Player Matchup

Ishtar
Ishtar
MambaGang247
Ishtar
Level 128
God Stats
23W - 21L
1,621 SR
Queue Stats
1,238W - 1,242L
1,470 Elo+
Solo
Ah Puch
Ah Puch
MinaAria
Ah Puch
Level 85
God Stats
2W - 6L
1,447 SR
Queue Stats
277W - 279L
1,465 Elo+
Party 1
Scylla
Scylla
Packman1785
Scylla
Level 89
God Stats
8W - 5L
1,453 SR
Queue Stats
395W - 376L
1,524 Elo+
Solo
Atlas
Atlas
ReapaDalos
Atlas
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 102L
1,468 Elo+
Solo
Izanami
Izanami
ShaggyGraybeard
Izanami
Level 111
God Stats
6W - 8L
1,731 SR
Queue Stats
352W - 355L
1,481 Elo+
Party 1
Team Averages
Level 88
1,550 SR
1,482 Elo+

VS

Team Averages
Level 78
1,479 SR
1,433 Elo+
Rama
Rama
MnMercy
Rama
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 56L
1,698 Elo+
Solo
Vulcan
Vulcan
WVChevyMan420
Vulcan
Level 124
God Stats
9W - 16L
1,397 SR
Queue Stats
621W - 655L
1,492 Elo+
Solo
Xing Tian
Xing Tian
bla2wsee
Xing Tian
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,133 Elo+
Solo
Jing Wei
Jing Wei
eduardomen10
Jing Wei
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
lloyd0722
Sun Wukong
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 145L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
5 / 2 / 8
9,292
845
9,373
7,685
3,432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
MinaAria
Ah Puch
13
0 / 1 / 12
7,591
690
8,928
8,287
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
16
7 / 0 / 13
9,709
883
9,419
7,801
3,758
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
16
8 / 4 / 9
10,130
921
9,306
16,007
17,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 11
8,362
760
6,384
6,775
2,749
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
MnMercy
Rama
12
2 / 5 / 3
6,973
634
7,762
9,182
3,997
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 1
8,256
751
13,886
8,327
3,872
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
bla2wsee
Xing Tian
13
3 / 8 / 2
7,550
686
4,596
13,651
9,359
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
eduardomen10
Jing Wei
14
0 / 4 / 6
7,162
651
5,770
8,064
3,502
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
lloyd0722
Sun Wukong
14
0 / 1 / 4
7,182
653
3,927
7,785
5,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
22
Kills
8
8
Deaths
22
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
2
8
4.5
W
Ah Puch
MinaAria
Ah Puch
0
1
12
6
L
Rama
MnMercy
Rama
2
5
3
0.7
W
Scylla
7
0
13
13.5
W
Atlas
8
4
9
3.13
W
2
1
11
7.5
L
3
4
1
0.88
L
Xing Tian
bla2wsee
Xing Tian
3
8
2
0.5
L
Jing Wei
eduardomen10
Jing Wei
0
4
6
0.75
L
Sun Wukong
lloyd0722
Sun Wukong
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,410
Damage
35,941
46,555
Taken
47,009
31,344
Mitigated
25,913
17,313
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
9,373
3,373
1,269
1,416
7,685
3,432
777
3,255
4,430
0
27,669
W
Ah Puch
MinaAria
Ah Puch
8,928
365
515
2,166
8,287
3,608
78
3,191
5,096
17,220
0
L
Rama
MnMercy
Rama
7,762
5,684
454
1,013
9,182
3,997
0
5,862
3,320
0
11,101
W
Scylla
9,419
450
2,702
2,956
7,801
3,758
264
2,127
5,674
18,448
0
W
Atlas
9,306
2,311
1,544
2,834
16,007
17,797
16
6,178
9,829
18,083
0
W
6,384
4,760
926
985
6,775
2,749
809
3,731
3,044
0
22,964
L
13,886
5,511
946
1,815
8,327
3,872
0
5,313
3,014
28,127
0
L
Xing Tian
bla2wsee
Xing Tian
4,596
138
242
486
13,651
9,359
0
5,866
7,785
12,658
0
L
Jing Wei
eduardomen10
Jing Wei
5,770
3,424
579
654
8,064
3,502
0
5,966
2,098
0
12,351
L
Sun Wukong
lloyd0722
Sun Wukong
3,927
309
215
1,994
7,785
5,183
0
4,646
3,139
0
14,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,084
Gold Earned
37,123
143
Minions Killed
122
0
Camps Cleared
0
1,031,597
Distance Traveled
993,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,292
845
51
5
0
206,749
0
W
Ah Puch
7,591
690
13
1
0
195,698
0
L
Rama
6,973
634
14
1
0
158,826
0
W
Scylla
9,709
883
24
2
0
234,117
0
W
Atlas
10,130
921
23
2
0
207,742
0
W
Izanami
8,362
760
32
3
0
187,291
0
L
Vulcan
8,256
751
41
4
0
233,690
0
L
Xing Tian
7,550
686
13
1
0
170,366
0
L
Jing Wei
7,162
651
19
2
0
200,503
0
L
Sun Wukong
7,182
653
35
3
0
230,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role