Player Matchup

Zhong Kui
Zhong Kui
Fercho785599
Zhong Kui
Level 41
God Stats
3W - 4L
1,417 SR
Queue Stats
118W - 149L
1,253 Elo+
Solo
Maui
Maui
Flexed_on_you52
Maui
Level 49
God Stats
20W - 19L
1,449 SR
Queue Stats
372W - 373L
1,425 Elo+
Party 2
Thor
Thor
Fresc
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,346 Elo+
Party 2
Surtr
Surtr
Not_Designer
Surtr
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
474W - 438L
1,345 Elo+
Solo
Ishtar
Ishtar
ShaggyDOoOoO42
Ishtar
Level 55
God Stats
20W - 22L
1,433 SR
Queue Stats
143W - 137L
1,380 Elo+
Party 2
Team Averages
Level 38
1,460 SR
1,350 Elo+

VS

Team Averages
Level 47
1,448 SR
1,304 Elo+
Fafnir
Fafnir
 
Fafnir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Darklordkirin74
Sol
Level 29
God Stats
1W - 2L
1,154 SR
Queue Stats
2W - 14L
1,167 Elo+
Party 1
Atlas
Atlas
NCG-_-Depressed
Atlas
Level 27
God Stats
1W - 1L
1,344 SR
Queue Stats
2W - 10L
1,191 Elo+
Party 1
Hades
Hades
NCG-_-ZAY
Hades
Level 55
God Stats
1W - 0L
1,538 SR
Queue Stats
124W - 112L
1,305 Elo+
Party 1
Artemis
Artemis
xELCRE4TUREx
Artemis
Level 59
God Stats
3W - 3L
1,705 SR
Queue Stats
33W - 49L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fercho785599
Zhong Kui
12
0 / 4 / 0
7,353
460
5,090
14,455
10,964
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 4
7,658
479
6,817
16,439
13,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Fresc
Thor
10
2 / 6 / 2
6,492
406
5,317
11,254
4,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
7,639
477
3,446
11,960
8,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 2 / 0
7,208
451
10,317
11,781
4,547
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 2 / 5
8,503
531
7,012
16,345
18,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 2 / 1
7,608
476
8,657
12,733
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 2
8,355
522
2,901
8,360
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
NCG-_-ZAY
Hades
15
4 / 0 / 0
8,889
556
10,496
8,901
5,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Artemis
xELCRE4TUREx
Artemis
12
4 / 4 / 1
7,565
473
16,042
12,862
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
8
Kills
15
16
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
5
2.25
W
2
2
1
1.25
L
Zhong Kui
Fercho785599
Zhong Kui
0
4
0
0
L
2
3
4
1.33
L
Thor
Fresc
Thor
2
6
2
0.5
W
3
0
2
4
W
Hades
NCG-_-ZAY
Hades
4
0
0
4
L
0
1
1
0.5
L
4
2
0
2
W
Artemis
xELCRE4TUREx
Artemis
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
45,108
65,889
Taken
59,201
41,369
Mitigated
40,483
17,143
Healing
27,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,012
1,872
222
5,316
16,345
18,755
417
2,916
13,429
27,183
0
W
8,657
3,621
0
7,764
12,733
4,942
756
1,926
10,807
53,042
9,925
L
Zhong Kui
Fercho785599
Zhong Kui
5,090
1,182
0
4,635
14,455
10,964
336
10,880
3,575
55,421
0
L
6,817
2,071
2,149
4,399
16,439
13,392
0
4,356
12,083
22,012
0
L
Thor
Fresc
Thor
5,317
1,040
0
0
11,254
4,218
0
4,372
6,882
0
29,993
W
2,901
1,458
0
2,630
8,360
6,422
321
87
8,273
34,834
0
W
Hades
NCG-_-ZAY
Hades
10,496
1,582
80
6,322
8,901
5,390
88
3,622
5,279
61,297
0
L
3,446
1,385
0
5,362
11,960
8,248
0
5,647
6,313
646
46,032
L
10,317
5,825
0
598
11,781
4,547
160
3,168
8,613
0
51,573
W
Artemis
xELCRE4TUREx
Artemis
16,042
8,300
110
5,402
12,862
4,974
587
3,473
9,389
0
56,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
40,920
315
Minions Killed
341
0
Camps Cleared
0
1,417,396
Distance Traveled
1,425,451
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,503
531
23
1
0
281,550
0
W
Sol
7,608
476
84
5
0
310,524
0
L
Zhong Kui
7,353
460
79
5
0
231,522
7
L
Maui
7,658
479
26
2
0
288,330
0
L
Thor
6,492
406
38
2
0
293,381
0
W
Atlas
8,355
522
44
3
0
304,184
0
W
Hades
8,889
556
103
6
0
266,981
0
L
Surtr
7,639
477
85
5
0
318,261
0
L
Ishtar
7,208
451
87
5
0
285,902
0
W
Artemis
7,565
473
87
5
0
262,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role