Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LTHP_Moon
Neith
Level 129
God Stats
5W - 3L
1,593 SR
Queue Stats
130W - 139L
1,484 Elo+
Solo
Yemoja
Yemoja
PopDragon3000
Yemoja
Level 88
God Stats
9W - 5L
1,877 SR
Queue Stats
160W - 141L
1,573 Elo+
Solo
Thor
Thor
TOXICsniper9917
Thor
Level 104
God Stats
5W - 4L
1,301 SR
Queue Stats
254W - 302L
1,446 Elo+
Solo
Anubis
Anubis
Visiionzz l
Anubis
Level 97
God Stats
11W - 8L
1,773 SR
Queue Stats
127W - 106L
1,599 Elo+
Solo
Team Averages
Level 109
1,609 SR
1,520 Elo+

VS

Team Averages
Level 104
1,582 SR
1,506 Elo+
Susano
Susano
Gioxplotion
Susano
Level 117
God Stats
2W - 7L
1,445 SR
Queue Stats
14W - 23L
1,424 Elo+
Party 2
Sobek
Sobek
ICEBEARinc
Sobek
Level 129
God Stats
2W - 1L
1,832 SR
Queue Stats
76W - 90L
1,507 Elo+
Party 1
Anubis
Anubis
temp-701312
Anubis
Level 75
God Stats
7W - 11L
1,545 SR
Queue Stats
75W - 85L
1,544 Elo+
Solo
Skadi
Skadi
vNghiitMerry
Skadi
Level 124
God Stats
9W - 6L
1,588 SR
Queue Stats
462W - 484L
1,551 Elo+
Party 1
Pele
Pele
x-Splyze
Pele
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 284L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 0 / 1
5,811
581
7,552
8,118
6,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
LTHP_Moon
Neith
10
3 / 0 / 1
5,593
559
6,153
4,993
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 4
5,189
519
2,734
5,829
3,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
3 / 1 / 2
6,006
601
4,193
6,417
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
5 / 1 / 1
7,003
700
7,032
6,484
2,924
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
8
0 / 0 / 0
4,988
499
1,992
7,039
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
9
1 / 2 / 0
5,564
556
3,200
9,202
8,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
8
1 / 6 / 0
5,119
512
4,422
7,672
2,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 2 / 0
4,928
493
4,177
7,810
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
8
0 / 3 / 0
5,149
515
4,169
10,288
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
2
2
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
1
2.5
L
Susano
0
0
0
0
L
Sobek
1
2
0
0.5
W
Neith
LTHP_Moon
Neith
3
0
1
3.5
W
0
0
4
2
W
3
1
2
4
W
Anubis
5
1
1
5.5
L
Anubis
1
6
0
0.17
L
0
2
0
0
L
Pele
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,664
Damage
17,960
31,841
Taken
42,011
17,605
Mitigated
19,005
14,268
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,552
1,657
0
4,052
8,118
6,360
0
0
8,118
1,210
37,336
L
Susano
1,992
95
0
1,041
7,039
2,295
0
297
6,742
0
26,216
L
Sobek
3,200
555
74
4,144
9,202
8,099
0
2,094
7,108
15,937
0
W
Neith
LTHP_Moon
Neith
6,153
2,373
0
1,154
4,993
2,046
0
1,156
3,837
0
47,713
W
2,734
1,231
1,193
2,049
5,829
3,909
0
1,537
4,292
13,761
0
W
4,193
1,045
0
2,901
6,417
2,366
0
900
5,517
0
36,445
W
Anubis
7,032
247
0
2,919
6,484
2,924
0
4,029
2,455
59,271
0
L
Anubis
4,422
290
0
1,846
7,672
2,565
0
4,781
2,891
31,798
0
L
4,177
1,531
0
1,487
7,810
2,544
0
1,565
6,245
0
38,548
L
Pele
4,169
1,409
0
2,225
10,288
3,502
0
1,443
8,845
0
34,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,602
Gold Earned
25,748
324
Minions Killed
256
0
Camps Cleared
0
982,329
Distance Traveled
953,605
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,811
581
59
6
0
178,082
0
L
Susano
4,988
499
49
5
0
228,734
0
L
Sobek
5,564
556
28
3
0
199,147
0
W
Neith
5,593
559
77
8
0
201,216
1
W
Yemoja
5,189
519
22
2
0
173,981
6
W
Thor
6,006
601
64
6
0
232,250
0
W
Anubis
7,003
700
102
10
0
196,800
0
L
Anubis
5,119
512
54
5
0
137,513
0
L
Skadi
4,928
493
69
7
0
189,940
3
L
Pele
5,149
515
56
6
0
198,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role