Player Matchup

Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
A MaG1C M1DgEt
Zeus
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 107L
1,443 Elo+
Party 1
Bakasura
Bakasura
CarsickFlyer933
Bakasura
Level 148
God Stats
3W - 11L
1,483 SR
Queue Stats
234W - 219L
1,498 Elo+
Party 1
Atlas
Atlas
MRBD Hrafn
Atlas
Level 63
God Stats
2W - 0L
1,648 SR
Queue Stats
29W - 25L
1,518 Elo+
Party 1
Cliodhna
Cliodhna
Quineyyy
Cliodhna
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,340 Elo+
Party 1
Team Averages
Level 95
1,526 SR
1,460 Elo+

VS

Team Averages
Level 129
1,437 SR
1,464 Elo+
Nox
Nox
Chino321
Nox
Level 115
God Stats
2W - 2L
1,446 SR
Queue Stats
179W - 199L
1,406 Elo+
Solo
Jormungandr
Jormungandr
Deltagod658
Jormungandr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,583 Elo+
Party 2
Achilles
Achilles
I am Dar
Achilles
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,452 Elo+
Solo
Janus
Janus
MadRetz
Janus
Level 145
God Stats
2W - 4L
1,295 SR
Queue Stats
167W - 165L
1,413 Elo+
Party 2
Hera
Hera
mousejunkey
Hera
Level 106
God Stats
7W - 6L
1,444 SR
Queue Stats
231W - 235L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 2 / 4
7,404
926
5,236
5,058
2,360
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 1 / 5
7,296
912
7,529
4,004
1,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
14
4 / 2 / 4
7,628
954
5,239
10,450
10,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
12
1 / 2 / 8
6,762
845
2,729
8,087
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Quineyyy
Cliodhna
13
3 / 2 / 6
7,200
900
5,246
6,449
3,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
6,350
794
3,269
5,530
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Deltagod658
Jormungandr
14
3 / 2 / 5
7,359
920
7,651
8,248
8,458
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
I am Dar
Achilles
14
4 / 3 / 4
6,978
872
4,580
9,001
7,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
MadRetz
Janus
14
2 / 3 / 3
6,921
865
8,928
6,776
2,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
5,068
634
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
11
Kills
9
9
Deaths
11
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
2
4
1.5
W
2
1
5
4.5
W
Bakasura
4
2
4
3
L
0
3
4
0.67
L
Jormungandr
Deltagod658
Jormungandr
3
2
5
2.75
L
Achilles
I am Dar
Achilles
4
3
4
2
W
Atlas
1
2
8
2.5
L
Janus
MadRetz
Janus
2
3
3
1.17
W
Cliodhna
Quineyyy
Cliodhna
3
2
6
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,979
Damage
24,428
34,048
Taken
29,555
25,170
Mitigated
21,602
13,457
Healing
7,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,236
595
935
538
5,058
2,360
104
3,723
1,038
21,336
0
W
7,529
990
646
513
4,004
1,716
45
2,399
1,477
18,530
0
W
Bakasura
5,239
2,371
3,683
4,257
10,450
10,374
792
4,379
5,707
0
4,196
L
3,269
357
376
744
5,530
2,366
0
3,711
1,332
9,169
0
L
Jormungandr
Deltagod658
Jormungandr
7,651
1,366
905
1,363
8,248
8,458
0
3,235
3,770
19,919
0
L
Achilles
I am Dar
Achilles
4,580
1,521
464
1,365
9,001
7,794
0
4,535
3,832
0
9,374
W
Atlas
2,729
700
959
999
8,087
7,615
297
3,877
3,768
4,629
0
L
Janus
MadRetz
Janus
8,928
223
989
1,296
6,776
2,984
0
3,426
2,750
19,940
0
W
Cliodhna
Quineyyy
Cliodhna
5,246
1,174
404
523
6,449
3,105
63
4,459
1,763
0
9,689
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
32,676
99
Minions Killed
76
0
Camps Cleared
0
824,222
Distance Traveled
630,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,404
926
40
5
0
141,473
0
W
Zeus
7,296
912
26
3
0
146,208
0
W
Bakasura
7,628
954
19
2
0
186,199
0
L
Nox
6,350
794
10
1
0
138,792
0
L
Jormungandr
7,359
920
25
3
0
158,680
0
L
Achilles
6,978
872
8
1
0
164,402
0
W
Atlas
6,762
845
3
0
0
161,572
0
L
Janus
6,921
865
33
4
0
168,162
0
W
Cliodhna
7,200
900
11
1
0
188,770
0
L
Hera
5,068
634
0
0
0
99
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role