Player Matchup

Sylvanus
Sylvanus
Platinum II
 
Sylvanus
Platinum II
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum III
Arrοw
Tiamat
Platinum III
Level 148
God Stats
6W - 2L
1,662 SR
Queue Stats
33W - 19L
2,033 MMR
Solo
Thanatos
Thanatos
Diamond IV
Dirrty1-
Thanatos
Diamond IV
Level 157
God Stats
16W - 4L
1,774 SR
Queue Stats
253W - 223L
2,095 MMR
Solo
Neith
Neith
Diamond V
XerxesHD
Neith
Diamond V
Level 174
God Stats
6W - 2L
2,054 SR
Queue Stats
90W - 58L
2,032 MMR
Solo
Hades
Hades
Diamond III
ZetsusWrath
Hades
Diamond III
Level 156
God Stats
39W - 29L
1,673 SR
Queue Stats
529W - 507L
2,089 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 170
1,733 SR
1,950 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,570 SR
1,981 MMR
Chernobog
Chernobog
Diamond V
 
Chernobog
Diamond V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond V
Al3XANDERKRAIT
Poseidon
Diamond V
Level 177
God Stats
11W - 6L
1,833 SR
Queue Stats
321W - 300L
2,045 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
DrewAD
Ne Zha
Diamond IV
Level 82
God Stats
4W - 6L
1,379 SR
Queue Stats
386W - 365L
2,091 MMR
Solo
Charybdis
Charybdis
Diamond III
Kraszen
Charybdis
Diamond III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 306L
2,240 MMR
Solo
Set
Set
Diamond IV
Topman_6996
Set
Diamond IV
Level 156
God Stats
9W - 8L
1,639 SR
Queue Stats
189W - 175L
2,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
7 / 1 / 12
10,409
612
5,291
12,645
14,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiamat
Arrοw
Tiamat
16
4 / 3 / 8
10,084
593
9,722
11,264
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Dirrty1-
Thanatos
17
4 / 1 / 4
10,611
624
7,223
11,918
6,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
XerxesHD
Neith
16
6 / 3 / 11
10,251
603
15,150
10,291
4,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
9 / 0 / 2
11,837
696
7,619
11,713
8,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah PuchAphroditeSusanoMercury

VS

Bans
IshtarMartichorasAo KuangAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
0 / 6 / 2
6,965
410
2,529
11,052
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
14
5 / 7 / 1
8,949
526
12,238
14,518
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
DrewAD
Ne Zha
14
3 / 6 / 3
8,734
514
13,076
18,663
11,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charybdis
Kraszen
Charybdis
6
0 / 9 / 0
6,389
376
1,422
10,290
3,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

11
0 / 3 / 5
7,442
438
3,376
10,724
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
30
Kills
8
8
Deaths
31
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
1
12
13
L
Chernobog
 
Chernobog
0
6
2
0.17
L
Poseidon
5
7
1
0.79
W
Tiamat
Arrοw
Tiamat
4
3
8
2.67
W
Thanatos
Dirrty1-
Thanatos
4
1
4
6
L
Ne Zha
DrewAD
Ne Zha
3
6
3
0.75
L
Charybdis
Kraszen
Charybdis
0
9
0
0
L
0
3
5
0.83
W
Neith
XerxesHD
Neith
6
3
11
3.83
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,005
Damage
32,641
57,831
Taken
65,247
41,180
Mitigated
28,028
33,693
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,291
1,389
3,701
5,255
12,645
14,874
784
1,722
10,851
17,991
0
L
Chernobog
 
Chernobog
2,529
1,389
0
1,946
11,052
3,414
0
2,920
8,132
0
28,026
L
Poseidon
12,238
1,606
0
881
14,518
4,720
0
3,944
10,574
64,939
0
W
Tiamat
Arrοw
Tiamat
9,722
790
0
2,937
11,264
6,276
996
3,857
7,139
75,322
0
W
Thanatos
Dirrty1-
Thanatos
7,223
2,450
0
11,430
11,918
6,522
1,324
1,034
10,778
0
95,886
L
Ne Zha
DrewAD
Ne Zha
13,076
5,701
0
6,300
18,663
11,578
0
7,710
10,953
0
71,768
L
Charybdis
Kraszen
Charybdis
1,422
1,013
0
231
10,290
3,759
0
3,410
6,880
0
7,628
L
3,376
1,985
0
1,484
10,724
4,557
0
4,743
5,981
0
48,650
W
Neith
XerxesHD
Neith
15,150
7,085
0
1,487
10,291
4,881
6,660
4,315
5,782
0
76,213
W
7,619
1,013
528
8,355
11,713
8,627
2,394
652
11,043
95,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,192
Gold Earned
38,479
565
Minions Killed
399
0
Camps Cleared
0
1,650,664
Distance Traveled
1,343,916
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,409
612
20
1
0
345,695
7
L
Chernobog
6,965
410
53
3
0
251,644
0
L
Poseidon
8,949
526
124
7
0
316,284
0
W
Tiamat
10,084
593
141
8
0
304,880
3
W
Thanatos
10,611
624
134
8
0
399,626
0
L
Ne Zha
8,734
514
120
7
0
336,145
0
L
Charybdis
6,389
376
10
1
0
204,202
0
L
Set
7,442
438
92
5
0
235,641
0
W
Neith
10,251
603
113
7
0
278,513
2
W
Hades
11,837
696
157
9
0
321,950
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role