Player Matchup

Jing Wei
Jing Wei
Gold IV
 
Jing Wei
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
DxB Geiger Mojo
Vulcan
Gold V
Level 157
God Stats
6W - 7L
1,402 SR
Queue Stats
154W - 168L
1,378 MMR
Party 2
Sylvanus
Sylvanus
Silver I
Kieko21
Sylvanus
Silver I
Level 158
God Stats
19W - 16L
1,614 SR
Queue Stats
96W - 108L
1,341 MMR
Party 2
Cthulhu
Cthulhu
Silver III
mateocr13
Cthulhu
Silver III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 18L
1,363 MMR
Solo
Mercury
Mercury
Gold IV
xghostelfox
Mercury
Gold IV
Level 109
God Stats
22W - 31L
1,458 SR
Queue Stats
239W - 254L
1,368 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,495 SR
1,390 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,576 SR
1,364 MMR
Danzaburou
Danzaburou
Silver I
DrMiIk
Danzaburou
Silver I
Level 126
God Stats
6W - 5L
1,657 SR
Queue Stats
166W - 173L
1,314 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
REIGN728
Kumbhakarna
Bronze III
Level 120
God Stats
0W - 1L
1,812 SR
Queue Stats
80W - 92L
1,357 MMR
Solo
Xing Tian
Xing Tian
Gold V
god O war 01
Xing Tian
Gold V
Level 101
God Stats
10W - 13L
1,517 SR
Queue Stats
117W - 120L
1,354 MMR
Solo
Tiamat
Tiamat
Gold IV
ksuke16
Tiamat
Gold IV
Level 155
God Stats
6W - 9L
1,350 SR
Queue Stats
593W - 608L
1,432 MMR
Party 1
Neith
Neith
Gold V
ricksntricks
Neith
Gold V
Level 88
God Stats
83W - 84L
1,546 SR
Queue Stats
113W - 110L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
2 / 0 / 4
10,601
530
10,154
13,927
6,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 7
9,931
497
14,884
12,577
5,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
Kieko21
Sylvanus
15
0 / 0 / 11
8,490
425
7,085
14,665
16,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
mateocr13
Cthulhu
18
2 / 2 / 7
11,017
551
17,674
17,028
15,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mercury
xghostelfox
Mercury
19
14 / 5 / 3
12,461
623
18,014
23,088
12,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
LancelotMauiFreyaGanesha

VS

Bans
ThanatosSurtrNe ZhaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrMiIk
Danzaburou
18
2 / 6 / 2
10,936
547
8,882
21,248
9,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Kumbhakarna
REIGN728
Kumbhakarna
14
2 / 6 / 2
8,698
435
7,471
21,552
22,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
god O war 01
Xing Tian
16
1 / 2 / 3
9,599
480
10,930
22,432
18,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
ksuke16
Tiamat
18
4 / 5 / 1
10,948
547
12,147
15,764
9,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

19
2 / 2 / 3
11,658
583
16,404
14,430
8,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
20
Kills
11
12
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
4
4
L
Danzaburou
DrMiIk
Danzaburou
2
6
2
0.5
W
2
5
7
1.1
W
Sylvanus
Kieko21
Sylvanus
0
0
11
5.5
L
Kumbhakarna
REIGN728
Kumbhakarna
2
6
2
0.5
L
Xing Tian
god O war 01
Xing Tian
1
2
3
1.25
L
Tiamat
ksuke16
Tiamat
4
5
1
0.9
W
Cthulhu
mateocr13
Cthulhu
2
2
7
2.75
L
2
2
3
1.75
W
Mercury
xghostelfox
Mercury
14
5
3
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,811
Damage
55,834
81,285
Taken
95,426
56,981
Mitigated
67,624
26,315
Healing
20,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
10,154
8,325
0
5,558
13,927
6,721
3,272
2,644
11,201
0
92,088
L
Danzaburou
DrMiIk
Danzaburou
8,882
3,704
0
3,621
21,248
9,230
0
6,910
13,889
0
101,206
W
14,884
6,165
0
270
12,577
5,957
813
7,190
4,874
88,193
0
W
Sylvanus
Kieko21
Sylvanus
7,085
2,561
7,144
6,116
14,665
16,339
628
5,888
7,752
32,136
7,026
L
Kumbhakarna
REIGN728
Kumbhakarna
7,471
448
384
2,306
21,552
22,195
0
7,818
13,070
21,770
0
L
Xing Tian
god O war 01
Xing Tian
10,930
832
0
4,757
22,432
18,571
0
9,783
9,959
76,546
0
L
Tiamat
ksuke16
Tiamat
12,147
777
0
1,898
15,764
9,291
524
9,114
6,544
83,356
0
W
Cthulhu
mateocr13
Cthulhu
17,674
824
1,012
4,928
17,028
15,586
0
8,068
7,120
92,314
0
L
16,404
8,303
0
7,647
14,430
8,337
64
1,542
12,752
0
123,515
W
Mercury
xghostelfox
Mercury
18,014
10,003
0
1,287
23,088
12,378
1,016
3,139
19,790
0
119,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,500
Gold Earned
51,839
660
Minions Killed
639
0
Camps Cleared
0
2,072,333
Distance Traveled
1,904,928
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,601
530
146
7
0
443,158
8
L
Danzaburou
10,936
547
151
8
0
385,833
1
W
Vulcan
9,931
497
143
7
0
430,555
2
W
Sylvanus
8,490
425
74
4
0
367,526
0
L
Kumbhakarna
8,698
435
22
1
0
396,039
4
L
Xing Tian
9,599
480
111
6
0
377,606
0
L
Tiamat
10,948
547
166
8
0
387,193
0
W
Cthulhu
11,017
551
146
7
0
402,169
8
L
Neith
11,658
583
189
9
0
358,257
7
W
Mercury
12,461
623
151
8
0
428,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role