Player Matchup

Thor
Thor
A stack of WooD
Thor
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
191W - 184L
1,495 Elo+
Party 1
Sobek
Sobek
Lucifherb
Sobek
Level 190
God Stats
0W - 1L
1,306 SR
Queue Stats
154W - 157L
1,519 Elo+
Party 1
Olorun
Olorun
WhiteLotusMonk
Olorun
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 191L
1,472 Elo+
Party 1
Sol
Sol
konioko
Sol
Level 122
God Stats
3W - 6L
1,464 SR
Queue Stats
176W - 171L
1,519 Elo+
Party 1
Fafnir
Fafnir
oCruXo
Fafnir
Level 192
God Stats
3W - 3L
1,534 SR
Queue Stats
246W - 222L
1,609 Elo+
Solo
Team Averages
Level 158
1,461 SR
1,523 Elo+

VS

Team Averages
Level 168
1,694 SR
1,784 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Baezil
Ah Puch
Level 201
God Stats
13W - 2L
1,908 SR
Queue Stats
1,115W - 130L
1,897 Elo+
Party 2
Bacchus
Bacchus
Bestowed
Bacchus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,474 Elo+
Solo
Olorun
Olorun
Sparconix
Olorun
Level 181
God Stats
2W - 0L
1,500 SR
Queue Stats
432W - 17L
2,054 Elo+
Party 2
Jing Wei
Jing Wei
average
Jing Wei
Level 185
God Stats
18W - 2L
2,064 SR
Queue Stats
1,105W - 129L
1,993 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
6,778
753
6,627
7,676
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Lucifherb
Sobek
12
1 / 6 / 4
6,995
777
5,919
12,599
12,706
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 5 / 4
7,097
789
4,750
9,485
4,100
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
12
1 / 6 / 6
6,863
763
5,630
9,762
3,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
oCruXo
Fafnir
15
5 / 4 / 2
7,987
887
2,793
18,037
16,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
5 / 4 / 15
8,707
967
6,683
13,627
14,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Baezil
Ah Puch
15
7 / 2 / 13
9,350
1,039
17,808
8,227
4,165
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
Bestowed
Bacchus
13
0 / 2 / 15
7,723
858
6,160
12,386
17,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
Sparconix
Olorun
15
7 / 1 / 16
9,047
1,005
11,534
7,078
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
average
Jing Wei
16
6 / 1 / 17
9,342
1,038
11,976
5,110
2,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
101
10
Kills
25
25
Deaths
10
20
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
4
15
3.13
L
1
4
4
0.75
W
Ah Puch
Baezil
Ah Puch
7
2
13
6.75
W
Bacchus
Bestowed
Bacchus
0
2
15
3.75
L
Sobek
Lucifherb
Sobek
1
6
4
0.5
W
Olorun
Sparconix
Olorun
7
1
16
15
L
2
5
4
0.8
W
Jing Wei
average
Jing Wei
6
1
17
14.5
L
Sol
1
6
6
0.67
L
Fafnir
oCruXo
Fafnir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
54,161
57,559
Taken
46,428
40,567
Mitigated
42,732
14,254
Healing
18,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,683
370
326
3,011
13,627
14,603
0
4,965
8,662
9,715
0
L
6,627
282
441
304
7,676
3,103
0
5,983
1,693
0
19,256
W
Ah Puch
Baezil
Ah Puch
17,808
894
0
2,699
8,227
4,165
2,247
3,256
4,971
37,011
0
W
Bacchus
Bestowed
Bacchus
6,160
369
952
2,828
12,386
17,385
126
5,751
6,635
10,063
0
L
Sobek
Lucifherb
Sobek
5,919
199
348
1,955
12,599
12,706
0
8,951
3,648
10,438
0
W
Olorun
Sparconix
Olorun
11,534
4,927
3,867
2,668
7,078
3,861
3,863
2,977
4,101
22,038
0
L
4,750
1,428
685
1,753
9,485
4,100
0
6,843
2,642
9,497
0
W
Jing Wei
average
Jing Wei
11,976
9,788
1,404
998
5,110
2,718
1,519
2,143
2,967
0
28,871
L
Sol
5,630
1,150
379
1,389
9,762
3,662
0
8,556
1,206
14,180
0
L
Fafnir
oCruXo
Fafnir
2,793
888
891
6,109
18,037
16,996
0
11,852
6,185
5,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
44,169
75
Minions Killed
110
0
Camps Cleared
0
744,618
Distance Traveled
870,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,707
967
9
1
0
173,467
0
L
Thor
6,778
753
23
3
0
151,918
0
W
Ah Puch
9,350
1,039
37
4
0
165,912
0
W
Bacchus
7,723
858
1
0
0
180,580
0
L
Sobek
6,995
777
8
1
0
161,193
0
W
Olorun
9,047
1,005
31
3
0
160,861
0
L
Olorun
7,097
789
15
2
0
148,572
0
W
Jing Wei
9,342
1,038
32
4
0
190,089
0
L
Sol
6,863
763
27
3
0
143,868
0
L
Fafnir
7,987
887
2
0
0
139,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role