Player Matchup

Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Kirian-Glez_
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
KitanoXD
Ares
Level 126
God Stats
1W - 1L
1,219 SR
Queue Stats
72W - 46L
1,675 Elo+
Solo
Cthulhu
Cthulhu
ONE-PUNCH155
Cthulhu
Level 108
God Stats
1W - 3L
1,282 SR
Queue Stats
355W - 318L
1,495 Elo+
Solo
Team Averages
Level 112
1,400 SR
1,534 Elo+

VS

Team Averages
Level 99
1,473 SR
1,490 Elo+
Medusa
Medusa
GhostSpider97
Medusa
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 146L
1,498 Elo+
Party 1
Rama
Rama
HIMOM47
Rama
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 57L
1,500 Elo+
Solo
Martichoras
Martichoras
TPC Jazz
Martichoras
Level 141
God Stats
2W - 3L
1,229 SR
Queue Stats
245W - 247L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
bloodborneblows
Baron Samedi
Level 62
God Stats
1W - 2L
1,825 SR
Queue Stats
181W - 170L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
online_name40
Nu Wa
Level 133
God Stats
1W - 3L
1,312 SR
Queue Stats
154W - 170L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
8 / 4 / 5
9,997
769
17,602
12,528
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
 
Sun Wukong
16
3 / 3 / 8
9,285
714
7,857
13,508
14,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
15
0 / 4 / 5
8,427
648
2,441
7,965
4,958
Ares
16
1 / 5 / 9
8,615
663
7,974
16,582
21,166
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ONE-PUNCH155
Cthulhu
17
5 / 6 / 4
10,138
780
11,566
21,709
22,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 9
10,709
824
16,069
12,642
5,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
HIMOM47
Rama
17
3 / 1 / 11
9,632
741
4,755
10,007
4,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
TPC Jazz
Martichoras
17
1 / 4 / 16
9,783
753
11,932
12,645
5,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
bloodborneblows
Baron Samedi
18
7 / 4 / 7
10,803
831
15,015
11,651
8,231
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 3 / 12
10,173
783
15,470
7,298
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
77
17
Kills
22
22
Deaths
17
31
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
8
4
5
2.63
L
Sun Wukong
 
Sun Wukong
3
3
8
2.33
W
8
5
9
2.5
W
Rama
HIMOM47
Rama
3
1
11
8.5
L
Anubis
0
4
5
0.63
L
Ares
1
5
9
1.1
L
Cthulhu
ONE-PUNCH155
Cthulhu
5
6
4
1.17
W
Martichoras
TPC Jazz
Martichoras
1
4
16
2.25
W
Baron Samedi
bloodborneblows
Baron Samedi
7
4
7
2.63
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,440
Damage
63,241
72,292
Taken
54,243
69,511
Mitigated
26,597
15,764
Healing
18,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
17,602
1,849
875
3,136
12,528
5,909
744
4,802
7,465
0
24,152
L
Sun Wukong
 
Sun Wukong
7,857
170
827
3,080
13,508
14,649
0
5,600
7,562
0
16,559
W
16,069
8,385
614
2,417
12,642
5,391
1,742
5,246
7,396
0
22,251
W
Rama
HIMOM47
Rama
4,755
3,813
928
4,639
10,007
4,012
2,166
2,962
7,045
0
15,628
L
Anubis
2,441
166
632
240
7,965
4,958
0
2,283
5,639
16,746
0
L
Ares
7,974
99
37
2,541
16,582
21,166
0
6,011
10,271
14,939
0
L
Cthulhu
ONE-PUNCH155
Cthulhu
11,566
308
2,331
2,065
21,709
22,829
0
10,403
10,870
32,460
1,624
W
Martichoras
TPC Jazz
Martichoras
11,932
4,309
787
3,237
12,645
5,999
1,225
4,617
8,028
0
29,107
W
Baron Samedi
bloodborneblows
Baron Samedi
15,015
1,840
1,607
2,753
11,651
8,231
200
4,194
7,457
28,174
0
W
15,470
3,742
849
973
7,298
2,964
1,236
3,338
3,960
28,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,462
Gold Earned
51,100
127
Minions Killed
161
0
Camps Cleared
0
1,121,915
Distance Traveled
1,157,000
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,997
769
9
1
0
249,722
5
L
Sun Wukong
9,285
714
30
2
0
219,211
0
W
Medusa
10,709
824
14
1
0
261,694
0
W
Rama
9,632
741
30
2
0
275,160
0
L
Anubis
8,427
648
31
2
0
231,469
0
L
Ares
8,615
663
12
1
0
215,934
0
L
Cthulhu
10,138
780
45
3
0
205,579
0
W
Martichoras
9,783
753
45
3
0
214,006
0
W
Baron Samedi
10,803
831
42
3
0
223,685
0
W
Nu Wa
10,173
783
30
2
0
182,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role