Player Matchup

Sol
Sol
 
Sol
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
AligatorJR
Ne Zha
Level 152
God Stats
2W - 4L
1,411 SR
Queue Stats
113W - 114L
1,462 Elo+
Party 3
Set
Set
MidDiffer
Set
Level 23
God Stats
4W - 1L
1,593 SR
Queue Stats
16W - 15L
1,526 Elo+
Party 2
Bakasura
Bakasura
RandomGoat23
Bakasura
Level 158
God Stats
3W - 4L
1,238 SR
Queue Stats
131W - 135L
1,534 Elo+
Party 3
Aphrodite
Aphrodite
ThatGuyBerserk
Aphrodite
Level 102
God Stats
4W - 0L
1,770 SR
Queue Stats
169W - 144L
1,525 Elo+
Party 2
Team Averages
Level 122
1,502 SR
1,509 Elo+

VS

Team Averages
Level 124
1,553 SR
1,551 Elo+
Ullr
Ullr
Dwarfakien
Ullr
Level 149
God Stats
0W - 4L
1,703 SR
Queue Stats
383W - 357L
1,618 Elo+
Party 1
Hel
Hel
GraniteGamer
Hel
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 92L
1,398 Elo+
Solo
Ares
Ares
Marckboby
Ares
Level 129
God Stats
8W - 11L
1,403 SR
Queue Stats
124W - 116L
1,524 Elo+
Party 1
Anubis
Anubis
megakingflo
Anubis
Level 59
God Stats
15W - 8L
1,658 SR
Queue Stats
305W - 283L
1,610 Elo+
Party 1
Set
Set
oldcrustyman2
Set
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 98L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
2 / 1 / 0
3,730
746
4,706
2,792
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
AligatorJR
Ne Zha
6
1 / 0 / 1
3,590
718
978
2,336
577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
3,670
734
652
3,657
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
RandomGoat23
Bakasura
7
2 / 0 / 0
4,043
809
1,724
2,935
947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
ThatGuyBerserk
Aphrodite
6
0 / 1 / 2
3,892
778
1,376
3,168
1,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,128
626
1,743
3,431
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,412
482
0
0
0
Ares
5
0 / 2 / 1
3,165
633
1,230
4,583
3,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
4
0 / 3 / 0
3,006
601
1,142
3,816
1,140
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
3 / 1 / 0
4,004
801
3,564
5,097
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
0
2
W
Ne Zha
AligatorJR
Ne Zha
1
0
1
1.5
L
0
0
2
1
L
0
0
0
0
L
Ares
0
2
1
0.25
W
0
1
1
0.5
W
Bakasura
RandomGoat23
Bakasura
2
0
0
2
W
Aphrodite
ThatGuyBerserk
Aphrodite
0
1
2
1
L
Anubis
0
3
0
0
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,436
Damage
7,679
14,888
Taken
16,927
6,124
Mitigated
7,573
7,807
Healing
4,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,706
3,001
0
589
2,792
1,270
0
381
2,411
20,830
3,397
W
Ne Zha
AligatorJR
Ne Zha
978
426
0
1,658
2,336
577
0
235
2,101
0
10,545
L
1,743
769
0
825
3,431
1,215
0
2,348
1,083
0
16,077
L
0
0
0
0
0
0
0
0
0
0
0
L
Ares
1,230
143
0
926
4,583
3,412
0
2,884
1,699
6,995
0
W
652
108
0
1,295
3,657
1,352
0
0
3,657
0
21,827
W
Bakasura
RandomGoat23
Bakasura
1,724
1,321
0
1,486
2,935
947
0
1,142
1,793
0
13,241
W
Aphrodite
ThatGuyBerserk
Aphrodite
1,376
414
998
1,781
3,168
1,978
0
614
2,554
11,469
0
L
Anubis
1,142
117
0
1,230
3,816
1,140
0
0
3,498
16,646
0
L
3,564
2,030
0
1,133
5,097
1,806
0
315
4,782
0
18,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,925
Gold Earned
15,715
161
Minions Killed
104
0
Camps Cleared
0
511,984
Distance Traveled
385,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,730
746
43
9
0
97,251
0
W
Ne Zha
3,590
718
22
4
0
114,304
0
L
Ullr
3,128
626
27
5
0
102,695
0
L
Hel
2,412
482
0
0
0
0
0
L
Ares
3,165
633
15
3
0
97,700
0
W
Set
3,670
734
40
8
0
102,230
0
W
Bakasura
4,043
809
40
8
0
106,825
0
W
Aphrodite
3,892
778
16
3
0
91,374
0
L
Anubis
3,006
601
26
5
0
78,770
0
L
Set
4,004
801
36
7
0
106,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role