Player Matchup

Jormungandr
Jormungandr
Andryeee
Jormungandr
Level 24
God Stats
1W - 7L
1,259 SR
Queue Stats
2W - 12L
1,137 Elo+
Party 2
Bastet
Bastet
KesuEZ
Bastet
Level 76
God Stats
3W - 6L
1,608 SR
Queue Stats
26W - 25L
1,306 Elo+
Solo
Sol
Sol
Tironoolho
Sol
Level 88
God Stats
1W - 3L
1,563 SR
Queue Stats
62W - 78L
1,357 Elo+
Party 2
Team Averages
Level 63
1,476 SR
1,267 Elo+

VS

Team Averages
Level 95
1,399 SR
1,456 Elo+
Hel
Hel
PusiQrac
Hel
Level 115
God Stats
4W - 4L
1,197 SR
Queue Stats
44W - 48L
1,470 Elo+
Party 1
Shiva
Shiva
hellsfuryfire
Shiva
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,593 Elo+
Party 1
Hun Batz
Hun Batz
pacolatraba
Hun Batz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Andryeee
Jormungandr
14
0 / 1 / 3
8,146
627
7,803
15,132
14,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
KesuEZ
Bastet
14
2 / 4 / 3
8,801
677
13,912
13,540
10,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 1
8,865
682
13,885
9,917
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 1
10,092
776
11,387
11,530
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 5
10,250
788
14,360
23,316
24,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
pacolatraba
Hun Batz
13
0 / 3 / 3
8,533
656
7,038
10,825
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
5
Kills
6
6
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Andryeee
Jormungandr
0
1
3
1.5
L
Bastet
KesuEZ
Bastet
2
4
3
0.88
W
5
1
1
5.5
L
3
1
1
3.5
W
1
1
5
3.5
W
Hun Batz
pacolatraba
Hun Batz
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,600
Damage
32,785
38,589
Taken
45,671
29,293
Mitigated
35,857
9,221
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Andryeee
Jormungandr
7,803
2,284
51
3,078
15,132
14,157
0
5,046
10,086
23,003
0
L
Bastet
KesuEZ
Bastet
13,912
3,572
0
1,753
13,540
10,101
0
4,004
9,536
0
36,653
W
11,387
685
8,313
6,687
11,530
6,104
758
4,604
6,658
37,100
0
L
13,885
3,886
0
4,339
9,917
5,035
78
2,417
7,500
44,140
4,616
W
14,360
1,206
2,583
4,551
23,316
24,797
278
11,085
11,433
0
27,851
W
Hun Batz
pacolatraba
Hun Batz
7,038
1,363
0
948
10,825
4,956
82
4,222
6,517
0
44,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,812
Gold Earned
28,875
160
Minions Killed
174
0
Camps Cleared
0
757,442
Distance Traveled
790,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,146
627
31
2
0
246,724
0
L
Bastet
8,801
677
53
4
0
272,371
1
W
Hel
10,092
776
79
6
0
256,217
0
L
Sol
8,865
682
76
6
0
238,347
0
W
Shiva
10,250
788
25
2
0
295,274
0
W
Hun Batz
8,533
656
70
5
0
239,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role