Player Matchup

Aphrodite
Aphrodite
Bootswithdafurr
Aphrodite
Level 29
God Stats
3W - 3L
1,319 SR
Queue Stats
10W - 10L
1,385 Elo+
Party 2
Izanami
Izanami
LeBawsDuQc
Izanami
Level 109
God Stats
1W - 1L
1,336 SR
Queue Stats
16W - 15L
1,480 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
funkyjoker8
Morgan Le Fay
Level 26
God Stats
1W - 0L
1,336 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 55
1,330 SR
1,455 Elo+

VS

Team Averages
Level 53
1,419 SR
1,352 Elo+
Chaac
Chaac
JudgeJudy1221
Chaac
Level 5
God Stats
2W - 3L
1,645 SR
Queue Stats
2W - 3L
1,478 Elo+
Party 1
Achilles
Achilles
Kickstart019
Achilles
Level 17
God Stats
1W - 1L
1,325 SR
Queue Stats
3W - 8L
1,233 Elo+
Party 1
Cabrakan
Cabrakan
cooljblue2
Cabrakan
Level 136
God Stats
0W - 1L
1,286 SR
Queue Stats
13W - 26L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bootswithdafurr
Aphrodite
14
2 / 2 / 12
9,020
694
5,851
12,291
8,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Izanami
LeBawsDuQc
Izanami
15
4 / 1 / 11
9,762
751
10,824
9,434
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
funkyjoker8
Morgan Le Fay
16
9 / 0 / 6
10,566
813
16,430
10,400
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,006
616
13,452
11,046
12,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Kickstart019
Achilles
13
1 / 7 / 1
7,970
613
6,663
14,047
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
cooljblue2
Cabrakan
13
2 / 5 / 1
8,601
662
8,635
14,573
9,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
3
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Bootswithdafurr
Aphrodite
2
2
12
4
L
0
3
3
0.5
L
Achilles
Kickstart019
Achilles
1
7
1
0.21
W
Izanami
LeBawsDuQc
Izanami
4
1
11
9.5
L
Cabrakan
cooljblue2
Cabrakan
2
5
1
0.5
W
Morgan Le Fay
funkyjoker8
Morgan Le Fay
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,105
Damage
28,750
32,125
Taken
39,666
18,236
Mitigated
31,479
15,679
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Bootswithdafurr
Aphrodite
5,851
516
6,551
5,671
12,291
8,597
504
2,741
8,099
18,396
0
L
13,452
824
0
1,830
11,046
12,467
0
5,628
5,064
1,680
30,955
L
Achilles
Kickstart019
Achilles
6,663
916
0
1,498
14,047
9,784
0
8,028
5,668
0
17,949
W
Izanami
LeBawsDuQc
Izanami
10,824
8,150
0
2,406
9,434
4,324
1,369
2,917
5,736
0
50,077
L
Cabrakan
cooljblue2
Cabrakan
8,635
956
0
1,075
14,573
9,228
0
7,621
6,575
44,477
0
W
Morgan Le Fay
funkyjoker8
Morgan Le Fay
16,430
1,907
0
1,051
10,400
5,315
921
3,697
6,159
36,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,348
Gold Earned
24,577
150
Minions Killed
141
0
Camps Cleared
0
698,340
Distance Traveled
647,748
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,020
694
32
2
0
219,868
2
L
Chaac
8,006
616
41
3
0
242,349
0
L
Achilles
7,970
613
24
2
0
209,436
0
W
Izanami
9,762
751
73
6
0
224,625
0
L
Cabrakan
8,601
662
76
6
0
195,963
0
W
Morgan Le Fay
10,566
813
45
3
0
253,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role