Player Matchup

Set
Set
AL The Animal
Set
Level 140
God Stats
5W - 7L
1,248 SR
Queue Stats
634W - 667L
1,511 Elo+
Party 1
Khepri
Khepri
HockeyEinstein
Khepri
Level 127
God Stats
6W - 3L
1,850 SR
Queue Stats
169W - 245L
1,571 Elo+
Party 1
Thanatos
Thanatos
Jn6x
Thanatos
Level 85
God Stats
21W - 22L
1,513 SR
Queue Stats
130W - 177L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
Zomts
Danzaburou
Level 139
God Stats
6W - 0L
1,901 SR
Queue Stats
108W - 140L
1,515 Elo+
Party 1
Ra
Ra
portalmaster455
Ra
Level 176
God Stats
7W - 16L
1,330 SR
Queue Stats
157W - 238L
1,471 Elo+
Party 1
Team Averages
Level 133
1,568 SR
1,506 Elo+

VS

Team Averages
Level 133
1,498 SR
1,522 Elo+
Awilix
Awilix
Creci
Awilix
Level 158
God Stats
3W - 3L
1,546 SR
Queue Stats
81W - 70L
1,560 Elo+
Solo
Tiamat
Tiamat
EvieTwos
Tiamat
Level 141
God Stats
4W - 8L
1,420 SR
Queue Stats
59W - 48L
1,625 Elo+
Solo
Agni
Agni
Rengyoku
Agni
Level 123
God Stats
1W - 1L
1,697 SR
Queue Stats
48W - 58L
1,498 Elo+
Solo
Sylvanus
Sylvanus
Wise Ginger1999
Sylvanus
Level 85
God Stats
141W - 161L
1,486 SR
Queue Stats
154W - 178L
1,452 Elo+
Party 2
Martichoras
Martichoras
danglepeen
Martichoras
Level 157
God Stats
8W - 15L
1,341 SR
Queue Stats
95W - 122L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
10,650
666
13,073
10,338
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 13
8,355
522
4,561
12,293
9,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Jn6x
Thanatos
15
6 / 0 / 5
9,144
572
7,584
11,033
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Zomts
Danzaburou
14
3 / 1 / 1
8,549
534
5,127
9,142
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 5
9,998
625
8,392
9,269
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Creci
Awilix
15
3 / 2 / 2
8,744
547
4,150
11,516
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
EvieTwos
Tiamat
12
0 / 4 / 0
7,045
440
2,948
11,945
11,797
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
10
2 / 5 / 3
6,846
428
8,923
9,206
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
12
0 / 5 / 3
7,229
452
3,559
15,250
15,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Martichoras
danglepeen
Martichoras
13
2 / 3 / 0
8,161
510
7,553
8,466
3,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
7
7
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Awilix
Creci
Awilix
3
2
2
2
L
Tiamat
EvieTwos
Tiamat
0
4
0
0
W
0
3
13
2.17
W
Thanatos
Jn6x
Thanatos
6
0
5
8.5
L
Agni
2
5
3
0.7
L
Sylvanus
0
5
3
0.3
W
Danzaburou
Zomts
Danzaburou
3
1
1
3.5
L
Martichoras
danglepeen
Martichoras
2
3
0
0.67
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,737
Damage
27,133
52,075
Taken
56,383
28,949
Mitigated
38,458
25,888
Healing
13,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,073
7,345
0
3,719
10,338
5,786
285
3,657
6,681
0
103,453
L
Awilix
Creci
Awilix
4,150
1,210
0
612
11,516
4,797
0
2,464
9,052
0
69,462
L
Tiamat
EvieTwos
Tiamat
2,948
241
0
4,544
11,945
11,797
0
268
11,677
45,676
0
W
4,561
411
2,052
2,489
12,293
9,827
14
3,556
8,737
17,670
0
W
Thanatos
Jn6x
Thanatos
7,584
2,358
0
9,590
11,033
5,679
159
2,748
8,285
0
53,584
L
Agni
8,923
414
0
814
9,206
2,927
81
3,206
6,000
50,017
0
L
Sylvanus
3,559
475
1,841
4,039
15,250
15,260
0
5,841
9,288
21,136
0
W
Danzaburou
Zomts
Danzaburou
5,127
1,627
0
2,391
9,142
3,656
1,764
648
8,494
0
63,190
L
Martichoras
danglepeen
Martichoras
7,553
3,244
0
1,705
8,466
3,677
519
1,053
7,413
0
76,609
W
8,392
754
2,614
3,033
9,269
4,001
1,478
4,906
4,363
85,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,696
Gold Earned
38,025
507
Minions Killed
416
0
Camps Cleared
0
1,642,288
Distance Traveled
1,438,003
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,650
666
167
10
0
331,258
3
L
Awilix
8,744
547
113
7
0
348,170
0
L
Tiamat
7,045
440
83
5
0
288,414
4
W
Khepri
8,355
522
16
1
0
321,333
2
W
Thanatos
9,144
572
88
6
0
344,675
0
L
Agni
6,846
428
64
4
0
246,320
4
L
Sylvanus
7,229
452
33
2
0
273,798
0
W
Danzaburou
8,549
534
94
6
0
311,264
5
L
Martichoras
8,161
510
123
8
0
281,301
0
W
Ra
9,998
625
142
9
0
333,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role