Player Matchup

Odin
Odin
Facerocker
Odin
Level 84
God Stats
1W - 2L
1,293 SR
Queue Stats
185W - 148L
1,574 Elo+
Solo
Jormungandr
Jormungandr
JuAnGoTeM
Jormungandr
Level 148
God Stats
2W - 1L
1,806 SR
Queue Stats
110W - 116L
1,444 Elo+
Party 1
Set
Set
QueenCoffeex3
Set
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
365W - 373L
1,474 Elo+
Party 1
Ratatoskr
Ratatoskr
RoscoOcais
Ratatoskr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 105L
1,267 Elo+
Solo
Neith
Neith
doughboy625
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,672 Elo+
Party 1
Team Averages
Level 123
1,520 SR
1,486 Elo+

VS

Team Averages
Level 144
1,440 SR
1,540 Elo+
Martichoras
Martichoras
Anikicroak300
Martichoras
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,432 Elo+
Solo
Lancelot
Lancelot
JC11022002
Lancelot
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,577 Elo+
Solo
Pele
Pele
Onehii
Pele
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
414W - 408L
1,511 Elo+
Solo
Geb
Geb
THG Paranoia
Geb
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
209W - 208L
1,601 Elo+
Party 2
Mulan
Mulan
THG djsoria
Mulan
Level 157
God Stats
0W - 1L
1,202 SR
Queue Stats
21W - 21L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 22
10,352
796
15,881
16,019
23,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
JuAnGoTeM
Jormungandr
19
8 / 2 / 22
11,564
890
21,234
13,850
21,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 5 / 16
9,720
748
8,575
11,659
7,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ratatoskr
RoscoOcais
Ratatoskr
18
9 / 2 / 16
11,596
892
10,882
16,585
18,458
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 1 / 21
11,221
863
19,289
13,410
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Anikicroak300
Martichoras
14
2 / 6 / 5
8,402
646
7,658
12,835
6,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
JC11022002
Lancelot
15
3 / 6 / 6
8,544
657
8,604
16,446
13,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Onehii
Pele
13
4 / 13 / 2
8,559
658
13,991
20,282
7,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
1 / 5 / 9
8,761
674
15,617
15,838
9,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 3 / 7
9,424
725
10,483
17,859
21,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
42
33
Kills
13
14
Deaths
33
97
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Anikicroak300
Martichoras
2
6
5
0.75
W
4
4
22
3.75
L
Lancelot
JC11022002
Lancelot
3
6
6
1
W
Jormungandr
JuAnGoTeM
Jormungandr
8
2
22
9.5
L
Pele
Onehii
Pele
4
13
2
0.38
W
4
5
16
2.4
W
Ratatoskr
RoscoOcais
Ratatoskr
9
2
16
8.5
L
1
5
9
1.1
L
3
3
7
2.17
W
8
1
21
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,861
Damage
56,353
71,523
Taken
83,260
78,950
Mitigated
58,115
28,042
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Anikicroak300
Martichoras
7,658
2,976
528
1,232
12,835
6,517
0
2,626
10,106
0
19,786
W
15,881
2,068
1,521
2,937
16,019
23,318
463
2,675
13,344
8,654
19,583
L
Lancelot
JC11022002
Lancelot
8,604
658
0
385
16,446
13,266
0
5,561
10,600
0
15,947
W
Jormungandr
JuAnGoTeM
Jormungandr
21,234
3,273
1,528
3,798
13,850
21,834
240
3,243
10,607
39,229
0
L
Pele
Onehii
Pele
13,991
3,714
255
1,028
20,282
7,914
0
4,261
15,753
0
19,356
W
8,575
2,617
2,063
969
11,659
7,678
1,959
2,479
9,180
0
19,537
W
Ratatoskr
RoscoOcais
Ratatoskr
10,882
1,557
3,038
5,589
16,585
18,458
1,472
5,335
11,250
0
23,397
L
15,617
713
1,340
3,692
15,838
9,060
0
6,453
9,156
30,371
0
L
10,483
440
2,708
4,329
17,859
21,358
0
5,892
11,471
592
19,435
W
19,289
6,541
819
5,780
13,410
7,662
3,713
2,477
10,933
0
36,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,453
Gold Earned
43,690
142
Minions Killed
101
0
Camps Cleared
0
1,235,439
Distance Traveled
1,058,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,402
646
28
2
0
178,985
0
W
Odin
10,352
796
16
1
0
254,860
0
L
Lancelot
8,544
657
16
1
0
231,481
0
W
Jormungandr
11,564
890
34
3
0
218,895
0
L
Pele
8,559
658
9
1
0
179,949
0
W
Set
9,720
748
17
1
0
241,934
0
W
Ratatoskr
11,596
892
31
2
0
257,191
0
L
Geb
8,761
674
32
2
0
244,435
0
L
Mulan
9,424
725
16
1
0
223,571
0
W
Neith
11,221
863
44
3
0
262,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role