Player Matchup

Anubis
Anubis
Familiar13
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,870 Elo+
Party 1
Medusa
Medusa
Risnoun
Medusa
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,870 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sifonuch
Kumbhakarna
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,870 Elo+
Party 1
Team Averages
Level 28
1,500 SR
1,870 Elo+

VS

Team Averages
Level 54
1,510 SR
1,433 Elo+
Anubis
Anubis
Cadbaine
Anubis
Level 58
God Stats
16W - 5L
1,430 SR
Queue Stats
387W - 384L
1,393 Elo+
Solo
Cerberus
Cerberus
Klanton97
Cerberus
Level 56
God Stats
15W - 10L
1,540 SR
Queue Stats
260W - 224L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
sexylök
Danzaburou
Level 49
God Stats
7W - 4L
1,559 SR
Queue Stats
35W - 32L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Familiar13
Anubis
10
0 / 5 / 2
6,153
615
6,736
8,446
3,962
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Risnoun
Medusa
10
2 / 5 / 1
6,380
638
6,817
8,823
2,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Sifonuch
Kumbhakarna
11
1 / 3 / 2
6,936
694
3,220
11,983
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cadbaine
Anubis
13
7 / 2 / 5
8,609
861
10,015
5,362
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Klanton97
Cerberus
13
3 / 0 / 10
8,290
829
5,393
10,949
10,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
sexylök
Danzaburou
13
3 / 1 / 10
7,838
784
7,559
5,037
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
13
13
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cadbaine
Anubis
7
2
5
4.75
L
Anubis
Familiar13
Anubis
0
5
2
0.2
W
Cerberus
Klanton97
Cerberus
3
0
10
8
L
Medusa
Risnoun
Medusa
2
5
1
0.5
L
Kumbhakarna
Sifonuch
Kumbhakarna
1
3
2
0.67
W
Danzaburou
sexylök
Danzaburou
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,773
Damage
22,967
29,252
Taken
21,348
18,398
Mitigated
14,797
2,115
Healing
8,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cadbaine
Anubis
10,015
416
0
1,432
5,362
2,748
578
2,701
2,661
42,179
0
L
Anubis
Familiar13
Anubis
6,736
956
0
1,380
8,446
3,962
0
5,365
3,081
20,945
0
W
Cerberus
Klanton97
Cerberus
5,393
590
1,360
4,441
10,949
10,118
315
5,505
5,444
17,089
0
L
Medusa
Risnoun
Medusa
6,817
3,966
0
46
8,823
2,640
0
5,507
3,316
0
17,027
L
Kumbhakarna
Sifonuch
Kumbhakarna
3,220
594
0
689
11,983
11,796
0
4,563
7,420
8,700
0
W
Danzaburou
sexylök
Danzaburou
7,559
3,668
0
1,113
5,037
1,931
1,263
1,783
3,254
0
17,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,469
Gold Earned
24,737
74
Minions Killed
131
0
Camps Cleared
0
481,446
Distance Traveled
528,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,609
861
72
7
0
164,542
0
L
Anubis
6,153
615
40
4
0
149,540
0
W
Cerberus
8,290
829
33
3
0
192,240
0
L
Medusa
6,380
638
23
2
0
152,151
0
L
Kumbhakarna
6,936
694
11
1
0
179,755
0
W
Danzaburou
7,838
784
26
3
0
171,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role