Player Matchup

Hercules
Hercules
 
Hercules
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ItzVeezy YT
Thanatos
Level 124
God Stats
1W - 6L
1,500 SR
Queue Stats
128W - 129L
1,449 Elo+
Party 2
Baron Samedi
Baron Samedi
K666ti
Baron Samedi
Level 126
God Stats
8W - 15L
1,410 SR
Queue Stats
205W - 214L
1,451 Elo+
Party 2
Team Averages
Level 99
1,470 SR
1,466 Elo+

VS

Team Averages
Level 58
1,603 SR
1,522 Elo+
Bacchus
Bacchus
Hadesinfernus17
Bacchus
Level 47
God Stats
3W - 0L
1,720 SR
Queue Stats
56W - 46L
1,467 Elo+
Solo
Apollo
Apollo
Merlin8131
Apollo
Level 100
God Stats
3W - 0L
1,748 SR
Queue Stats
198W - 185L
1,536 Elo+
Party 1
Tiamat
Tiamat
Skrubzgaming
Tiamat
Level 27
God Stats
2W - 1L
1,341 SR
Queue Stats
200W - 188L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 0
5,635
564
325
3,528
2,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
ItzVeezy YT
Thanatos
13
2 / 2 / 1
7,348
735
5,020
9,364
4,275
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
K666ti
Baron Samedi
13
1 / 3 / 2
7,109
711
5,355
7,893
3,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
8,686
869
4,088
8,383
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Merlin8131
Apollo
14
4 / 2 / 2
8,420
842
6,670
7,714
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
13
2 / 1 / 2
8,124
812
5,740
6,174
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
6
6
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
0
0
6
3
L
Thanatos
ItzVeezy YT
Thanatos
2
2
1
1.25
L
Baron Samedi
K666ti
Baron Samedi
1
3
2
0.67
W
Apollo
Merlin8131
Apollo
4
2
2
2.5
W
Tiamat
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,700
Damage
16,498
20,785
Taken
22,271
10,528
Mitigated
18,677
6,386
Healing
7,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
325
0
0
884
3,528
2,364
0
1,259
2,167
0
4,460
W
4,088
435
0
2,899
8,383
12,170
33
2,141
6,242
16,333
0
L
Thanatos
ItzVeezy YT
Thanatos
5,020
815
0
3,613
9,364
4,275
0
3,773
5,417
0
16,977
L
Baron Samedi
K666ti
Baron Samedi
5,355
606
189
1,700
7,893
3,889
0
4,285
3,334
27,355
0
W
Apollo
Merlin8131
Apollo
6,670
5,235
0
3,282
7,714
3,234
1,694
1,255
6,459
0
41,737
W
Tiamat
5,740
715
0
1,591
6,174
3,273
231
2,213
3,961
30,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,092
Gold Earned
25,230
84
Minions Killed
149
0
Camps Cleared
0
412,358
Distance Traveled
612,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,635
564
12
1
0
58,637
0
W
Bacchus
8,686
869
20
2
0
212,794
0
L
Thanatos
7,348
735
30
3
0
190,011
0
L
Baron Samedi
7,109
711
42
4
0
163,710
0
W
Apollo
8,420
842
59
6
0
194,420
0
W
Tiamat
8,124
812
70
7
0
204,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role