Player Matchup

Ra
Ra
Richter87
Ra
Level 22
God Stats
1W - 3L
1,386 SR
Queue Stats
4W - 12L
1,393 Elo+
Party 2
King Arthur
King Arthur
Tefusilo1
King Arthur
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 9L
1,270 Elo+
Solo
Discordia
Discordia
Wirklichhhh258
Discordia
Level 24
God Stats
0W - 2L
1,263 SR
Queue Stats
4W - 12L
1,393 Elo+
Party 2
Jormungandr
Jormungandr
Zerurah
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
jdan251
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 16
1,430 SR
1,411 Elo+

VS

Team Averages
Level 17
1,661 SR
1,444 Elo+
Sylvanus
Sylvanus
AyoDatsTay
Sylvanus
Level 24
God Stats
13W - 8L
1,574 SR
Queue Stats
36W - 41L
1,403 Elo+
Solo
Kali
Kali
Fantaspy7701
Kali
Level 7
God Stats
8W - 0L
1,829 SR
Queue Stats
82W - 65L
1,323 Elo+
Solo
Aphrodite
Aphrodite
TamTamBam97
Aphrodite
Level 26
God Stats
76W - 54L
1,688 SR
Queue Stats
571W - 566L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
dontcarestfu
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,270 Elo+
Solo
Skadi
Skadi
kach0wz
Skadi
Level 20
God Stats
4W - 2L
1,715 SR
Queue Stats
226W - 147L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
7,166
717
6,403
12,266
5,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Tefusilo1
King Arthur
13
0 / 5 / 2
6,875
688
3,444
12,536
13,674
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Discordia
Wirklichhhh258
Discordia
13
3 / 6 / 1
7,065
707
8,487
11,521
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Zerurah
Jormungandr
12
0 / 4 / 3
6,790
679
5,875
12,838
14,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
jdan251
Izanami
12
1 / 5 / 1
6,628
663
6,242
9,770
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AyoDatsTay
Sylvanus
13
1 / 1 / 13
7,819
782
3,101
10,786
9,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 3 / 12
7,876
788
4,682
13,457
9,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
TamTamBam97
Aphrodite
14
4 / 2 / 11
8,278
828
9,385
10,479
6,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
dontcarestfu
Sun Wukong
16
8 / 0 / 15
9,013
901
14,170
13,113
14,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
kach0wz
Skadi
16
13 / 0 / 7
9,709
971
22,225
8,466
4,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
86
6
Kills
28
28
Deaths
6
8
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AyoDatsTay
Sylvanus
1
1
13
7.5
W
2
3
12
2.67
L
2
8
1
0.31
W
Aphrodite
TamTamBam97
Aphrodite
4
2
11
4.75
L
King Arthur
Tefusilo1
King Arthur
0
5
2
0.2
L
Discordia
Wirklichhhh258
Discordia
3
6
1
0.58
L
Jormungandr
Zerurah
Jormungandr
0
4
3
0.38
W
Sun Wukong
dontcarestfu
Sun Wukong
8
0
15
15.5
L
Izanami
jdan251
Izanami
1
5
1
0.3
W
Skadi
kach0wz
Skadi
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,451
Damage
53,563
58,931
Taken
56,301
43,438
Mitigated
44,525
3,803
Healing
28,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AyoDatsTay
Sylvanus
3,101
300
6,400
5,064
10,786
9,979
716
5,254
5,192
8,263
0
W
4,682
2,144
0
3,637
13,457
9,319
912
4,915
8,388
0
23,183
L
6,403
499
418
1,356
12,266
5,649
270
2,494
9,578
23,049
0
W
Aphrodite
TamTamBam97
Aphrodite
9,385
658
3,785
5,156
10,479
6,163
1,131
2,798
7,677
26,182
0
L
King Arthur
Tefusilo1
King Arthur
3,444
326
0
30
12,536
13,674
0
4,087
8,156
0
17,128
L
Discordia
Wirklichhhh258
Discordia
8,487
561
108
571
11,521
4,910
0
817
10,504
13,840
0
L
Jormungandr
Zerurah
Jormungandr
5,875
1,516
0
453
12,838
14,524
132
2,846
9,760
15,375
0
W
Sun Wukong
dontcarestfu
Sun Wukong
14,170
2,268
0
1,194
13,113
14,673
1,299
3,306
9,692
0
30,190
L
Izanami
jdan251
Izanami
6,242
4,333
0
867
9,770
4,681
381
2,242
7,401
0
17,403
W
Skadi
kach0wz
Skadi
22,225
14,503
0
2,772
8,466
4,391
1,537
3,789
4,587
0
44,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,524
Gold Earned
42,695
144
Minions Killed
196
0
Camps Cleared
0
869,816
Distance Traveled
1,057,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,819
782
11
1
0
196,797
0
W
Kali
7,876
788
38
4
0
229,323
0
L
Ra
7,166
717
41
4
0
165,438
0
W
Aphrodite
8,278
828
48
5
0
208,796
0
L
King Arthur
6,875
688
44
4
0
198,163
0
L
Discordia
7,065
707
13
1
0
170,369
0
L
Jormungandr
6,790
679
24
2
0
166,124
0
W
Sun Wukong
9,013
901
39
4
0
226,530
0
L
Izanami
6,628
663
22
2
0
169,722
0
W
Skadi
9,709
971
60
6
0
195,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role