Player Matchup

Medusa
Medusa
FlamingSawBlades
Medusa
Level 124
God Stats
4W - 4L
1,572 SR
Queue Stats
368W - 332L
1,676 Elo+
Party 1
Cthulhu
Cthulhu
KILLJ0Y1945
Cthulhu
Level 109
God Stats
0W - 1L
1,573 SR
Queue Stats
2W - 3L
1,490 Elo+
Party 3
Loki
Loki
Minerks
Loki
Level 139
God Stats
0W - 4L
1,643 SR
Queue Stats
144W - 157L
1,602 Elo+
Solo
Discordia
Discordia
SincereCactus
Discordia
Level 87
God Stats
0W - 1L
1,739 SR
Queue Stats
2W - 3L
1,537 Elo+
Party 3
Anhur
Anhur
supportkitty
Anhur
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 29L
1,836 Elo+
Party 1
Team Averages
Level 123
1,605 SR
1,628 Elo+

VS

Team Averages
Level 118
1,607 SR
1,630 Elo+
Hercules
Hercules
Fireking1258
Hercules
Level 108
God Stats
1W - 0L
1,490 SR
Queue Stats
49W - 18L
1,652 Elo+
Party 2
Cupid
Cupid
Sizablestone4
Cupid
Level 67
God Stats
2W - 0L
1,670 SR
Queue Stats
20W - 27L
1,499 Elo+
Solo
Mercury
Mercury
V0lturus
Mercury
Level 156
God Stats
2W - 0L
1,874 SR
Queue Stats
50W - 14L
1,846 Elo+
Party 2
Poseidon
Poseidon
YEPSOCK
Poseidon
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,619 Elo+
Solo
Freya
Freya
Yuto2106
Freya
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 77L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 11
9,435
674
7,192
11,348
6,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KILLJ0Y1945
Cthulhu
15
1 / 8 / 9
9,026
645
12,527
21,452
34,044
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Loki
Minerks
Loki
17
2 / 3 / 13
9,533
681
13,043
9,544
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
SincereCactus
Discordia
18
8 / 6 / 7
11,256
804
19,560
11,046
7,073
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 7 / 7
10,549
754
7,324
19,285
25,478
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fireking1258
Hercules
20
6 / 2 / 17
12,346
882
14,784
29,138
40,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 5 / 14
11,137
796
11,473
11,866
4,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
V0lturus
Mercury
18
6 / 6 / 12
11,269
805
11,066
14,986
7,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
YEPSOCK
Poseidon
20
9 / 2 / 11
12,214
872
22,047
12,177
6,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
Yuto2106
Freya
16
2 / 6 / 10
9,717
694
5,668
12,840
5,782
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
92
18
Kills
28
28
Deaths
21
47
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hercules
Fireking1258
Hercules
6
2
17
7.25
L
1
4
11
1.63
L
Cthulhu
KILLJ0Y1945
Cthulhu
1
8
9
0.69
L
Loki
Minerks
Loki
2
3
13
2.83
L
Discordia
SincereCactus
Discordia
8
6
7
1.92
W
5
5
14
2.4
W
Mercury
V0lturus
Mercury
6
6
12
2
W
Poseidon
YEPSOCK
Poseidon
9
2
11
7.25
W
Freya
Yuto2106
Freya
2
6
10
1.17
L
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,646
Damage
65,038
72,675
Taken
81,007
78,912
Mitigated
65,104
11,629
Healing
39,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Fireking1258
Hercules
14,784
3,448
2,950
16,827
29,138
40,311
302
10,651
17,544
0
25,708
L
7,192
1,840
1,010
2,095
11,348
6,616
1,235
4,413
6,935
0
18,013
L
Cthulhu
KILLJ0Y1945
Cthulhu
12,527
516
859
2,458
21,452
34,044
15
7,693
13,759
25,976
0
L
Loki
Minerks
Loki
13,043
1,031
807
1,139
9,544
5,701
460
3,444
6,100
0
29,777
L
Discordia
SincereCactus
Discordia
19,560
807
694
910
11,046
7,073
193
2,854
8,192
31,981
0
W
11,473
4,268
7,894
2,162
11,866
4,778
3,338
3,832
8,034
0
24,888
W
Mercury
V0lturus
Mercury
11,066
4,703
973
2,222
14,986
7,952
1,689
6,532
8,454
0
15,989
W
Poseidon
YEPSOCK
Poseidon
22,047
5,156
1,089
2,731
12,177
6,281
1,201
5,406
6,771
61,110
0
W
Freya
Yuto2106
Freya
5,668
2,016
442
2,186
12,840
5,782
1,863
5,666
7,174
16,775
0
L
7,324
1,096
426
1,231
19,285
25,478
147
9,311
9,974
0
9,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,799
Gold Earned
56,683
135
Minions Killed
172
0
Camps Cleared
0
1,098,246
Distance Traveled
1,405,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,346
882
27
2
0
338,961
0
L
Medusa
9,435
674
27
2
0
247,000
0
L
Cthulhu
9,026
645
27
2
0
214,493
0
L
Loki
9,533
681
30
2
0
207,272
0
L
Discordia
11,256
804
46
3
0
205,341
0
W
Cupid
11,137
796
26
2
0
251,608
0
W
Mercury
11,269
805
18
1
0
312,330
0
W
Poseidon
12,214
872
82
6
0
280,667
0
W
Freya
9,717
694
19
1
0
221,829
0
L
Anhur
10,549
754
5
0
0
224,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role