Player Matchup

Poseidon
Poseidon
Platinum V
Af1ershock
Poseidon
Platinum V
Level 126
God Stats
3W - 1L
1,673 SR
Queue Stats
39W - 25L
1,534 MMR
Party 1
Achilles
Achilles
Platinum V
JackSkell117
Achilles
Platinum V
Level 120
God Stats
3W - 1L
1,707 SR
Queue Stats
39W - 25L
1,534 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
TomahawkWarrior
Hou Yi
Platinum V
Level 225
God Stats
12W - 3L
1,704 SR
Queue Stats
39W - 25L
1,534 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,695 SR
1,534 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,725 SR
1,462 MMR
Izanami
Izanami
Bronze III
NoTinThEOpeN
Izanami
Bronze III
Level 124
God Stats
0W - 1L
1,949 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold II
NumbAspect
Chang'e
Gold II
Level 100
God Stats
18W - 11L
1,580 SR
Queue Stats
75W - 76L
1,474 MMR
Solo
Geb
Geb
Bronze IV
OuTinThEOpeN
Geb
Bronze IV
Level 159
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 4L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Af1ershock
Poseidon
14
3 / 4 / 7
9,144
762
16,253
9,162
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
JackSkell117
Achilles
15
5 / 0 / 6
9,287
774
12,220
10,387
10,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 1 / 7
9,231
769
8,456
9,196
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ne ZhaAphroditeBacchusSurtrAres

VS

Bans
Ao KuangHorusKukulkanKumbhakarnaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NoTinThEOpeN
Izanami
12
1 / 4 / 4
7,807
651
6,258
11,413
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
NumbAspect
Chang'e
14
2 / 3 / 2
8,199
683
7,970
10,642
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 2
8,256
688
6,524
19,848
14,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
11
Kills
4
5
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Af1ershock
Poseidon
3
4
7
1.63
W
Achilles
JackSkell117
Achilles
5
0
6
8
L
Izanami
NoTinThEOpeN
Izanami
1
4
4
0.75
L
Chang'e
NumbAspect
Chang'e
2
3
2
1
L
1
4
2
0.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,929
Damage
20,752
28,745
Taken
41,903
17,805
Mitigated
23,103
9,235
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Af1ershock
Poseidon
16,253
1,967
0
1,450
9,162
3,597
603
4,260
4,902
65,336
0
W
Achilles
JackSkell117
Achilles
12,220
3,073
0
3,116
10,387
10,168
356
5,018
5,369
85
17,476
L
Izanami
NoTinThEOpeN
Izanami
6,258
4,592
0
1,250
11,413
4,645
1,196
5,521
5,687
0
23,210
L
Chang'e
NumbAspect
Chang'e
7,970
719
616
3,811
10,642
4,280
0
2,779
7,591
31,509
0
L
6,524
800
0
5,466
19,848
14,178
325
8,104
10,588
25,912
0
W
8,456
5,036
0
4,669
9,196
4,040
1,375
5,558
3,638
0
41,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,662
Gold Earned
24,262
162
Minions Killed
127
0
Camps Cleared
0
676,085
Distance Traveled
622,782
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,144
762
82
7
0
215,782
0
W
Achilles
9,287
774
12
1
0
246,305
2
L
Izanami
7,807
651
41
3
0
173,331
0
L
Chang'e
8,199
683
49
4
0
229,436
0
L
Geb
8,256
688
37
3
0
220,015
0
W
Hou Yi
9,231
769
68
6
0
213,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role