Player Matchup

Danzaburou
Danzaburou
AlexHunter23346
Danzaburou
Level 27
God Stats
18W - 13L
1,521 SR
Queue Stats
59W - 70L
1,328 Elo+
Party 1
Hercules
Hercules
BoRiGaNgPR9
Hercules
Level 107
God Stats
3W - 5L
1,359 SR
Queue Stats
226W - 240L
1,442 Elo+
Party 1
Baron Samedi
Baron Samedi
HaloYfz450r
Baron Samedi
Level 64
God Stats
41W - 19L
1,569 SR
Queue Stats
246W - 269L
1,397 Elo+
Party 1
Team Averages
Level 66
1,483 SR
1,389 Elo+

VS

Team Averages
Level 74
1,616 SR
1,430 Elo+
Anubis
Anubis
FaZe_Noivern
Anubis
Level 89
God Stats
4W - 4L
1,593 SR
Queue Stats
21W - 13L
1,433 Elo+
Solo
Fenrir
Fenrir
Im HIM nfs
Fenrir
Level 64
God Stats
14W - 10L
1,657 SR
Queue Stats
75W - 80L
1,444 Elo+
Solo
Neith
Neith
YukikoYumi
Neith
Level 70
God Stats
14W - 9L
1,599 SR
Queue Stats
86W - 99L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexHunter23346
Danzaburou
13
1 / 5 / 2
9,141
609
6,859
14,841
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
BoRiGaNgPR9
Hercules
16
1 / 3 / 2
9,911
661
10,960
18,315
16,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
HaloYfz450r
Baron Samedi
14
1 / 6 / 2
9,067
604
8,920
13,818
5,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 2 / 6
10,968
731
16,110
12,436
7,153
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Im HIM nfs
Fenrir
17
8 / 1 / 5
11,464
764
12,797
12,896
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
18
2 / 0 / 7
10,790
719
11,595
8,824
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
14
14
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlexHunter23346
Danzaburou
1
5
2
0.4
L
Hercules
BoRiGaNgPR9
Hercules
1
3
2
0.67
W
Anubis
4
2
6
3.5
L
Baron Samedi
HaloYfz450r
Baron Samedi
1
6
2
0.33
W
Fenrir
Im HIM nfs
Fenrir
8
1
5
10.5
W
Neith
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,739
Damage
40,502
46,974
Taken
34,156
26,798
Mitigated
21,843
8,617
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlexHunter23346
Danzaburou
6,859
3,135
0
1,914
14,841
4,363
0
4,566
10,275
0
27,027
L
Hercules
BoRiGaNgPR9
Hercules
10,960
2,700
0
3,957
18,315
16,738
0
6,661
11,654
0
48,457
W
Anubis
16,110
0
0
5,135
12,436
7,153
0
3,772
8,338
53,321
0
L
Baron Samedi
HaloYfz450r
Baron Samedi
8,920
998
882
1,864
13,818
5,697
0
4,974
8,844
26,376
0
W
Fenrir
Im HIM nfs
Fenrir
12,797
2,400
0
746
12,896
10,084
567
3,531
9,141
0
30,032
W
Neith
11,595
4,631
0
4,112
8,824
4,606
1,424
1,007
7,725
0
60,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,119
Gold Earned
33,222
163
Minions Killed
205
0
Camps Cleared
0
685,602
Distance Traveled
765,363
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,141
609
46
3
0
196,233
0
L
Hercules
9,911
661
71
5
0
293,243
0
W
Anubis
10,968
731
54
4
0
236,068
0
L
Baron Samedi
9,067
604
46
3
0
196,126
0
W
Fenrir
11,464
764
40
3
0
290,244
0
W
Neith
10,790
719
111
7
0
239,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role