Player Matchup

Thanatos
Thanatos
Gold III
BlackIronTarkas
Thanatos
Gold III
Level 159
God Stats
2W - 0L
1,997 SR
Queue Stats
68W - 71L
1,599 MMR
Party 1
Horus
Horus
Platinum IV
Konuya
Horus
Platinum IV
Level 61
God Stats
87W - 67L
1,562 SR
Queue Stats
147W - 126L
1,531 MMR
Party 2
Cupid
Cupid
Silver I
Sledgeface77
Cupid
Silver I
Level 126
God Stats
2W - 1L
1,526 SR
Queue Stats
46W - 57L
1,327 MMR
Party 1
Tiamat
Tiamat
Gold V
Stuummmyy
Tiamat
Gold V
Level 114
God Stats
10W - 5L
1,681 SR
Queue Stats
287W - 288L
1,307 MMR
Party 2
Bacchus
Bacchus
Gold IV
stonerbear2442
Bacchus
Gold IV
Level 133
God Stats
56W - 46L
1,622 SR
Queue Stats
244W - 268L
1,480 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,678 SR
1,449 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,582 SR
1,449 MMR
Thor
Thor
Bronze III
CHERRY199
Thor
Bronze III
Level 94
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 6L
1,454 MMR
Solo
Medusa
Medusa
Bronze III
EpicEggo
Medusa
Bronze III
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 75L
1,448 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
GodsHands1993
Kuzenbo
Silver I
Level 148
God Stats
4W - 3L
1,632 SR
Queue Stats
26W - 33L
1,494 MMR
Solo
Mulan
Mulan
Gold IV
TankyFranky42
Mulan
Gold IV
Level 129
God Stats
3W - 6L
1,344 SR
Queue Stats
331W - 341L
1,443 MMR
Solo
Chang'e
Chang'e
Gold V
wiliansittto
Chang'e
Gold V
Level 123
God Stats
3W - 5L
1,685 SR
Queue Stats
55W - 61L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
8 / 3 / 4
10,028
590
13,622
15,594
8,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Konuya
Horus
17
1 / 1 / 3
10,532
620
16,876
14,681
14,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
2 / 2 / 2
9,644
567
8,466
13,085
6,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Stuummmyy
Tiamat
16
5 / 2 / 4
9,965
586
13,104
11,265
8,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 8
8,788
517
4,393
13,292
13,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Ao KuangAphroditeHe Bo

VS

Bans
HadesMercuryHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 7 / 0
8,044
473
5,298
17,645
6,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
EpicEggo
Medusa
15
1 / 3 / 2
8,446
497
8,981
12,110
5,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
12
1 / 1 / 2
7,837
461
4,673
10,878
12,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 0
9,413
554
6,942
23,402
20,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
wiliansittto
Chang'e
14
1 / 5 / 2
8,560
504
9,977
15,291
5,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
16
Kills
8
8
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
8
3
4
3.33
L
Thor
3
7
0
0.43
L
Medusa
EpicEggo
Medusa
1
3
2
0.67
L
Kuzenbo
1
1
2
2
W
Horus
Konuya
Horus
1
1
3
2.5
W
2
2
2
1.5
W
Tiamat
Stuummmyy
Tiamat
5
2
4
3.5
L
2
1
0
2
W
0
0
8
4
L
Chang'e
wiliansittto
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,461
Damage
35,871
67,917
Taken
79,326
51,779
Mitigated
50,896
38,574
Healing
25,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
13,622
3,043
0
15,274
15,594
8,345
37
3,147
12,315
0
92,697
L
Thor
5,298
523
0
2,706
17,645
6,862
0
1,401
16,244
0
57,717
L
Medusa
EpicEggo
Medusa
8,981
5,248
0
4,270
12,110
5,290
0
1,323
10,787
0
64,710
L
Kuzenbo
4,673
2,626
0
1,137
10,878
12,528
0
4,749
6,086
23,272
41
W
Horus
Konuya
Horus
16,876
7,530
200
6,566
14,681
14,899
399
122
14,559
316
93,633
W
8,466
4,877
279
5,522
13,085
6,298
860
603
12,482
0
82,159
W
Tiamat
Stuummmyy
Tiamat
13,104
833
0
3,060
11,265
8,960
264
6,957
3,973
82,835
0
L
6,942
1,527
0
10,916
23,402
20,377
0
980
22,365
0
71,102
W
4,393
751
2,562
5,111
13,292
13,277
17
3,809
9,359
23,514
0
L
Chang'e
wiliansittto
Chang'e
9,977
1,600
1,294
4,790
15,291
5,839
0
9,065
6,161
69,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,957
Gold Earned
42,300
559
Minions Killed
487
0
Camps Cleared
0
1,672,656
Distance Traveled
1,550,314
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,028
590
122
7
0
345,741
2
L
Thor
8,044
473
85
5
0
326,025
3
L
Medusa
8,446
497
104
6
0
309,284
2
L
Kuzenbo
7,837
461
34
2
0
354,192
1
W
Horus
10,532
620
143
8
0
320,590
0
W
Cupid
9,644
567
143
8
0
313,957
0
W
Tiamat
9,965
586
124
7
0
347,099
0
L
Mulan
9,413
554
139
8
0
273,027
0
W
Bacchus
8,788
517
27
2
0
345,269
5
L
Chang'e
8,560
504
125
7
0
287,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role