Player Matchup

Nemesis
Nemesis
AmissFortune
Nemesis
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
289W - 282L
1,521 Elo+
Solo
Thor
Thor
Obstinatio
Thor
Level 156
God Stats
3W - 7L
1,480 SR
Queue Stats
100W - 74L
1,649 Elo+
Party 1
Artemis
Artemis
OnePainter86
Artemis
Level 146
God Stats
8W - 11L
1,293 SR
Queue Stats
399W - 354L
1,581 Elo+
Solo
Yu Huang
Yu Huang
RiitZZZ
Yu Huang
Level 140
God Stats
25W - 24L
1,674 SR
Queue Stats
131W - 99L
1,658 Elo+
Party 1
Chang'e
Chang'e
ThoseCox
Chang'e
Level 155
God Stats
1W - 1L
1,844 SR
Queue Stats
59W - 50L
1,616 Elo+
Party 1
Team Averages
Level 145
1,558 SR
1,605 Elo+

VS

Team Averages
Level 152
1,515 SR
1,519 Elo+
Sylvanus
Sylvanus
Crumplywaif
Sylvanus
Level 161
God Stats
1W - 2L
1,290 SR
Queue Stats
133W - 137L
1,518 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KheprisHoeHoe
Tsukuyomi
Level 156
God Stats
12W - 13L
1,586 SR
Queue Stats
207W - 169L
1,515 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MsNosta
Morgan Le Fay
Level 125
God Stats
3W - 3L
1,523 SR
Queue Stats
86W - 90L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
Thunderbird269
Erlang Shen
Level 174
God Stats
9W - 4L
1,665 SR
Queue Stats
484W - 472L
1,548 Elo+
Party 2
Cupid
Cupid
eyesmokecrack
Cupid
Level 143
God Stats
2W - 2L
1,510 SR
Queue Stats
81W - 63L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AmissFortune
Nemesis
16
4 / 5 / 1
10,759
566
10,155
18,464
10,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 4 / 1
9,781
515
10,437
18,306
7,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
OnePainter86
Artemis
15
0 / 3 / 0
8,742
460
4,150
10,063
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
RiitZZZ
Yu Huang
14
2 / 4 / 2
8,941
471
12,423
13,225
5,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
ThoseCox
Chang'e
13
0 / 5 / 4
8,551
450
9,800
22,083
13,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crumplywaif
Sylvanus
15
2 / 0 / 11
8,932
470
6,995
13,466
14,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
KheprisHoeHoe
Tsukuyomi
17
5 / 3 / 7
10,880
573
13,780
16,936
7,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MsNosta
Morgan Le Fay
15
2 / 4 / 8
9,498
500
11,232
11,697
5,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Thunderbird269
Erlang Shen
16
7 / 1 / 3
10,245
539
16,017
21,639
12,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
5 / 1 / 6
10,524
554
9,853
12,362
6,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
21
21
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AmissFortune
Nemesis
4
5
1
0.9
W
Sylvanus
Crumplywaif
Sylvanus
2
0
11
7.5
W
Tsukuyomi
KheprisHoeHoe
Tsukuyomi
5
3
7
2.83
W
Morgan Le Fay
MsNosta
Morgan Le Fay
2
4
8
1.5
L
3
4
1
0.88
L
Artemis
OnePainter86
Artemis
0
3
0
0
L
Yu Huang
RiitZZZ
Yu Huang
2
4
2
0.75
L
Chang'e
ThoseCox
Chang'e
0
5
4
0.4
W
Erlang Shen
Thunderbird269
Erlang Shen
7
1
3
8.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,965
Damage
57,877
82,141
Taken
76,100
40,368
Mitigated
45,813
21,911
Healing
27,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AmissFortune
Nemesis
10,155
4,818
0
5,275
18,464
10,096
721
1,633
16,797
0
81,968
W
Sylvanus
Crumplywaif
Sylvanus
6,995
1,932
2,675
3,067
13,466
14,187
216
5,965
7,501
36,975
12,618
W
Tsukuyomi
KheprisHoeHoe
Tsukuyomi
13,780
3,993
0
4,701
16,936
7,258
417
3,502
13,434
0
92,253
W
Morgan Le Fay
MsNosta
Morgan Le Fay
11,232
1,805
0
2,529
11,697
5,268
210
6,973
4,724
71,136
0
L
10,437
2,849
0
1,947
18,306
7,899
0
2,637
15,617
33
75,363
L
Artemis
OnePainter86
Artemis
4,150
1,581
0
2,847
10,063
4,089
0
660
9,403
0
62,732
L
Yu Huang
RiitZZZ
Yu Huang
12,423
629
0
1,586
13,225
5,089
0
6,352
6,599
80,539
0
L
Chang'e
ThoseCox
Chang'e
9,800
1,132
2,756
7,500
22,083
13,195
0
6,069
15,812
40,428
0
W
Erlang Shen
Thunderbird269
Erlang Shen
16,017
7,349
0
7,410
21,639
12,585
46
5,636
16,003
0
96,691
W
9,853
6,941
1,446
5,886
12,362
6,515
1,110
1,860
10,502
0
83,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,774
Gold Earned
50,079
533
Minions Killed
571
0
Camps Cleared
0
1,858,292
Distance Traveled
1,840,513
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,759
566
132
7
0
392,486
0
W
Sylvanus
8,932
470
68
4
0
341,106
2
W
Tsukuyomi
10,880
573
142
7
0
391,627
0
W
Morgan Le Fay
9,498
500
121
6
0
345,226
6
L
Thor
9,781
515
102
5
0
420,534
0
L
Artemis
8,742
460
107
6
0
331,064
1
L
Yu Huang
8,941
471
132
7
0
364,687
0
L
Chang'e
8,551
450
60
3
0
349,521
1
W
Erlang Shen
10,245
539
125
7
0
428,977
4
W
Cupid
10,524
554
115
6
0
333,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role