR
1,326 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Mr_Moisty-__-
Cthulhu
Level 84
God Stats
1W - 2L
1,334 SR
Queue Stats
243W - 252L
1,441 Elo+
Solo
Shiva
Shiva
Okami Kins
Shiva
Level 85
God Stats
18W - 9L
1,580 SR
Queue Stats
93W - 94L
1,473 Elo+
Party 3
Izanami
Izanami
TacoDeTripa3x15
Izanami
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,107 Elo+
Party 2
Hera
Hera
xAdrix6117
Hera
Level 65
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 5L
1,107 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
3 / 2 / 0
6,254
625
5,720
7,948
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
9
1 / 1 / 4
5,915
592
3,081
9,080
4,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 2 / 3
6,642
664
3,663
5,978
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 2 / 2
6,232
623
9,336
13,536
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Danzaburou
xysky
Danzaburou
11
1 / 0 / 1
6,468
647
2,298
6,046
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 0 / 1
5,972
597
5,378
9,282
3,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
8
0 / 1 / 3
5,155
516
3,442
8,845
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
9
3 / 3 / 1
5,557
556
7,807
10,574
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
5,326
533
1,495
6,037
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 3
5,440
544
1,346
5,211
1,771
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
7
7
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
0
1
3.5
W
Chang'e
3
2
0
1.5
W
Xing Tian
1
1
4
3
L
Cthulhu
0
1
3
1.5
W
3
2
3
2.25
L
Shiva
3
3
1
1.17
W
2
2
2
1.5
L
1
2
1
0.75
L
0
4
3
0.38
W
Danzaburou
xysky
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,098
Damage
19,468
42,588
Taken
39,949
16,708
Mitigated
19,494
18,047
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,378
1,830
0
1,522
9,282
3,114
0
2,784
6,498
0
29,413
W
Chang'e
5,720
832
280
4,127
7,948
2,669
0
706
7,156
46,358
0
W
Xing Tian
3,081
336
1,534
2,571
9,080
4,373
265
517
8,479
15,947
0
L
Cthulhu
3,442
0
76
3,684
8,845
4,554
0
1,500
7,345
17,869
0
W
3,663
241
0
738
5,978
2,072
0
901
5,077
42,088
0
L
Shiva
7,807
946
55
1,196
10,574
7,978
144
2,801
7,773
0
29,041
W
9,336
1,505
195
5,045
13,536
5,452
0
2,248
10,715
0
34,690
L
1,495
772
0
778
6,037
2,077
324
2,144
3,893
0
20,645
L
1,346
352
202
274
5,211
1,771
58
3,235
1,976
28,292
0
W
Danzaburou
xysky
Danzaburou
2,298
1,235
0
3,557
6,046
2,142
2,592
416
5,630
0
52,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,511
Gold Earned
27,450
311
Minions Killed
190
0
Camps Cleared
0
1,003,045
Distance Traveled
1,002,874
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,972
597
49
5
0
197,675
0
W
Chang'e
6,254
625
83
8
0
216,708
1
W
Xing Tian
5,915
592
21
2
0
191,933
2
L
Cthulhu
5,155
516
9
1
0
195,087
3
W
Raijin
6,642
664
70
7
0
171,926
0
L
Shiva
5,557
556
36
4
0
198,753
2
W
Shiva
6,232
623
51
5
0
230,773
0
L
Izanami
5,326
533
38
4
0
209,212
0
L
Hera
5,440
544
58
6
0
202,147
0
W
Danzaburou
6,468
647
86
9
0
191,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role