Player Matchup

Bakasura
Bakasura
DARK_Shadow_Void
Bakasura
Level 128
God Stats
46W - 37L
1,597 SR
Queue Stats
146W - 131L
1,442 Elo+
Party 1
Hades
Hades
Demi Kills
Hades
Level 118
God Stats
15W - 11L
1,619 SR
Queue Stats
127W - 128L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheKrustyKooch
Cu Chulainn
Level 101
God Stats
0W - 6L
1,080 SR
Queue Stats
45W - 58L
1,375 Elo+
Solo
Ishtar
Ishtar
l0rdp4nc4k3s
Ishtar
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 149L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
sirsqwilliamIII
Baron Samedi
Level 78
God Stats
4W - 5L
1,364 SR
Queue Stats
22W - 25L
1,232 Elo+
Party 1
Team Averages
Level 111
1,432 SR
1,391 Elo+

VS

Team Averages
Level 98
1,591 SR
1,457 Elo+
Mercury
Mercury
Brainkillerkush
Mercury
Level 124
God Stats
14W - 10L
1,525 SR
Queue Stats
227W - 224L
1,451 Elo+
Solo
Bellona
Bellona
CammyQC1
Bellona
Level 104
God Stats
3W - 2L
1,478 SR
Queue Stats
52W - 52L
1,468 Elo+
Solo
Neith
Neith
DGAMBOAGG
Neith
Level 67
God Stats
6W - 3L
1,584 SR
Queue Stats
23W - 23L
1,358 Elo+
Solo
Atlas
Atlas
Florky
Atlas
Level 76
God Stats
5W - 2L
1,749 SR
Queue Stats
52W - 42L
1,522 Elo+
Solo
Nu Wa
Nu Wa
FrostQueen1975
Nu Wa
Level 121
God Stats
15W - 10L
1,619 SR
Queue Stats
294W - 285L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,000
600
2,735
9,299
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
11
3 / 1 / 2
5,988
599
6,274
6,833
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
TheKrustyKooch
Cu Chulainn
1
0 / 0 / 0
3,494
349
0
203
66
Ishtar
8
0 / 2 / 0
4,972
497
1,842
6,381
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
sirsqwilliamIII
Baron Samedi
8
1 / 1 / 1
5,082
508
2,734
5,465
2,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
5,962
596
3,644
6,304
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
CammyQC1
Bellona
10
1 / 1 / 1
6,252
625
3,959
8,656
6,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
DGAMBOAGG
Neith
9
1 / 1 / 2
5,379
538
3,007
3,298
1,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Florky
Atlas
8
0 / 1 / 3
5,401
540
4,071
5,226
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 1 / 1
5,424
542
3,268
4,047
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
5
5
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Bellona
CammyQC1
Bellona
1
1
1
1.5
L
1
1
2
2
W
Neith
DGAMBOAGG
Neith
1
1
2
2
L
Hades
3
1
2
4
W
Atlas
Florky
Atlas
0
1
3
1.5
W
0
1
1
0.5
L
Cu Chulainn
TheKrustyKooch
Cu Chulainn
0
0
0
0
L
Ishtar
0
2
0
0
L
Baron Samedi
sirsqwilliamIII
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,585
Damage
17,949
28,181
Taken
27,531
11,952
Mitigated
15,380
9,597
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,644
1,738
0
750
6,304
2,228
0
1,404
4,810
0
37,375
W
Bellona
CammyQC1
Bellona
3,959
1,005
16
640
8,656
6,915
660
2,591
5,680
0
42,775
L
2,735
1,965
0
2,261
9,299
3,833
0
1,278
8,021
0
43,723
W
Neith
DGAMBOAGG
Neith
3,007
979
131
1,267
3,298
1,211
88
1,415
1,883
0
35,949
L
Hades
6,274
949
200
2,895
6,833
3,287
0
1,615
5,218
39,653
0
W
Atlas
Florky
Atlas
4,071
1,317
136
1,299
5,226
3,832
0
2,207
3,019
13,557
0
W
3,268
960
0
375
4,047
1,194
0
1,391
2,606
34,937
0
L
Cu Chulainn
TheKrustyKooch
Cu Chulainn
0
0
0
0
203
66
0
203
0
0
0
L
Ishtar
1,842
788
0
1,214
6,381
2,308
0
1,881
4,500
0
27,413
L
Baron Samedi
sirsqwilliamIII
Baron Samedi
2,734
666
977
2,050
5,465
2,458
36
2,362
3,103
15,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,536
Gold Earned
28,418
234
Minions Killed
261
0
Camps Cleared
0
821,557
Distance Traveled
968,959
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,962
596
63
6
0
245,659
0
W
Bellona
6,252
625
70
7
0
173,384
0
L
Bakasura
6,000
600
105
11
0
260,871
0
W
Neith
5,379
538
61
6
0
154,459
0
L
Hades
5,988
599
50
5
0
209,404
3
W
Atlas
5,401
540
9
1
0
195,415
0
W
Nu Wa
5,424
542
58
6
0
200,042
4
L
Cu Chulainn
3,494
349
0
0
0
0
0
L
Ishtar
4,972
497
64
6
0
179,425
0
L
Baron Samedi
5,082
508
15
2
0
171,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role