Player Matchup

Cerberus
Cerberus
PocketHobo
Cerberus
Level 104
God Stats
18W - 12L
1,630 SR
Queue Stats
88W - 82L
1,413 Elo+
Party 3
Vamana
Vamana
lakers_2k_goon
Vamana
Level 115
God Stats
5W - 2L
1,641 SR
Queue Stats
151W - 144L
1,413 Elo+
Party 2
Anubis
Anubis
ll_Brute_ll
Anubis
Level 138
God Stats
3W - 3L
1,209 SR
Queue Stats
116W - 144L
1,385 Elo+
Party 2
Izanami
Izanami
samiresc19993
Izanami
Level 106
God Stats
1W - 5L
1,201 SR
Queue Stats
59W - 78L
1,387 Elo+
Solo
Fenrir
Fenrir
timidswine43
Fenrir
Level 121
God Stats
3W - 1L
1,587 SR
Queue Stats
137W - 122L
1,389 Elo+
Party 3
Team Averages
Level 117
1,454 SR
1,397 Elo+

VS

Team Averages
Level 105
1,587 SR
1,473 Elo+
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Quietuscall2020
Ao Kuang
Level 111
God Stats
8W - 6L
1,593 SR
Queue Stats
265W - 252L
1,434 Elo+
Solo
Atlas
Atlas
SB_Hanner-07
Atlas
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,493 Elo+
Party 1
Skadi
Skadi
SB_Nikcy-09
Skadi
Level 82
God Stats
3W - 4L
1,745 SR
Queue Stats
122W - 123L
1,457 Elo+
Party 1
Anubis
Anubis
SB_juanpa2108-01
Anubis
Level 134
God Stats
100W - 68L
1,597 SR
Queue Stats
526W - 506L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PocketHobo
Cerberus
13
1 / 0 / 11
7,296
486
6,549
11,202
10,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 0
8,245
550
3,430
10,139
6,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
13 / 3 / 4
10,142
676
12,959
11,778
5,356
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
15
3 / 1 / 3
9,057
604
6,869
8,701
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
4 / 2 / 11
8,874
592
7,834
14,064
6,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 2 / 0
8,341
556
6,531
9,555
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
11
1 / 5 / 2
7,338
489
5,455
12,879
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 1
6,171
411
4,307
10,853
8,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 0
7,041
469
4,637
8,931
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 8 / 2
8,294
553
10,477
15,224
6,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
22
Kills
7
7
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
2
0
1
W
Cerberus
PocketHobo
Cerberus
1
0
11
6.5
L
Ao Kuang
1
5
2
0.4
L
0
3
1
0.17
L
1
4
0
0.25
L
3
8
2
0.5
W
1
1
0
1
W
Anubis
13
3
4
5
W
Izanami
3
1
3
4.5
W
Fenrir
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,641
Damage
31,407
55,884
Taken
57,442
31,649
Mitigated
24,870
15,816
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,531
340
18
4,263
9,555
3,500
475
908
8,647
62,702
0
W
Cerberus
PocketHobo
Cerberus
6,549
805
0
2,440
11,202
10,452
234
6,073
4,733
25,949
0
L
Ao Kuang
5,455
1,621
0
2,631
12,879
3,577
0
4,232
8,647
44,975
0
L
4,307
906
0
1,411
10,853
8,853
0
4,557
6,296
25,687
0
L
4,637
1,585
0
485
8,931
2,689
0
704
8,227
0
42,065
L
10,477
41
0
4,290
15,224
6,251
0
9,107
6,117
74,469
0
W
3,430
964
0
1,232
10,139
6,152
0
6,168
3,930
0
54,911
W
Anubis
12,959
590
0
5,110
11,778
5,356
503
7,268
4,419
69,823
0
W
Izanami
6,869
5,111
0
4,129
8,701
3,271
332
2,901
5,691
0
88,849
W
Fenrir
7,834
1,975
0
2,905
14,064
6,418
0
4,024
10,007
0
64,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,614
Gold Earned
37,185
465
Minions Killed
405
0
Camps Cleared
0
1,465,407
Distance Traveled
1,384,600
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,341
556
115
8
0
289,221
2
W
Cerberus
7,296
486
39
3
0
299,929
5
L
Ao Kuang
7,338
489
71
5
0
274,021
0
L
Atlas
6,171
411
30
2
0
290,931
2
L
Skadi
7,041
469
80
5
0
276,911
0
L
Anubis
8,294
553
109
7
0
253,516
0
W
Vamana
8,245
550
94
6
0
314,257
0
W
Anubis
10,142
676
94
6
0
245,330
3
W
Izanami
9,057
604
138
9
0
267,508
3
W
Fenrir
8,874
592
100
7
0
338,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role