Player Matchup

Aphrodite
Aphrodite
AllenDiggsTD
Aphrodite
Level 110
God Stats
1W - 1L
1,266 SR
Queue Stats
14W - 28L
1,368 Elo+
Party 1
Arachne
Arachne
ShastaMkNASTy69
Arachne
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 49L
1,226 Elo+
Party 1
Cernunnos
Cernunnos
TrumpsBabyHandz
Cernunnos
Level 125
God Stats
1W - 0L
1,405 SR
Queue Stats
18W - 40L
1,321 Elo+
Party 1
King Arthur
King Arthur
cSFSDs
King Arthur
Level 124
God Stats
3W - 4L
1,524 SR
Queue Stats
23W - 43L
1,340 Elo+
Party 1
Yemoja
Yemoja
iZyphr
Yemoja
Level 127
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 28L
1,300 Elo+
Party 1
Team Averages
Level 128
1,487 SR
1,311 Elo+

VS

Team Averages
Level 134
1,601 SR
1,507 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Madet17
Neith
Level 129
God Stats
16W - 12L
1,709 SR
Queue Stats
119W - 104L
1,529 Elo+
Solo
Mercury
Mercury
Recker_5
Mercury
Level 47
God Stats
1W - 1L
1,769 SR
Queue Stats
19W - 8L
1,541 Elo+
Party 2
Loki
Loki
T-RibasaurusRex
Loki
Level 174
God Stats
0W - 2L
1,530 SR
Queue Stats
47W - 56L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AllenDiggsTD
Aphrodite
15
3 / 3 / 14
8,266
751
12,161
13,970
7,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 3 / 6
7,772
707
6,641
14,568
9,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
TrumpsBabyHandz
Cernunnos
14
2 / 1 / 8
7,689
699
10,637
9,216
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
cSFSDs
King Arthur
16
8 / 3 / 7
9,118
829
15,383
15,290
17,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
iZyphr
Yemoja
13
2 / 0 / 11
7,593
690
3,334
4,917
3,291
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
3 / 3 / 6
7,891
717
11,594
14,212
17,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Athena
 
Athena
13
2 / 4 / 5
7,788
708
6,813
17,468
18,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Madet17
Neith
14
0 / 2 / 2
7,279
662
9,902
7,777
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Recker_5
Mercury
14
1 / 3 / 3
7,809
710
2,507
8,601
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
4 / 6 / 2
7,634
694
14,709
11,790
5,657
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
18
Kills
10
10
Deaths
18
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
3
3
6
2
L
Athena
 
Athena
2
4
5
1.13
W
Aphrodite
AllenDiggsTD
Aphrodite
3
3
14
3.33
L
Neith
Madet17
Neith
0
2
2
0.5
L
Mercury
Recker_5
Mercury
1
3
3
0.83
W
3
3
6
2
L
4
6
2
0.83
W
Cernunnos
TrumpsBabyHandz
Cernunnos
2
1
8
6
W
King Arthur
cSFSDs
King Arthur
8
3
7
3.83
W
Yemoja
iZyphr
Yemoja
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,156
Damage
45,525
57,961
Taken
59,848
42,027
Mitigated
50,243
24,779
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,594
917
762
1,224
14,212
17,667
13
3,639
10,573
0
24,332
L
Athena
 
Athena
6,813
1,826
0
676
17,468
18,152
226
4,474
12,994
12,905
0
W
Aphrodite
AllenDiggsTD
Aphrodite
12,161
2,102
4,908
6,182
13,970
7,530
56
2,033
11,937
31,401
0
L
Neith
Madet17
Neith
9,902
3,962
0
2,599
7,777
4,724
306
2,066
5,711
0
30,982
L
Mercury
Recker_5
Mercury
2,507
971
0
120
8,601
4,043
0
2,281
6,320
0
21,878
W
6,641
4,460
0
1,742
14,568
9,610
0
1,599
12,969
0
12,105
L
14,709
3,656
0
0
11,790
5,657
0
3,035
8,755
0
28,461
W
Cernunnos
TrumpsBabyHandz
Cernunnos
10,637
3,962
0
693
9,216
3,935
1,462
171
9,045
0
27,113
W
King Arthur
cSFSDs
King Arthur
15,383
1,501
404
913
15,290
17,661
5
2,084
13,206
0
27,979
W
Yemoja
iZyphr
Yemoja
3,334
1,406
9,121
816
4,917
3,291
266
926
3,991
6,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
38,401
128
Minions Killed
203
0
Camps Cleared
0
1,054,416
Distance Traveled
1,104,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,891
717
39
4
0
211,256
0
L
Athena
7,788
708
20
2
0
225,710
0
W
Aphrodite
8,266
751
52
5
0
188,049
0
L
Neith
7,279
662
57
5
0
204,174
0
L
Mercury
7,809
710
59
5
0
243,803
0
W
Arachne
7,772
707
12
1
0
249,514
0
L
Loki
7,634
694
28
3
0
220,033
0
W
Cernunnos
7,689
699
34
3
0
210,167
0
W
King Arthur
9,118
829
25
2
0
235,692
0
W
Yemoja
7,593
690
5
0
0
170,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role