Player Matchup

Sun Wukong
Sun Wukong
Bronze IV
Grim6589
Sun Wukong
Bronze IV
Level 104
God Stats
1W - 3L
1,793 SR
Queue Stats
10W - 16L
1,429 MMR
Party 2
Hades
Hades
Bronze III
King rpg7534
Hades
Bronze III
Level 121
God Stats
2W - 1L
1,731 SR
Queue Stats
6W - 5L
1,400 MMR
Party 2
Arachne
Arachne
Bronze III
ZeroRNC
Arachne
Bronze III
Level 68
God Stats
1W - 1L
1,653 SR
Queue Stats
1W - 2L
1,400 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,726 SR
1,410 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,609 SR
1,397 MMR
Ares
Ares
Silver IV
CAPTA1NPEGLEG
Ares
Silver IV
Level 57
God Stats
4W - 8L
1,296 SR
Queue Stats
5W - 10L
1,311 MMR
Party 1
Chaac
Chaac
Bronze III
PillowPounder1
Chaac
Bronze III
Level 114
God Stats
3W - 2L
1,935 SR
Queue Stats
3W - 5L
1,518 MMR
Party 1
Ne Zha
Ne Zha
Silver I
RAFA3L_g215
Ne Zha
Silver I
Level 122
God Stats
31W - 24L
1,597 SR
Queue Stats
150W - 166L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grim6589
Sun Wukong
13
1 / 1 / 5
8,403
646
10,962
14,579
15,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 2 / 4
9,774
752
11,578
15,551
7,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
ZeroRNC
Arachne
16
5 / 0 / 3
10,157
781
10,855
10,869
6,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
NoxChronosMartichorasSkadiAphrodite

VS

Bans
Ah Muzen CabHelFreyaGebArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
9,101
700
7,394
11,800
13,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 2
8,500
654
6,393
14,615
15,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
13
1 / 4 / 2
8,525
656
14,016
14,105
7,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
3
3
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Sun Wukong
Grim6589
Sun Wukong
1
1
5
3.5
W
4
2
4
3
L
1
4
2
0.5
L
Ne Zha
1
4
2
0.5
W
Arachne
ZeroRNC
Arachne
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,395
Damage
27,803
40,999
Taken
40,520
29,508
Mitigated
36,867
17,413
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,394
248
0
1,036
11,800
13,884
0
3,844
7,616
17,437
0
W
Sun Wukong
Grim6589
Sun Wukong
10,962
1,891
0
2,535
14,579
15,266
508
3,842
10,737
0
16,377
W
11,578
917
2,776
8,988
15,551
7,902
1,838
3,178
12,373
55,413
0
L
6,393
734
0
1,979
14,615
15,385
0
4,234
9,852
0
41,103
L
Ne Zha
14,016
2,524
0
2,360
14,105
7,598
174
3,770
9,924
0
49,945
W
Arachne
ZeroRNC
Arachne
10,855
7,005
0
3,114
10,869
6,340
1,195
710
10,159
0
46,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,334
Gold Earned
26,126
149
Minions Killed
173
0
Camps Cleared
0
772,133
Distance Traveled
708,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,101
700
29
2
0
236,741
0
W
Sun Wukong
8,403
646
13
1
0
251,734
0
W
Hades
9,774
752
78
6
0
230,197
0
L
Chaac
8,500
654
56
4
0
248,319
0
L
Ne Zha
8,525
656
88
7
0
223,476
0
W
Arachne
10,157
781
58
4
0
290,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role