Player Matchup

Chang'e
Chang'e
AgossyV2
Chang'e
Level 125
God Stats
3W - 3L
1,524 SR
Queue Stats
208W - 207L
1,519 Elo+
Solo
Charybdis
Charybdis
AllProfanity
Charybdis
Level 119
God Stats
9W - 6L
1,886 SR
Queue Stats
537W - 513L
1,540 Elo+
Party 1
Khepri
Khepri
Grojmeir93
Khepri
Level 128
God Stats
3W - 2L
1,705 SR
Queue Stats
436W - 434L
1,468 Elo+
Party 1
Xing Tian
Xing Tian
Vorlash24
Xing Tian
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
186W - 192L
1,394 Elo+
Party 1
Zhong Kui
Zhong Kui
XxI Am BluntxX
Zhong Kui
Level 129
God Stats
3W - 1L
1,639 SR
Queue Stats
89W - 83L
1,539 Elo+
Solo
Team Averages
Level 117
1,651 SR
1,492 Elo+

VS

Team Averages
Level 110
1,480 SR
1,485 Elo+
Heimdallr
Heimdallr
HeuristicRaiN
Heimdallr
Level 135
God Stats
4W - 1L
1,632 SR
Queue Stats
415W - 395L
1,404 Elo+
Solo
Geb
Geb
HotFastToast
Geb
Level 100
God Stats
2W - 2L
1,318 SR
Queue Stats
873W - 893L
1,517 Elo+
Solo
Ra
Ra
JRoberts73
Ra
Level 32
God Stats
2W - 1L
1,545 SR
Queue Stats
66W - 70L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
Minnermic
Danzaburou
Level 128
God Stats
5W - 1L
1,644 SR
Queue Stats
94W - 91L
1,496 Elo+
Party 2
Vulcan
Vulcan
NiFe Ganseki
Vulcan
Level 157
God Stats
3W - 4L
1,260 SR
Queue Stats
392W - 383L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AgossyV2
Chang'e
20
5 / 4 / 8
11,452
674
13,592
25,157
13,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
AllProfanity
Charybdis
19
8 / 6 / 8
12,010
706
20,572
24,171
13,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Khepri
Grojmeir93
Khepri
18
2 / 9 / 10
10,511
618
9,086
31,086
39,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xing Tian
Vorlash24
Xing Tian
19
2 / 4 / 11
10,600
624
8,512
30,257
39,956
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
XxI Am BluntxX
Zhong Kui
19
5 / 6 / 9
11,422
672
24,408
28,785
32,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeuristicRaiN
Heimdallr
20
9 / 4 / 18
13,496
794
30,427
17,692
11,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 5 / 18
10,764
633
12,234
23,373
33,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 4 / 17
11,677
687
19,353
17,730
10,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Minnermic
Danzaburou
18
7 / 7 / 12
12,324
725
26,854
18,508
11,093
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
20
10 / 2 / 16
13,558
798
39,521
12,036
7,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
110
22
Kills
29
29
Deaths
22
46
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AgossyV2
Chang'e
5
4
8
2.25
L
Charybdis
AllProfanity
Charybdis
8
6
8
2
L
Khepri
Grojmeir93
Khepri
2
9
10
0.78
W
Heimdallr
HeuristicRaiN
Heimdallr
9
4
18
4.5
W
1
5
18
2
W
2
4
17
2.63
W
Danzaburou
Minnermic
Danzaburou
7
7
12
1.86
W
Vulcan
10
2
16
9
L
Xing Tian
Vorlash24
Xing Tian
2
4
11
1.88
L
Zhong Kui
XxI Am BluntxX
Zhong Kui
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,170
Damage
128,389
139,456
Taken
89,339
139,556
Mitigated
74,618
67,711
Healing
29,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AgossyV2
Chang'e
13,592
1,149
28,299
14,557
25,157
13,796
56
15,194
9,564
39,063
0
L
Charybdis
AllProfanity
Charybdis
20,572
6,374
1,654
3,773
24,171
13,836
464
13,322
10,771
0
51,158
L
Khepri
Grojmeir93
Khepri
9,086
576
1,928
2,503
31,086
39,519
16
14,394
16,305
12,489
1,642
W
Heimdallr
HeuristicRaiN
Heimdallr
30,427
10,639
934
2,874
17,692
11,779
2,744
9,871
7,821
0
57,383
W
12,234
984
2,702
2,684
23,373
33,039
375
11,370
12,003
16,253
0
W
19,353
1,928
8,230
5,916
17,730
10,858
1,182
12,143
5,587
42,969
0
W
Danzaburou
Minnermic
Danzaburou
26,854
15,606
1,166
2,506
18,508
11,093
751
14,515
3,993
0
40,883
W
Vulcan
39,521
16,792
892
1,785
12,036
7,849
1,577
6,057
5,979
64,053
0
L
Xing Tian
Vorlash24
Xing Tian
8,512
304
639
3,515
30,257
39,956
28
15,956
13,998
17,393
0
L
Zhong Kui
XxI Am BluntxX
Zhong Kui
24,408
866
2,059
8,784
28,785
32,449
0
10,980
17,710
41,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,995
Gold Earned
61,819
199
Minions Killed
179
0
Camps Cleared
0
1,563,483
Distance Traveled
1,483,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,452
674
52
3
0
311,220
0
L
Charybdis
12,010
706
79
5
0
302,403
0
L
Khepri
10,511
618
10
1
0
323,776
0
W
Heimdallr
13,496
794
51
3
0
268,291
0
W
Geb
10,764
633
8
0
0
298,860
0
W
Ra
11,677
687
56
3
0
285,510
0
W
Danzaburou
12,324
725
24
1
0
261,383
0
W
Vulcan
13,558
798
40
2
0
369,597
0
L
Xing Tian
10,600
624
10
1
0
319,275
0
L
Zhong Kui
11,422
672
48
3
0
306,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role