Player Matchup

Cthulhu
Cthulhu
Algorethim
Cthulhu
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
Dracoexe
Baron Samedi
Level 89
God Stats
5W - 6L
1,545 SR
Queue Stats
37W - 35L
1,540 Elo+
Party 1
Artemis
Artemis
Gambit594
Artemis
Level 149
God Stats
6W - 4L
1,393 SR
Queue Stats
189W - 167L
1,509 Elo+
Solo
Mulan
Mulan
Kidds2ill
Mulan
Level 128
God Stats
0W - 1L
1,827 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Set
Set
MacDaddi
Set
Level 106
God Stats
4W - 13L
1,281 SR
Queue Stats
234W - 224L
1,501 Elo+
Solo
Team Averages
Level 125
1,509 SR
1,517 Elo+

VS

Team Averages
Level 144
1,609 SR
1,503 Elo+
Atlas
Atlas
CrazyDog_696
Atlas
Level 147
God Stats
1W - 2L
1,312 SR
Queue Stats
61W - 74L
1,392 Elo+
Party 2
Anubis
Anubis
Kaleido
Anubis
Level 155
God Stats
3W - 0L
1,899 SR
Queue Stats
71W - 51L
1,688 Elo+
Solo
Izanami
Izanami
SammoDv
Izanami
Level 115
God Stats
6W - 5L
1,500 SR
Queue Stats
117W - 121L
1,422 Elo+
Party 2
Merlin
Merlin
Xx FLASH361 xX
Merlin
Level 158
God Stats
14W - 6L
1,634 SR
Queue Stats
148W - 143L
1,535 Elo+
Solo
Cu Chulainn
Cu Chulainn
tenis_ambicioso
Cu Chulainn
Level 146
God Stats
2W - 0L
1,700 SR
Queue Stats
171W - 171L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Algorethim
Cthulhu
10
0 / 2 / 0
5,731
441
5,205
9,459
4,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Dracoexe
Baron Samedi
12
0 / 4 / 0
6,197
477
3,326
8,377
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
Gambit594
Artemis
10
0 / 3 / 0
5,949
458
6,936
6,981
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Kidds2ill
Mulan
10
0 / 4 / 0
6,027
464
3,332
11,820
8,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 0
6,269
482
2,756
14,757
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,681
514
4,909
10,760
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Kaleido
Anubis
14
12 / 0 / 4
8,841
680
13,158
6,955
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
SammoDv
Izanami
10
0 / 0 / 4
5,738
441
3,286
5,308
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
4 / 0 / 1
8,204
631
5,156
5,973
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
tenis_ambicioso
Cu Chulainn
13
2 / 0 / 2
8,197
631
7,814
7,703
8,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
19
19
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Algorethim
Cthulhu
0
2
0
0
W
1
0
4
3
L
Baron Samedi
Dracoexe
Baron Samedi
0
4
0
0
L
Artemis
Gambit594
Artemis
0
3
0
0
W
Anubis
Kaleido
Anubis
12
0
4
14
L
Mulan
Kidds2ill
Mulan
0
4
0
0
L
0
6
0
0
W
Izanami
SammoDv
Izanami
0
0
4
2
W
4
0
1
4.5
W
Cu Chulainn
tenis_ambicioso
Cu Chulainn
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,555
Damage
34,323
51,394
Taken
36,699
22,883
Mitigated
25,828
14,240
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Algorethim
Cthulhu
5,205
410
132
2,649
9,459
4,508
0
4,911
4,548
25,392
0
W
4,909
1,925
258
3,732
10,760
9,354
0
2,189
8,098
21,648
0
L
Baron Samedi
Dracoexe
Baron Samedi
3,326
139
92
1,493
8,377
2,878
0
5,515
2,862
48,327
0
L
Artemis
Gambit594
Artemis
6,936
3,383
116
1,526
6,981
2,347
0
4,113
2,868
0
41,255
W
Anubis
Kaleido
Anubis
13,158
1,154
0
4,788
6,955
3,493
0
1,840
5,077
62,300
0
L
Mulan
Kidds2ill
Mulan
3,332
492
0
3,414
11,820
8,207
0
2,280
9,540
0
40,213
L
2,756
1,028
0
4,818
14,757
4,943
0
7,108
7,649
0
45,765
W
Izanami
SammoDv
Izanami
3,286
2,408
0
2,684
5,308
1,819
202
1,587
3,483
0
34,952
W
5,156
325
0
2,005
5,973
2,502
0
2,122
3,807
65,129
0
W
Cu Chulainn
tenis_ambicioso
Cu Chulainn
7,814
1,111
0
2,564
7,703
8,660
0
0
7,703
2,011
59,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
37,661
355
Minions Killed
393
0
Camps Cleared
0
1,181,397
Distance Traveled
1,188,452
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,731
441
42
3
0
259,173
5
W
Atlas
6,681
514
17
1
0
267,317
0
L
Baron Samedi
6,197
477
88
7
0
226,709
5
L
Artemis
5,949
458
68
5
0
206,925
2
W
Anubis
8,841
680
90
7
0
266,269
0
L
Mulan
6,027
464
64
5
0
226,704
0
L
Set
6,269
482
93
7
0
261,886
2
W
Izanami
5,738
441
68
5
0
181,533
0
W
Merlin
8,204
631
122
9
0
248,156
3
W
Cu Chulainn
8,197
631
96
7
0
225,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role