Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
GrimPopelin
Fafnir
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 202L
1,467 Elo+
Party 2
Chaac
Chaac
MiiDoou
Chaac
Level 98
God Stats
2W - 4L
1,241 SR
Queue Stats
66W - 82L
1,391 Elo+
Solo
Athena
Athena
Serratus2910
Athena
Level 127
God Stats
3W - 3L
1,712 SR
Queue Stats
147W - 141L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
styax_
Tsukuyomi
Level 159
God Stats
5W - 2L
1,957 SR
Queue Stats
679W - 671L
1,413 Elo+
Solo
Team Averages
Level 113
1,582 SR
1,459 Elo+

VS

Team Averages
Level 83
1,475 SR
1,472 Elo+
Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AngelusAzt3k
Atlas
Level 128
God Stats
11W - 6L
1,536 SR
Queue Stats
159W - 167L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gfos
Tsukuyomi
Level 126
God Stats
4W - 1L
1,635 SR
Queue Stats
64W - 77L
1,431 Elo+
Solo
Hera
Hera
maligno93
Hera
Level 41
God Stats
1W - 1L
1,291 SR
Queue Stats
8W - 8L
1,507 Elo+
Party 1
Fafnir
Fafnir
mcm95mcm
Fafnir
Level 39
God Stats
2W - 1L
1,414 SR
Queue Stats
124W - 137L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 3 / 5
8,519
774
4,692
7,676
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
13
0 / 5 / 4
7,282
662
3,456
12,174
13,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
MiiDoou
Chaac
15
5 / 4 / 2
8,851
805
12,280
11,964
8,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
12
1 / 5 / 5
7,537
685
4,873
19,222
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
styax_
Tsukuyomi
14
1 / 4 / 6
7,789
708
10,116
12,935
5,511
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 3 / 8
9,695
881
13,171
7,742
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 17
9,720
884
10,829
12,853
14,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Gfos
Tsukuyomi
16
7 / 1 / 13
9,272
843
18,326
9,532
5,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
14
2 / 3 / 12
8,075
734
11,378
6,766
3,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
mcm95mcm
Fafnir
14
1 / 1 / 18
8,317
756
5,002
8,229
13,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
9
Kills
21
21
Deaths
9
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
5
1.5
W
Anubis
 
Anubis
7
3
8
3.67
W
4
1
17
12.5
W
Tsukuyomi
Gfos
Tsukuyomi
7
1
13
13.5
L
Fafnir
0
5
4
0.4
L
Chaac
MiiDoou
Chaac
5
4
2
1.5
L
Athena
1
5
5
0.7
W
Hera
2
3
12
2.67
W
Fafnir
mcm95mcm
Fafnir
1
1
18
10
L
Tsukuyomi
styax_
Tsukuyomi
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,417
Damage
58,706
63,971
Taken
45,122
45,227
Mitigated
42,462
16,330
Healing
14,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,692
1,650
0
684
7,676
3,217
0
4,656
3,020
0
10,580
W
Anubis
 
Anubis
13,171
1,417
318
956
7,742
5,179
630
953
6,789
35,889
0
W
10,829
4,417
1,407
5,724
12,853
14,336
264
2,714
10,139
20,579
0
W
Tsukuyomi
Gfos
Tsukuyomi
18,326
5,991
719
2,672
9,532
5,728
1,277
2,313
7,219
0
25,201
L
Fafnir
3,456
670
200
1,077
12,174
13,776
0
7,620
4,554
8,800
0
L
Chaac
MiiDoou
Chaac
12,280
472
878
2,263
11,964
8,567
0
9,204
2,760
0
24,490
L
Athena
4,873
1,198
560
4,818
19,222
14,156
0
12,227
6,995
9,524
0
W
Hera
11,378
4,234
0
406
6,766
3,576
1,199
904
5,862
16,285
0
W
Fafnir
mcm95mcm
Fafnir
5,002
1,419
738
1,707
8,229
13,643
217
1,445
6,784
9,911
0
L
Tsukuyomi
styax_
Tsukuyomi
10,116
1,600
1,598
4,252
12,935
5,511
0
6,673
6,262
0
24,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,978
Gold Earned
45,079
93
Minions Killed
111
0
Camps Cleared
0
985,182
Distance Traveled
1,018,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,519
774
15
1
0
188,466
0
W
Anubis
9,695
881
63
6
0
186,547
0
W
Atlas
9,720
884
19
2
0
215,802
0
W
Tsukuyomi
9,272
843
13
1
0
238,328
0
L
Fafnir
7,282
662
13
1
0
170,795
0
L
Chaac
8,851
805
29
3
0
212,741
0
L
Athena
7,537
685
6
1
0
203,218
0
W
Hera
8,075
734
9
1
0
164,164
0
W
Fafnir
8,317
756
7
1
0
214,125
0
L
Tsukuyomi
7,789
708
30
3
0
209,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role