Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Finch111
Amaterasu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 200L
1,366 Elo+
Party 2
Tiamat
Tiamat
GorgeousLolita
Tiamat
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 184L
1,415 Elo+
Party 2
Shiva
Shiva
Zwariowana3
Shiva
Level 88
God Stats
2W - 3L
1,634 SR
Queue Stats
372W - 355L
1,405 Elo+
Party 1
Ao Kuang
Ao Kuang
kiddolocke
Ao Kuang
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
174W - 193L
1,356 Elo+
Party 2
Team Averages
Level 111
1,527 SR
1,408 Elo+

VS

Team Averages
Level 113
1,462 SR
1,438 Elo+
Arachne
Arachne
FLUffY-StiTcH_
Arachne
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,458 Elo+
Solo
He Bo
He Bo
LOVELAS777
He Bo
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 126L
1,464 Elo+
Solo
Ah Puch
Ah Puch
Sânby
Ah Puch
Level 99
God Stats
2W - 0L
1,718 SR
Queue Stats
122W - 138L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
TheChamp55
Baron Samedi
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 92L
1,383 Elo+
Solo
Cliodhna
Cliodhna
berlin3iq
Cliodhna
Level 64
God Stats
2W - 6L
1,093 SR
Queue Stats
283W - 276L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 4 / 2
8,606
861
11,737
12,232
9,574
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Finch111
Amaterasu
14
3 / 3 / 7
8,184
818
7,294
13,120
7,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 9
8,167
817
6,779
9,555
5,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 5
6,730
673
2,699
9,240
9,397
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ao Kuang
kiddolocke
Ao Kuang
11
1 / 6 / 5
7,139
714
2,640
10,481
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
8,355
836
7,484
11,885
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
13
1 / 5 / 10
7,945
795
8,817
10,186
3,629
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
Sânby
Ah Puch
16
4 / 2 / 12
8,946
895
14,672
7,956
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
TheChamp55
Baron Samedi
16
4 / 2 / 10
9,093
909
11,040
5,858
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
berlin3iq
Cliodhna
15
6 / 2 / 6
8,638
864
7,665
6,265
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
66
13
Kills
17
17
Deaths
14
28
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
4
2
2.25
W
2
3
11
2.5
L
Amaterasu
Finch111
Amaterasu
3
3
7
2.17
L
1
2
9
2.75
W
He Bo
1
5
10
1.2
W
Ah Puch
Sânby
Ah Puch
4
2
12
5
W
Baron Samedi
TheChamp55
Baron Samedi
4
2
10
4.5
L
0
2
5
1.25
W
Cliodhna
berlin3iq
Cliodhna
6
2
6
4.5
L
Ao Kuang
kiddolocke
Ao Kuang
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,149
Damage
49,678
54,628
Taken
42,150
37,757
Mitigated
21,012
18,579
Healing
16,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,737
2,508
645
2,778
12,232
9,574
0
7,224
5,008
0
19,061
W
7,484
5,880
0
3,524
11,885
8,904
260
2,246
9,639
0
11,005
L
Amaterasu
Finch111
Amaterasu
7,294
1,787
905
5,583
13,120
7,932
0
9,311
3,809
0
13,361
L
6,779
684
1,226
3,749
9,555
5,838
0
6,133
3,422
32,708
0
W
He Bo
8,817
1,437
1,043
2,521
10,186
3,629
309
2,460
7,726
19,800
0
W
Ah Puch
Sânby
Ah Puch
14,672
1,482
790
2,175
7,956
3,318
565
2,239
5,717
28,047
0
W
Baron Samedi
TheChamp55
Baron Samedi
11,040
741
2,488
2,118
5,858
2,597
466
1,221
4,637
26,852
0
L
2,699
165
910
1,717
9,240
9,397
0
5,078
4,162
0
8,514
W
Cliodhna
berlin3iq
Cliodhna
7,665
1,414
615
1,246
6,265
2,564
0
1,253
5,012
0
12,591
L
Ao Kuang
kiddolocke
Ao Kuang
2,640
497
218
848
10,481
5,016
0
6,783
3,698
8,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,826
Gold Earned
42,977
162
Minions Killed
118
0
Camps Cleared
0
955,205
Distance Traveled
992,341
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,606
861
22
2
0
193,604
0
W
Arachne
8,355
836
7
1
0
221,358
0
L
Amaterasu
8,184
818
17
2
0
205,506
0
L
Tiamat
8,167
817
81
8
0
190,224
4
W
He Bo
7,945
795
35
4
0
190,204
0
W
Ah Puch
8,946
895
22
2
0
171,519
0
W
Baron Samedi
9,093
909
42
4
0
189,347
0
L
Shiva
6,730
673
20
2
0
204,837
0
W
Cliodhna
8,638
864
12
1
0
219,913
0
L
Ao Kuang
7,139
714
22
2
0
161,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role