Player Matchup

Ne Zha
Ne Zha
Feratkr
Ne Zha
Level 107
God Stats
1W - 2L
1,217 SR
Queue Stats
23W - 47L
1,067 Elo+
Party 1
Neith
Neith
Muzzi71
Neith
Level 102
God Stats
89W - 70L
1,527 SR
Queue Stats
89W - 73L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
zooedrr11
Zhong Kui
Level 15
God Stats
11W - 9L
1,376 SR
Queue Stats
21W - 44L
1,032 Elo+
Party 1
Team Averages
Level 75
1,373 SR
1,181 Elo+

VS

Team Averages
Level 95
1,527 SR
1,308 Elo+
Chaac
Chaac
E36Drifter92
Chaac
Level 68
God Stats
18W - 7L
1,825 SR
Queue Stats
318W - 301L
1,431 Elo+
Solo
Thanatos
Thanatos
marsalbazilou57
Thanatos
Level 129
God Stats
0W - 2L
1,256 SR
Queue Stats
2W - 7L
1,116 Elo+
Solo
Hera
Hera
samu_26498
Hera
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 145L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Feratkr
Ne Zha
14
5 / 2 / 6
9,071
825
9,464
8,928
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Muzzi71
Neith
15
6 / 1 / 3
9,675
880
11,355
7,944
3,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
zooedrr11
Zhong Kui
14
1 / 2 / 7
8,045
731
2,480
6,318
4,445
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
8,310
755
7,104
9,451
11,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
12
1 / 9 / 3
7,403
673
3,239
11,160
4,038
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 3
8,318
756
6,234
6,744
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
5
5
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Ne Zha
Feratkr
Ne Zha
5
2
6
4
W
Neith
Muzzi71
Neith
6
1
3
7.5
L
Thanatos
1
9
3
0.28
L
1
2
3
1.25
W
Zhong Kui
zooedrr11
Zhong Kui
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
16,577
23,190
Taken
27,355
11,554
Mitigated
17,559
4,527
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,104
675
200
3,087
9,451
11,472
0
1,129
8,322
965
28,206
W
Ne Zha
Feratkr
Ne Zha
9,464
2,436
0
569
8,928
3,716
0
2,862
5,843
0
30,596
W
Neith
Muzzi71
Neith
11,355
4,297
0
3,038
7,944
3,393
0
1,753
5,755
0
58,869
L
Thanatos
3,239
613
156
2,066
11,160
4,038
0
862
10,298
0
10,593
L
6,234
1,061
0
500
6,744
2,049
0
512
6,232
36,342
0
W
Zhong Kui
zooedrr11
Zhong Kui
2,480
842
0
920
6,318
4,445
855
2,367
3,777
8,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,791
Gold Earned
24,031
150
Minions Killed
149
0
Camps Cleared
0
636,668
Distance Traveled
561,986
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,310
755
42
4
0
197,724
0
W
Ne Zha
9,071
825
30
3
0
238,367
2
W
Neith
9,675
880
104
9
0
203,139
4
L
Thanatos
7,403
673
20
2
0
158,269
0
L
Hera
8,318
756
87
8
0
205,993
0
W
Zhong Kui
8,045
731
16
1
0
195,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role