Player Matchup

Medusa
Medusa
HereticHodor
Medusa
Level 159
God Stats
2W - 3L
1,307 SR
Queue Stats
161W - 163L
1,596 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Loctide
Ah Muzen Cab
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,497 Elo+
Party 2
Hel
Hel
Thunderous369
Hel
Level 157
God Stats
1W - 0L
1,296 SR
Queue Stats
43W - 36L
1,565 Elo+
Party 3
Cu Chulainn
Cu Chulainn
atarlongfoot
Cu Chulainn
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,549 Elo+
Party 3
Erlang Shen
Erlang Shen
trewyTheSeconD
Erlang Shen
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
271W - 245L
1,538 Elo+
Solo
Team Averages
Level 127
1,420 SR
1,549 Elo+

VS

Team Averages
Level 101
1,468 SR
1,522 Elo+
Vamana
Vamana
 
Vamana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Andre1Seb
Achilles
Level 129
God Stats
4W - 7L
1,479 SR
Queue Stats
503W - 483L
1,543 Elo+
Solo
Anhur
Anhur
XSuccubusX-ecchi
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Charybdis
Charybdis
XxBambiiiixX
Charybdis
Level 148
God Stats
2W - 5L
1,210 SR
Queue Stats
359W - 369L
1,533 Elo+
Solo
Aphrodite
Aphrodite
deepshift
Aphrodite
Level 121
God Stats
8W - 5L
1,651 SR
Queue Stats
789W - 775L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
12 / 2 / 10
12,583
899
35,898
20,701
13,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Loctide
Ah Muzen Cab
19
4 / 2 / 21
11,179
799
19,994
14,264
8,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

18
4 / 1 / 17
10,999
786
17,014
12,252
7,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
atarlongfoot
Cu Chulainn
16
3 / 5 / 12
10,575
755
9,311
19,975
20,597
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
trewyTheSeconD
Erlang Shen
16
3 / 3 / 13
10,002
714
10,093
17,374
24,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
2 / 5 / 8
9,439
674
10,340
19,223
20,656
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Andre1Seb
Achilles
16
3 / 4 / 5
9,447
675
13,016
24,378
40,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 6 / 6
8,114
580
6,520
16,066
11,596
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
XxBambiiiixX
Charybdis
18
5 / 5 / 1
10,464
747
14,781
16,249
8,383
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
deepshift
Aphrodite
15
1 / 6 / 7
8,866
633
9,439
21,541
24,519
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
38
26
Kills
11
13
Deaths
26
73
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
5
8
1.2
L
Achilles
Andre1Seb
Achilles
3
4
5
1.38
W
Medusa
12
2
10
8.5
W
Ah Muzen Cab
Loctide
Ah Muzen Cab
4
2
21
7.25
W
4
1
17
12.5
L
0
6
6
0.5
L
Charybdis
XxBambiiiixX
Charybdis
5
5
1
1.1
W
Cu Chulainn
atarlongfoot
Cu Chulainn
3
5
12
1.8
L
Aphrodite
deepshift
Aphrodite
1
6
7
0.75
W
Erlang Shen
trewyTheSeconD
Erlang Shen
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,310
Damage
54,096
84,566
Taken
97,457
75,117
Mitigated
105,215
45,055
Healing
32,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
10,340
5,220
262
560
19,223
20,656
150
3,317
15,482
0
22,073
L
Achilles
Andre1Seb
Achilles
13,016
1,874
934
6,182
24,378
40,061
0
5,724
18,360
657
22,166
W
Medusa
35,898
15,328
679
5,074
20,701
13,092
4,257
2,525
18,176
0
59,684
W
Ah Muzen Cab
Loctide
Ah Muzen Cab
19,994
7,124
442
1,373
14,264
8,524
2,900
1,302
12,962
0
38,865
W
17,014
943
21,119
8,562
12,252
7,917
1,740
2,766
9,486
34,897
0
L
6,520
2,247
0
0
16,066
11,596
258
2,835
13,081
0
12,543
L
Charybdis
XxBambiiiixX
Charybdis
14,781
6,565
1,424
3,072
16,249
8,383
0
2,540
13,489
0
37,973
W
Cu Chulainn
atarlongfoot
Cu Chulainn
9,311
1,243
305
2,232
19,975
20,597
433
1,629
18,346
0
14,850
L
Aphrodite
deepshift
Aphrodite
9,439
859
12,263
8,025
21,541
24,519
32
2,498
18,869
18,574
0
W
Erlang Shen
trewyTheSeconD
Erlang Shen
10,093
3,587
1,758
3,511
17,374
24,987
437
1,702
15,672
0
13,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,338
Gold Earned
46,330
153
Minions Killed
153
0
Camps Cleared
0
1,292,482
Distance Traveled
1,260,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,439
674
13
1
0
274,307
0
L
Achilles
9,447
675
20
1
0
279,651
0
W
Medusa
12,583
899
57
4
0
263,358
0
W
Ah Muzen Cab
11,179
799
35
3
0
264,184
0
W
Hel
10,999
786
41
3
0
292,269
0
L
Anhur
8,114
580
19
1
0
220,467
0
L
Charybdis
10,464
747
74
5
0
239,767
0
W
Cu Chulainn
10,575
755
10
1
0
252,314
0
L
Aphrodite
8,866
633
27
2
0
246,735
0
W
Erlang Shen
10,002
714
10
1
0
220,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role