Player Matchup

Hachiman
Hachiman
Guillermopinto2
Hachiman
Level 83
God Stats
5W - 1L
1,703 SR
Queue Stats
23W - 17L
1,425 Elo+
Party 2
Anubis
Anubis
gallinazo378
Anubis
Level 47
God Stats
210W - 190L
1,491 SR
Queue Stats
256W - 268L
1,433 Elo+
Solo
Sylvanus
Sylvanus
notpidro
Sylvanus
Level 49
God Stats
28W - 24L
1,654 SR
Queue Stats
80W - 73L
1,458 Elo+
Party 2
Tsukuyomi
Tsukuyomi
santisdegio
Tsukuyomi
Level 100
God Stats
9W - 5L
1,707 SR
Queue Stats
20W - 20L
1,432 Elo+
Party 2
Vamana
Vamana
shedi1
Vamana
Level 80
God Stats
2W - 2L
1,479 SR
Queue Stats
47W - 41L
1,461 Elo+
Party 2
Team Averages
Level 72
1,607 SR
1,442 Elo+

VS

Team Averages
Level 40
1,431 SR
1,431 Elo+
Poseidon
Poseidon
CdptSinclair
Poseidon
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,489 Elo+
Party 3
Izanami
Izanami
Emakk5003
Izanami
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 19L
1,283 Elo+
Party 1
Bellona
Bellona
ItsTreborg
Bellona
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Mercury
Mercury
YuDaKonqueror
Mercury
Level 6
God Stats
0W - 3L
1,324 SR
Queue Stats
3W - 6L
1,572 Elo+
Party 3
Bacchus
Bacchus
its3sum
Bacchus
Level 35
God Stats
1W - 3L
1,329 SR
Queue Stats
24W - 33L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
4 / 2 / 4
8,709
512
11,380
12,312
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
17
15 / 0 / 3
12,105
712
14,872
11,171
6,117
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
notpidro
Sylvanus
13
0 / 2 / 12
9,076
534
3,781
16,238
15,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
santisdegio
Tsukuyomi
15
6 / 2 / 4
9,867
580
4,419
10,435
8,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
shedi1
Vamana
15
6 / 3 / 10
9,912
583
12,353
15,568
15,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CdptSinclair
Poseidon
11
1 / 10 / 1
7,486
440
5,327
12,359
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Emakk5003
Izanami
11
0 / 6 / 3
7,286
429
5,046
9,577
3,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
ItsTreborg
Bellona
12
2 / 4 / 0
7,682
452
4,484
12,836
11,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
12
2 / 9 / 3
8,082
475
8,833
16,842
5,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
its3sum
Bacchus
14
3 / 3 / 1
8,973
528
5,886
13,424
14,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
31
Kills
8
9
Deaths
32
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
CdptSinclair
Poseidon
1
10
1
0.15
L
Izanami
Emakk5003
Izanami
0
6
3
0.25
W
Hachiman
4
2
4
3
L
Bellona
ItsTreborg
Bellona
2
4
0
0.5
L
Mercury
2
9
3
0.39
W
Anubis
15
0
3
16.5
L
Bacchus
its3sum
Bacchus
3
3
1
1.17
W
Sylvanus
notpidro
Sylvanus
0
2
12
3
W
Tsukuyomi
santisdegio
Tsukuyomi
6
2
4
4
W
Vamana
shedi1
Vamana
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,805
Damage
29,576
65,724
Taken
65,038
51,451
Mitigated
37,740
25,406
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
CdptSinclair
Poseidon
5,327
1,246
37
624
12,359
3,182
0
6,298
5,938
42,274
0
L
Izanami
Emakk5003
Izanami
5,046
3,517
0
855
9,577
3,724
0
753
8,727
0
51,153
W
Hachiman
11,380
7,570
157
5,337
12,312
5,198
1,836
3,679
8,633
0
59,184
L
Bellona
ItsTreborg
Bellona
4,484
1,550
0
1,718
12,836
11,354
166
3,887
8,753
0
32,737
L
Mercury
8,833
3,789
0
690
16,842
5,449
0
5,930
10,790
0
50,088
W
Anubis
14,872
749
0
8,109
11,171
6,117
1,881
3,313
7,858
103,686
0
L
Bacchus
its3sum
Bacchus
5,886
859
0
2,106
13,424
14,031
0
2,012
11,365
26,580
0
W
Sylvanus
notpidro
Sylvanus
3,781
294
2,977
4,341
16,238
15,325
322
1,918
14,320
37,138
0
W
Tsukuyomi
santisdegio
Tsukuyomi
4,419
1,012
26
1,605
10,435
8,883
1,431
1,648
8,787
0
59,079
W
Vamana
shedi1
Vamana
12,353
6,324
0
2,854
15,568
15,928
384
1,097
14,471
227
71,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,669
Gold Earned
39,509
455
Minions Killed
324
0
Camps Cleared
0
1,634,366
Distance Traveled
1,576,822
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,486
440
62
4
0
286,124
0
L
Izanami
7,286
429
79
5
0
240,274
1
W
Hachiman
8,709
512
82
5
0
270,543
0
L
Bellona
7,682
452
52
3
0
365,902
5
L
Mercury
8,082
475
85
5
0
353,117
0
W
Anubis
12,105
712
153
9
0
339,857
0
L
Bacchus
8,973
528
46
3
0
331,405
0
W
Sylvanus
9,076
534
41
2
0
308,157
0
W
Tsukuyomi
9,867
580
92
5
0
363,429
0
W
Vamana
9,912
583
87
5
0
352,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role