Player Matchup

Yemoja
Yemoja
Chikoman_
Yemoja
Level 6
God Stats
0W - 3L
1,187 SR
Queue Stats
0W - 3L
1,173 Elo+
Party 2
Atlas
Atlas
Lord__Plop
Atlas
Level 104
God Stats
0W - 1L
1,411 SR
Queue Stats
0W - 8L
1,004 Elo+
Party 2
Zhong Kui
Zhong Kui
RimmerFredette95
Zhong Kui
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,253 Elo+
Party 2
Apollo
Apollo
The_SweetPotato
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,199 Elo+
Party 2
Cliodhna
Cliodhna
oak1393
Cliodhna
Level 67
God Stats
3W - 3L
1,622 SR
Queue Stats
6W - 12L
1,283 Elo+
Party 2
Team Averages
Level 69
1,444 SR
1,182 Elo+

VS

Team Averages
Level 110
1,537 SR
1,384 Elo+
Aphrodite
Aphrodite
Diamante Solar
Aphrodite
Level 134
God Stats
55W - 42L
1,591 SR
Queue Stats
148W - 146L
1,480 Elo+
Solo
Neith
Neith
Lil JuneBug97
Neith
Level 115
God Stats
4W - 0L
1,319 SR
Queue Stats
135W - 99L
1,335 Elo+
Party 1
Nox
Nox
Marksman427
Nox
Level 107
God Stats
5W - 6L
1,526 SR
Queue Stats
142W - 146L
1,387 Elo+
Party 3
King Arthur
King Arthur
onesickpuppy5
King Arthur
Level 99
God Stats
12W - 6L
1,716 SR
Queue Stats
141W - 147L
1,386 Elo+
Party 3
Fenrir
Fenrir
xJiggy97
Fenrir
Level 94
God Stats
14W - 6L
1,533 SR
Queue Stats
122W - 100L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chikoman_
Yemoja
7
0 / 2 / 0
4,676
425
1,158
7,089
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
10
1 / 3 / 0
5,332
485
3,477
8,538
7,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
11
1 / 2 / 0
5,834
530
5,660
10,147
6,824
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 0
4,563
415
2,017
6,361
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
oak1393
Cliodhna
6
0 / 4 / 0
4,501
409
2,504
7,794
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Diamante Solar
Aphrodite
10
0 / 0 / 4
5,500
500
3,507
6,887
3,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 2
5,888
535
6,900
5,978
2,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 0
6,167
561
4,577
4,272
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
onesickpuppy5
King Arthur
11
3 / 1 / 1
6,756
614
4,890
7,457
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
xJiggy97
Fenrir
12
4 / 1 / 2
6,787
617
6,001
8,885
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
2
Kills
12
12
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Chikoman_
Yemoja
0
2
0
0
W
Aphrodite
Diamante Solar
Aphrodite
0
0
4
2
W
2
0
2
3
L
Atlas
1
3
0
0.33
W
3
0
0
3
L
Zhong Kui
1
2
0
0.5
L
0
1
0
0
L
Cliodhna
oak1393
Cliodhna
0
4
0
0
W
King Arthur
onesickpuppy5
King Arthur
3
1
1
3.5
W
Fenrir
xJiggy97
Fenrir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,816
Damage
25,875
39,929
Taken
33,479
24,164
Mitigated
16,429
8,219
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Chikoman_
Yemoja
1,158
98
157
781
7,089
5,515
0
1,070
6,019
10,669
0
W
Aphrodite
Diamante Solar
Aphrodite
3,507
607
2,177
5,158
6,887
3,752
179
1,094
5,793
29,483
0
W
6,900
1,687
199
1,395
5,978
2,275
208
672
5,306
0
44,406
L
Atlas
3,477
1,853
0
1,518
8,538
7,474
0
212
8,326
25,435
0
W
4,577
381
0
485
4,272
1,567
102
2,304
1,968
37,179
0
L
Zhong Kui
5,660
159
0
3,782
10,147
6,824
0
3,466
6,681
39,532
0
L
2,017
1,200
13
1,667
6,361
2,195
0
2,057
4,304
0
27,798
L
Cliodhna
oak1393
Cliodhna
2,504
272
0
301
7,794
2,156
0
1,279
6,515
0
18,361
W
King Arthur
onesickpuppy5
King Arthur
4,890
675
0
0
7,457
5,279
0
4,235
3,222
0
35,906
W
Fenrir
xJiggy97
Fenrir
6,001
1,144
0
1,993
8,885
3,556
0
1,990
6,895
0
43,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,906
Gold Earned
31,098
189
Minions Killed
302
0
Camps Cleared
0
1,064,142
Distance Traveled
1,082,133
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,676
425
16
1
0
203,210
0
W
Aphrodite
5,500
500
46
4
0
194,460
4
W
Neith
5,888
535
77
7
0
195,993
0
L
Atlas
5,332
485
42
4
0
198,925
0
W
Nox
6,167
561
65
6
0
222,998
0
L
Zhong Kui
5,834
530
59
5
0
216,363
1
L
Apollo
4,563
415
40
4
0
182,496
2
L
Cliodhna
4,501
409
32
3
0
263,148
0
W
King Arthur
6,756
614
52
5
0
234,403
0
W
Fenrir
6,787
617
62
6
0
234,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role