Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
L3jin
Bakasura
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,751 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PaulNotPaul
Ah Muzen Cab
Level 153
God Stats
2W - 0L
1,840 SR
Queue Stats
435W - 305L
1,651 Elo+
Party 1
Geb
Geb
TTVshieldrust
Geb
Level 46
God Stats
63W - 12L
1,930 SR
Queue Stats
204W - 75L
1,781 Elo+
Party 1
Team Averages
Level 67
1,654 SR
1,637 Elo+

VS

Team Averages
Level 149
1,495 SR
1,658 Elo+
He Bo
He Bo
Dïgg
He Bo
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 38L
1,695 Elo+
Party 2
Ne Zha
Ne Zha
LummoxDUDE
Ne Zha
Level 155
God Stats
8W - 3L
1,698 SR
Queue Stats
83W - 53L
1,655 Elo+
Party 2
Kukulkan
Kukulkan
SqwackArmy
Kukulkan
Level 166
God Stats
0W - 2L
1,353 SR
Queue Stats
78W - 48L
1,695 Elo+
Party 2
Osiris
Osiris
Wraththe4th
Osiris
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
37W - 33L
1,620 Elo+
Party 2
Heimdallr
Heimdallr
dballin
Heimdallr
Level 122
God Stats
103W - 85L
1,640 SR
Queue Stats
462W - 411L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
4 / 0 / 0
8,287
753
10,008
8,937
3,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
 
Zhong Kui
10
1 / 1 / 1
6,354
578
5,470
4,919
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
L3jin
Bakasura
10
0 / 2 / 0
6,163
560
1,407
8,468
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
PaulNotPaul
Ah Muzen Cab
13
3 / 0 / 1
7,481
680
6,213
6,502
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 4
6,226
566
3,215
8,480
5,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dïgg
He Bo
12
1 / 1 / 2
6,419
584
4,300
6,270
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
LummoxDUDE
Ne Zha
10
0 / 0 / 2
6,119
556
2,867
7,613
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
SqwackArmy
Kukulkan
12
2 / 0 / 0
6,984
635
1,903
2,022
720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
12
0 / 4 / 0
6,531
594
6,167
14,747
16,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
dballin
Heimdallr
9
0 / 3 / 0
5,439
494
4,518
9,502
4,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
3
3
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
0
4
W
Zhong Kui
 
Zhong Kui
1
1
1
1.5
L
He Bo
Dïgg
He Bo
1
1
2
2
W
Bakasura
L3jin
Bakasura
0
2
0
0
L
Ne Zha
LummoxDUDE
Ne Zha
0
0
2
1
W
Ah Muzen Cab
PaulNotPaul
Ah Muzen Cab
3
0
1
3.5
L
Kukulkan
SqwackArmy
Kukulkan
2
0
0
2
W
0
0
4
2
L
Osiris
0
4
0
0
L
Heimdallr
dballin
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,313
Damage
19,755
37,306
Taken
40,154
17,273
Mitigated
28,414
12,456
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,008
7,102
0
3,479
8,937
3,607
445
0
8,937
0
66,629
W
Zhong Kui
 
Zhong Kui
5,470
327
0
1,645
4,919
3,220
0
2,016
2,895
41,154
0
L
He Bo
Dïgg
He Bo
4,300
102
0
3,021
6,270
2,204
0
1,471
4,799
58,177
0
W
Bakasura
L3jin
Bakasura
1,407
1,092
0
1,246
8,468
3,101
0
2,576
5,889
0
37,109
L
Ne Zha
LummoxDUDE
Ne Zha
2,867
490
0
2,832
7,613
5,162
0
2,767
4,796
0
22,414
W
Ah Muzen Cab
PaulNotPaul
Ah Muzen Cab
6,213
2,091
0
1,457
6,502
2,299
0
1,095
5,407
0
61,978
L
Kukulkan
SqwackArmy
Kukulkan
1,903
139
0
500
2,022
720
0
918
1,104
59,880
0
W
3,215
516
1,244
3,385
8,480
5,046
0
1,175
7,298
11,617
0
L
Osiris
6,167
2,257
0
4,910
14,747
16,074
0
0
14,747
0
55,214
L
Heimdallr
dballin
Heimdallr
4,518
2,655
0
2,538
9,502
4,254
0
3,529
5,973
0
38,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,511
Gold Earned
31,492
382
Minions Killed
433
0
Camps Cleared
0
1,314,356
Distance Traveled
1,153,295
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,287
753
115
10
0
230,747
1
W
Zhong Kui
6,354
578
79
7
0
269,786
0
L
He Bo
6,419
584
105
10
0
256,115
0
W
Bakasura
6,163
560
73
7
0
272,728
0
L
Ne Zha
6,119
556
16
1
0
261,978
1
W
Ah Muzen Cab
7,481
680
106
10
0
235,250
2
L
Kukulkan
6,984
635
132
12
0
239,606
1
W
Geb
6,226
566
9
1
0
305,845
4
L
Osiris
6,531
594
92
8
0
209,692
0
L
Heimdallr
5,439
494
88
8
0
185,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role