Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MsStealUrMan464
Artemis
Level 142
God Stats
10W - 10L
1,252 SR
Queue Stats
921W - 868L
1,592 Elo+
Party 1
Bellona
Bellona
RazielsAgony
Bellona
Level 230
God Stats
12W - 5L
1,500 SR
Queue Stats
1,298W - 1,198L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
XxendgamexX
Nu Wa
Level 89
God Stats
0W - 3L
1,374 SR
Queue Stats
92W - 88L
1,466 Elo+
Solo
Team Averages
Level 144
1,425 SR
1,508 Elo+

VS

Team Averages
Level 126
1,497 SR
1,461 Elo+
Geb
Geb
KyussTheDestroyr
Geb
Level 63
God Stats
3W - 2L
1,625 SR
Queue Stats
617W - 549L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
Valiente83
Zhong Kui
Level 160
God Stats
5W - 3L
1,240 SR
Queue Stats
459W - 480L
1,454 Elo+
Solo
Ne Zha
Ne Zha
pechancj7
Ne Zha
Level 127
God Stats
7W - 5L
1,618 SR
Queue Stats
271W - 273L
1,587 Elo+
Solo
Ah Puch
Ah Puch
venron12
Ah Puch
Level 140
God Stats
5W - 5L
1,500 SR
Queue Stats
174W - 186L
1,364 Elo+
Solo
Artio
Artio
yOzzy456
Artio
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
566W - 599L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 3 / 7
7,775
648
3,741
12,966
15,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,916
243
0
0
0
16
4 / 5 / 3
8,884
740
17,699
11,412
5,842
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bellona
RazielsAgony
Bellona
16
2 / 5 / 6
8,108
676
9,835
14,269
17,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 4 / 6
9,210
768
18,311
10,086
4,534
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
9,959
830
6,495
17,619
20,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Valiente83
Zhong Kui
17
5 / 3 / 8
9,815
818
12,437
14,138
11,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
pechancj7
Ne Zha
16
3 / 4 / 8
9,058
755
10,651
12,154
6,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
venron12
Ah Puch
18
5 / 0 / 9
10,405
867
11,692
6,726
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
yOzzy456
Artio
16
0 / 2 / 12
8,932
744
3,667
17,090
20,955
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
58
11
Kills
17
17
Deaths
12
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
7
1.17
L
Cthulhu
 
Cthulhu
0
0
0
0
W
4
3
4
2
L
4
5
3
1.1
L
Bellona
RazielsAgony
Bellona
2
5
6
1
W
Zhong Kui
Valiente83
Zhong Kui
5
3
8
3
L
5
4
6
2
W
Ne Zha
pechancj7
Ne Zha
3
4
8
1.75
W
Ah Puch
venron12
Ah Puch
5
0
9
9.5
W
Artio
yOzzy456
Artio
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,586
Damage
44,942
48,733
Taken
67,727
43,306
Mitigated
63,908
10,813
Healing
28,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,741
689
1,757
2,782
12,966
15,576
0
9,085
3,881
0
12,428
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
6,495
613
4,587
5,593
17,619
20,707
0
6,147
11,339
21,930
0
L
17,699
7,063
414
925
11,412
5,842
0
7,903
3,509
0
32,766
L
Bellona
RazielsAgony
Bellona
9,835
1,228
1,406
1,497
14,269
17,354
0
10,380
3,889
3,968
11,502
W
Zhong Kui
Valiente83
Zhong Kui
12,437
1,211
1,200
4,791
14,138
11,964
3,299
4,367
9,588
34,946
0
L
18,311
4,861
117
1,915
10,086
4,534
0
6,734
3,352
35,054
0
W
Ne Zha
pechancj7
Ne Zha
10,651
3,241
452
1,728
12,154
6,578
1,004
2,983
8,774
0
24,232
W
Ah Puch
venron12
Ah Puch
11,692
732
2,394
972
6,726
3,704
1,019
2,652
4,074
29,698
0
W
Artio
yOzzy456
Artio
3,667
391
2,295
4,359
17,090
20,955
1,638
4,601
12,149
12,219
189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
48,169
111
Minions Killed
158
0
Camps Cleared
0
737,522
Distance Traveled
1,050,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,775
648
19
2
0
205,760
0
L
Cthulhu
2,916
243
0
0
0
0
0
W
Geb
9,959
830
21
2
0
214,128
0
L
Artemis
8,884
740
45
4
0
165,694
0
L
Bellona
8,108
676
17
1
0
184,406
0
W
Zhong Kui
9,815
818
57
5
0
191,882
0
L
Nu Wa
9,210
768
30
3
0
181,662
0
W
Ne Zha
9,058
755
19
2
0
206,308
0
W
Ah Puch
10,405
867
41
3
0
215,188
0
W
Artio
8,932
744
20
2
0
222,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role