Player Matchup

Atlas
Atlas
Andermight99
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,411 Elo+
Solo
Cu Chulainn
Cu Chulainn
Illness307092
Cu Chulainn
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,130 Elo+
Solo
Bacchus
Bacchus
Jireh90
Bacchus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 109L
1,675 Elo+
Solo
Ah Puch
Ah Puch
Smegloli
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,435 Elo+
Party 1
Sol
Sol
callmesub
Sol
Level 15
God Stats
2W - 1L
1,751 SR
Queue Stats
13W - 12L
1,362 Elo+
Party 1
Team Averages
Level 17
1,550 SR
1,402 Elo+

VS

Team Averages
Level 100
1,634 SR
1,568 Elo+
Sun Wukong
Sun Wukong
GKYF
Sun Wukong
Level 148
God Stats
4W - 2L
1,783 SR
Queue Stats
96W - 91L
1,565 Elo+
Party 2
Hera
Hera
HidolfHimler
Hera
Level 27
God Stats
2W - 0L
1,722 SR
Queue Stats
79W - 51L
1,587 Elo+
Party 2
Odin
Odin
Timbo93
Odin
Level 123
God Stats
1W - 0L
1,712 SR
Queue Stats
97W - 90L
1,577 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bfnorf
Morgan Le Fay
Level 68
God Stats
2W - 2L
1,507 SR
Queue Stats
98W - 88L
1,588 Elo+
Party 2
Skadi
Skadi
rj2594
Skadi
Level 135
God Stats
4W - 4L
1,443 SR
Queue Stats
225W - 235L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,153
879
2,550
5,179
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cu Chulainn
Illness307092
Cu Chulainn
10
0 / 5 / 1
5,549
793
1,345
7,731
8,659
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Jireh90
Bacchus
11
0 / 4 / 2
5,709
816
4,107
9,302
13,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Smegloli
Ah Puch
10
0 / 5 / 2
5,804
829
5,261
7,682
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 2 / 1
6,674
953
6,442
5,899
2,406
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GKYF
Sun Wukong
12
2 / 1 / 13
8,105
1,158
4,595
7,856
7,393
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 2 / 8
8,519
1,217
10,428
3,551
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
Timbo93
Odin
12
3 / 2 / 9
7,383
1,055
2,451
7,889
9,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
bfnorf
Morgan Le Fay
13
1 / 1 / 12
7,258
1,037
5,977
5,765
3,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
rj2594
Skadi
14
5 / 2 / 11
8,041
1,149
9,238
6,132
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
3
Kills
18
18
Deaths
8
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Sun Wukong
GKYF
Sun Wukong
2
1
13
8.5
W
7
2
8
5.5
L
Cu Chulainn
Illness307092
Cu Chulainn
0
5
1
0.1
L
Bacchus
Jireh90
Bacchus
0
4
2
0.25
L
Ah Puch
Smegloli
Ah Puch
0
5
2
0.2
W
Odin
Timbo93
Odin
3
2
9
3.75
W
Morgan Le Fay
bfnorf
Morgan Le Fay
1
1
12
7
L
2
2
1
1.25
W
Skadi
rj2594
Skadi
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,705
Damage
32,689
35,793
Taken
31,193
32,309
Mitigated
25,037
6,560
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,550
840
0
605
5,179
4,582
0
2,237
2,942
4,809
0
W
Sun Wukong
GKYF
Sun Wukong
4,595
148
2,321
2,326
7,856
7,393
165
2,559
5,259
0
9,357
W
10,428
1,981
0
0
3,551
1,821
2,060
2,476
950
20,580
0
L
Cu Chulainn
Illness307092
Cu Chulainn
1,345
256
0
0
7,731
8,659
0
2,404
5,327
0
2,977
L
Bacchus
Jireh90
Bacchus
4,107
126
736
1,549
9,302
13,890
60
2,943
6,359
7,760
291
L
Ah Puch
Smegloli
Ah Puch
5,261
85
0
923
7,682
2,772
0
5,182
2,500
12,176
0
W
Odin
Timbo93
Odin
2,451
687
586
1,270
7,889
9,958
409
5,996
1,594
0
3,497
W
Morgan Le Fay
bfnorf
Morgan Le Fay
5,977
1,002
972
814
5,765
3,041
696
4,020
1,665
16,345
0
L
6,442
1,919
741
2,006
5,899
2,406
1,102
3,639
2,260
20,649
0
W
Skadi
rj2594
Skadi
9,238
5,276
0
928
6,132
2,824
4,170
2,343
3,656
0
17,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,889
Gold Earned
39,306
64
Minions Killed
89
0
Camps Cleared
0
655,205
Distance Traveled
683,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,153
879
5
1
0
120,670
0
W
Sun Wukong
8,105
1,158
10
1
0
151,841
0
W
Hera
8,519
1,217
29
4
0
130,136
0
L
Cu Chulainn
5,549
793
8
1
0
125,323
0
L
Bacchus
5,709
816
3
0
0
135,449
0
L
Ah Puch
5,804
829
18
3
0
135,139
0
W
Odin
7,383
1,055
2
0
0
145,963
0
W
Morgan Le Fay
7,258
1,037
20
3
0
132,092
0
L
Sol
6,674
953
30
4
0
138,624
0
W
Skadi
8,041
1,149
28
4
0
123,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role