Player Matchup

King Arthur
King Arthur
ThatsMalarkE
King Arthur
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 38L
1,502 Elo+
Party 2
Chaac
Chaac
googlyeyes54
Chaac
Level 79
God Stats
1W - 0L
1,291 SR
Queue Stats
24W - 22L
1,427 Elo+
Party 2
Sylvanus
Sylvanus
nji72793
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,410 Elo+
Party 2
Chiron
Chiron
varikas_loki
Chiron
Level 129
God Stats
21W - 20L
1,402 SR
Queue Stats
758W - 763L
1,482 Elo+
Solo
Tiamat
Tiamat
xDeoxic
Tiamat
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,431 Elo+
Party 2
Team Averages
Level 110
1,439 SR
1,451 Elo+

VS

Team Averages
Level 114
1,505 SR
1,441 Elo+
Sun Wukong
Sun Wukong
Balllin4days420
Sun Wukong
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 174L
1,437 Elo+
Solo
Ares
Ares
BynnTheBreaker
Ares
Level 125
God Stats
3W - 4L
1,230 SR
Queue Stats
100W - 127L
1,409 Elo+
Party 1
Scylla
Scylla
Ciccoman1
Scylla
Level 129
God Stats
3W - 2L
1,824 SR
Queue Stats
114W - 121L
1,510 Elo+
Party 1
Horus
Horus
GagaProdigy
Horus
Level 128
God Stats
2W - 4L
1,338 SR
Queue Stats
456W - 473L
1,364 Elo+
Solo
Heimdallr
Heimdallr
dUbLEnTeNdRe
Heimdallr
Level 85
God Stats
6W - 8L
1,634 SR
Queue Stats
403W - 389L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ThatsMalarkE
King Arthur
14
2 / 2 / 5
7,911
791
4,669
12,588
13,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 4 / 4
8,297
830
4,438
13,798
13,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
nji72793
Sylvanus
13
4 / 3 / 3
8,445
845
5,498
14,050
10,079
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chiron
17
2 / 0 / 8
9,005
901
10,843
8,006
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
xDeoxic
Tiamat
14
1 / 1 / 7
8,318
832
6,010
7,035
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Balllin4days420
Sun Wukong
12
0 / 2 / 3
6,923
692
3,596
6,687
4,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 3 / 2
8,322
832
11,692
11,695
14,417
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Ciccoman1
Scylla
14
2 / 2 / 4
7,691
769
8,482
7,256
2,782
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

1
0 / 0 / 0
2,452
245
0
0
0
Heimdallr
dUbLEnTeNdRe
Heimdallr
14
2 / 4 / 4
7,817
782
10,915
9,427
4,074
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
11
Kills
9
10
Deaths
11
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Balllin4days420
Sun Wukong
0
2
3
0.75
L
5
3
2
2
L
Scylla
Ciccoman1
Scylla
2
2
4
2
L
0
0
0
0
W
King Arthur
ThatsMalarkE
King Arthur
2
2
5
2.25
L
Heimdallr
dUbLEnTeNdRe
Heimdallr
2
4
4
1
W
2
4
4
1
W
Sylvanus
nji72793
Sylvanus
4
3
3
1.83
W
Chiron
2
0
8
6
W
Tiamat
xDeoxic
Tiamat
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
34,685
55,477
Taken
35,065
45,029
Mitigated
25,890
24,082
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Balllin4days420
Sun Wukong
3,596
460
241
1,828
6,687
4,617
104
2,769
3,918
0
16,096
L
11,692
406
230
3,186
11,695
14,417
31
4,875
6,820
18,787
0
L
Scylla
Ciccoman1
Scylla
8,482
820
306
2,834
7,256
2,782
111
1,022
6,234
16,611
0
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
ThatsMalarkE
King Arthur
4,669
407
770
1,119
12,588
13,617
567
6,328
6,260
0
14,248
L
Heimdallr
dUbLEnTeNdRe
Heimdallr
10,915
4,676
390
998
9,427
4,074
0
2,842
6,585
0
21,938
W
4,438
218
545
2,882
13,798
13,257
158
2,492
11,306
0
11,445
W
Sylvanus
nji72793
Sylvanus
5,498
1,516
5,536
4,807
14,050
10,079
640
6,145
7,905
9,233
0
W
Chiron
10,843
2,688
3,242
2,394
8,006
3,713
1,085
2,516
5,490
0
26,738
W
Tiamat
xDeoxic
Tiamat
6,010
221
1,860
927
7,035
4,363
1,680
2,693
4,342
14,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,976
Gold Earned
33,205
111
Minions Killed
98
0
Camps Cleared
0
986,354
Distance Traveled
664,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,923
692
21
2
0
143,655
0
L
Ares
8,322
832
14
1
0
191,234
0
L
Scylla
7,691
769
32
3
0
182,911
0
L
Horus
2,452
245
0
0
0
0
0
W
King Arthur
7,911
791
12
1
0
232,350
0
L
Heimdallr
7,817
782
31
3
0
147,174
0
W
Chaac
8,297
830
17
2
0
170,106
0
W
Sylvanus
8,445
845
9
1
0
137,416
0
W
Chiron
9,005
901
37
4
0
235,014
0
W
Tiamat
8,318
832
36
4
0
211,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role