Player Matchup

Baron Samedi
Baron Samedi
Griffolyn
Baron Samedi
Level 31
God Stats
1W - 4L
1,437 SR
Queue Stats
36W - 34L
1,434 Elo+
Party 2
Kuzenbo
Kuzenbo
MrG2s
Kuzenbo
Level 69
God Stats
0W - 2L
1,310 SR
Queue Stats
91W - 84L
1,409 Elo+
Party 2
Skadi
Skadi
adidasman1715
Skadi
Level 69
God Stats
26W - 17L
1,783 SR
Queue Stats
107W - 112L
1,304 Elo+
Party 2
Team Averages
Level 56
1,510 SR
1,382 Elo+

VS

Team Averages
Level 102
1,352 SR
1,384 Elo+
Ah Puch
Ah Puch
Papabush95
Ah Puch
Level 117
God Stats
16W - 12L
1,570 SR
Queue Stats
99W - 88L
1,442 Elo+
Party 1
Hou Yi
Hou Yi
SoleConstant195
Hou Yi
Level 67
God Stats
1W - 0L
1,355 SR
Queue Stats
64W - 66L
1,431 Elo+
Party 1
Amaterasu
Amaterasu
so create
Amaterasu
Level 121
God Stats
2W - 6L
1,131 SR
Queue Stats
9W - 21L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Griffolyn
Baron Samedi
13
2 / 5 / 2
8,116
624
10,977
12,003
5,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
MrG2s
Kuzenbo
14
2 / 6 / 2
9,262
712
6,322
17,139
20,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 4 / 3
7,894
607
6,626
10,704
4,603
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Papabush95
Ah Puch
15
5 / 1 / 8
10,266
790
16,698
9,014
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 7
9,715
747
11,692
13,928
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Amaterasu
so create
Amaterasu
15
4 / 3 / 8
9,853
758
6,049
16,188
14,673
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
14
15
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Griffolyn
Baron Samedi
2
5
2
0.6
L
Kuzenbo
MrG2s
Kuzenbo
2
6
2
0.5
W
Ah Puch
Papabush95
Ah Puch
5
1
8
9
W
5
1
7
8.5
L
1
4
3
0.63
W
Amaterasu
so create
Amaterasu
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,925
Damage
34,439
39,846
Taken
39,130
31,242
Mitigated
24,302
7,864
Healing
10,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Griffolyn
Baron Samedi
10,977
313
1,229
2,466
12,003
5,746
492
7,007
4,996
37,017
0
L
Kuzenbo
MrG2s
Kuzenbo
6,322
2,085
266
1,931
17,139
20,893
270
6,156
10,983
12,144
0
W
Ah Puch
Papabush95
Ah Puch
16,698
1,183
0
2,145
9,014
3,941
678
5,309
3,705
60,023
0
W
11,692
5,570
0
3,083
13,928
5,688
1,744
5,738
8,190
0
37,237
L
6,626
1,864
0
1,972
10,704
4,603
757
3,805
6,899
0
23,154
W
Amaterasu
so create
Amaterasu
6,049
1,922
0
5,526
16,188
14,673
319
6,272
9,916
318
22,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,272
Gold Earned
29,834
122
Minions Killed
159
0
Camps Cleared
0
596,871
Distance Traveled
662,348
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,116
624
65
5
0
203,114
6
L
Kuzenbo
9,262
712
11
1
0
208,273
0
W
Ah Puch
10,266
790
81
6
0
208,043
0
W
Hou Yi
9,715
747
49
4
0
230,711
0
L
Skadi
7,894
607
46
4
0
185,484
0
W
Amaterasu
9,853
758
29
2
0
223,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role