Player Matchup

Artemis
Artemis
Blazzinghawk
Artemis
Level 28
God Stats
1W - 0L
1,310 SR
Queue Stats
10W - 10L
1,328 Elo+
Party 1
Janus
Janus
CanWeFreeUkraine
Janus
Level 31
God Stats
5W - 2L
1,652 SR
Queue Stats
16W - 16L
1,767 Elo+
Party 2
Awilix
Awilix
cSwitch
Awilix
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 41L
1,857 Elo+
Party 2
Jormungandr
Jormungandr
owensmum
Jormungandr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,328 Elo+
Party 1
Odin
Odin
volsmum
Odin
Level 13
God Stats
2W - 3L
1,341 SR
Queue Stats
17W - 11L
1,328 Elo+
Party 1
Team Averages
Level 29
1,460 SR
1,521 Elo+

VS

Team Averages
Level 51
1,423 SR
1,364 Elo+
Anubis
Anubis
MagicPriXxOr22
Anubis
Level 15
God Stats
0W - 3L
1,227 SR
Queue Stats
7W - 13L
1,111 Elo+
Party 3
Nu Wa
Nu Wa
Nadarjus
Nu Wa
Level 131
God Stats
106W - 95L
1,498 SR
Queue Stats
135W - 124L
1,512 Elo+
Solo
Skadi
Skadi
TIaRjiaMeNTPRO
Skadi
Level 33
God Stats
1W - 3L
1,140 SR
Queue Stats
1W - 3L
1,255 Elo+
Solo
Ratatoskr
Ratatoskr
josecrack70
Ratatoskr
Level 50
God Stats
26W - 29L
1,464 SR
Queue Stats
104W - 129L
1,477 Elo+
Party 3
Izanami
Izanami
w15126
Izanami
Level 27
God Stats
4W - 2L
1,787 SR
Queue Stats
50W - 77L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blazzinghawk
Artemis
13
2 / 1 / 3
7,969
469
11,842
10,014
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 9
10,982
646
9,785
11,478
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
cSwitch
Awilix
16
18 / 2 / 2
11,576
681
19,815
17,921
6,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
owensmum
Jormungandr
13
1 / 0 / 3
8,408
495
4,995
13,502
13,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Odin
volsmum
Odin
14
4 / 3 / 4
9,331
549
7,304
16,558
15,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 0
8,491
499
7,409
12,465
5,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Nadarjus
Nu Wa
13
1 / 9 / 1
8,775
516
10,301
14,063
4,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 4 / 2
8,179
481
4,354
11,057
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ratatoskr
josecrack70
Ratatoskr
14
1 / 6 / 1
8,750
515
8,210
17,019
5,887
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
w15126
Izanami
12
0 / 3 / 1
7,610
448
8,770
12,452
4,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
30
Kills
6
6
Deaths
30
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
Blazzinghawk
Artemis
2
1
3
3.5
W
5
0
9
9.5
L
3
8
0
0.38
L
Nu Wa
Nadarjus
Nu Wa
1
9
1
0.17
L
1
4
2
0.5
W
Awilix
cSwitch
Awilix
18
2
2
9.5
L
Ratatoskr
josecrack70
Ratatoskr
1
6
1
0.25
W
Jormungandr
owensmum
Jormungandr
1
0
3
2.5
W
Odin
volsmum
Odin
4
3
4
2
L
Izanami
w15126
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,741
Damage
39,044
69,473
Taken
67,056
45,699
Mitigated
24,822
16,841
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Blazzinghawk
Artemis
11,842
6,272
0
2,882
10,014
5,064
1,916
1,132
8,862
0
50,036
W
9,785
1,069
0
5,343
11,478
4,188
488
6,101
5,243
92,229
0
L
7,409
186
0
1,942
12,465
5,317
0
2,217
10,152
48,351
0
L
Nu Wa
Nadarjus
Nu Wa
10,301
3,297
10
1,014
14,063
4,861
266
5,396
8,381
66,885
0
L
4,354
1,265
0
364
11,057
4,082
418
3,091
7,938
0
40,971
W
Awilix
cSwitch
Awilix
19,815
10,722
0
4,728
17,921
6,858
0
5,322
12,543
0
108,927
L
Ratatoskr
josecrack70
Ratatoskr
8,210
4,252
0
3,710
17,019
5,887
394
1,716
15,245
0
64,394
W
Jormungandr
owensmum
Jormungandr
4,995
1,227
140
1,705
13,502
13,590
84
1,569
11,853
42,286
0
W
Odin
volsmum
Odin
7,304
2,495
0
2,043
16,558
15,999
268
4,327
12,027
2,775
56,502
L
Izanami
w15126
Izanami
8,770
5,892
0
2,386
12,452
4,675
331
2,764
9,686
0
63,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,266
Gold Earned
41,805
516
Minions Killed
450
0
Camps Cleared
0
1,679,475
Distance Traveled
1,547,141
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,969
469
64
4
0
305,538
0
W
Janus
10,982
646
172
10
0
339,376
4
L
Anubis
8,491
499
94
6
0
313,273
4
L
Nu Wa
8,775
516
84
5
0
239,753
0
L
Skadi
8,179
481
67
4
0
320,783
0
W
Awilix
11,576
681
123
7
0
393,352
4
L
Ratatoskr
8,750
515
100
6
0
357,040
0
W
Jormungandr
8,408
495
67
4
0
343,803
0
W
Odin
9,331
549
90
5
0
297,406
0
L
Izanami
7,610
448
105
6
0
316,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role