Player Matchup

Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AngelOfHeII
Artemis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 18L
1,528 Elo+
Party 1
Bacchus
Bacchus
Fynni16
Bacchus
Level 20
God Stats
4W - 1L
1,799 SR
Queue Stats
13W - 13L
1,528 Elo+
Party 1
Team Averages
Level 63
1,600 SR
1,518 Elo+

VS

Team Averages
Level 44
1,594 SR
1,420 Elo+
Ah Muzen Cab
Ah Muzen Cab
JHallReady4This
Ah Muzen Cab
Level 5
God Stats
1W - 1L
1,663 SR
Queue Stats
2W - 5L
1,601 Elo+
Party 2
Bacchus
Bacchus
Livvey
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,262 Elo+
Party 2
Merlin
Merlin
REVEIT
Merlin
Level 41
God Stats
11W - 16L
1,618 SR
Queue Stats
205W - 236L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 0 / 7
8,621
862
12,388
5,125
3,053
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
AngelOfHeII
Artemis
12
2 / 0 / 9
7,701
770
7,417
6,631
2,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Fynni16
Bacchus
13
5 / 0 / 7
8,757
876
4,684
7,929
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JHallReady4This
Ah Muzen Cab
10
0 / 7 / 0
5,965
597
3,353
9,861
2,922
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Livvey
Bacchus
10
0 / 3 / 0
6,483
648
2,437
11,579
10,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
REVEIT
Merlin
11
0 / 3 / 0
6,396
640
6,787
6,921
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
7
9.5
W
Artemis
AngelOfHeII
Artemis
2
0
9
6.5
W
Bacchus
Fynni16
Bacchus
5
0
7
8.5
L
Ah Muzen Cab
JHallReady4This
Ah Muzen Cab
0
7
0
0
L
Bacchus
Livvey
Bacchus
0
3
0
0
L
Merlin
REVEIT
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,489
Damage
12,577
19,685
Taken
28,361
17,668
Mitigated
15,923
8,125
Healing
1,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,388
582
0
3,689
5,125
3,053
394
3,267
1,858
45,593
0
W
Artemis
AngelOfHeII
Artemis
7,417
4,517
0
2,352
6,631
2,812
933
3,049
3,582
0
34,198
W
Bacchus
Fynni16
Bacchus
4,684
329
0
2,084
7,929
11,803
0
2,932
4,997
14,165
0
L
Ah Muzen Cab
JHallReady4This
Ah Muzen Cab
3,353
1,157
0
60
9,861
2,922
32
5,419
4,442
0
14,725
L
Bacchus
Livvey
Bacchus
2,437
358
0
727
11,579
10,713
0
7,364
4,215
7,351
0
L
Merlin
REVEIT
Merlin
6,787
169
0
490
6,921
2,288
52
4,292
2,629
28,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,079
Gold Earned
18,844
149
Minions Killed
92
0
Camps Cleared
0
586,461
Distance Traveled
499,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,621
862
71
7
0
185,709
0
W
Artemis
7,701
770
63
6
0
188,832
0
W
Bacchus
8,757
876
15
2
0
211,920
0
L
Ah Muzen Cab
5,965
597
23
2
0
138,815
0
L
Bacchus
6,483
648
16
2
0
184,043
0
L
Merlin
6,396
640
53
5
0
176,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role