Player Matchup

King Arthur
King Arthur
Amain27
King Arthur
Level 140
God Stats
6W - 5L
1,644 SR
Queue Stats
186W - 179L
1,554 Elo+
Party 1
Anubis
Anubis
B Bro29
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,427 Elo+
Party 1
Da Ji
Da Ji
ShibalShiki
Da Ji
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 110L
1,514 Elo+
Party 1
Team Averages
Level 89
1,548 SR
1,498 Elo+

VS

Team Averages
Level 91
1,581 SR
1,471 Elo+
Danzaburou
Danzaburou
DANNYER240
Danzaburou
Level 87
God Stats
2W - 2L
1,753 SR
Queue Stats
57W - 62L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
ThaScrum
Baron Samedi
Level 65
God Stats
2W - 1L
1,219 SR
Queue Stats
5W - 3L
1,476 Elo+
Solo
Surtr
Surtr
YellowSolution2
Surtr
Level 121
God Stats
11W - 4L
1,771 SR
Queue Stats
93W - 78L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amain27
King Arthur
14
3 / 5 / 1
9,262
712
12,632
16,694
19,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Anubis
B Bro29
Anubis
13
0 / 7 / 1
8,208
631
4,308
12,097
6,086
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 6 / 2
9,015
693
10,898
11,758
6,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DANNYER240
Danzaburou
15
5 / 3 / 10
10,386
799
10,518
10,224
4,841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ThaScrum
Baron Samedi
16
6 / 1 / 10
10,648
819
9,545
5,773
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 1 / 10
11,212
862
15,404
17,225
15,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
18
18
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amain27
King Arthur
3
5
1
0.7
L
Anubis
B Bro29
Anubis
0
7
1
0.07
W
Danzaburou
DANNYER240
Danzaburou
5
3
10
3.33
L
2
6
2
0.5
W
Baron Samedi
ThaScrum
Baron Samedi
6
1
10
11
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,838
Damage
35,467
40,549
Taken
33,222
31,763
Mitigated
23,692
3,114
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amain27
King Arthur
12,632
1,442
0
500
16,694
19,643
0
3,620
13,074
0
36,856
L
Anubis
B Bro29
Anubis
4,308
211
0
1,579
12,097
6,086
0
4,618
7,479
27,061
0
W
Danzaburou
DANNYER240
Danzaburou
10,518
5,551
106
2,881
10,224
4,841
848
942
9,282
0
27,056
L
10,898
1,575
0
1,035
11,758
6,034
0
2,026
9,732
0
30,698
W
Baron Samedi
ThaScrum
Baron Samedi
9,545
825
1,374
2,629
5,773
3,468
750
926
4,847
49,351
0
W
15,404
6,094
99
7,953
17,225
15,383
1,010
2,472
14,753
1,014
38,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,485
Gold Earned
32,246
146
Minions Killed
154
0
Camps Cleared
0
674,507
Distance Traveled
737,369
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,262
712
58
4
0
226,019
0
L
Anubis
8,208
631
43
3
0
206,085
0
W
Danzaburou
10,386
799
34
3
0
238,539
2
L
Da Ji
9,015
693
45
3
0
242,403
0
W
Baron Samedi
10,648
819
79
6
0
245,599
3
W
Surtr
11,212
862
41
3
0
253,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role