Player Matchup

Danzaburou
Danzaburou
DekuLuvsDaiquiri
Danzaburou
Level 62
God Stats
48W - 41L
1,501 SR
Queue Stats
397W - 456L
1,481 Elo+
Party 1
He Bo
He Bo
SlantingTunic1
He Bo
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
StellaSipper
Ah Puch
Level 88
God Stats
39W - 33L
1,509 SR
Queue Stats
318W - 349L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
appaff
Guan Yu
Level 37
God Stats
7W - 8L
1,318 SR
Queue Stats
387W - 360L
1,405 Elo+
Solo
Nox
Nox
chainspark
Nox
Level 122
God Stats
13W - 10L
1,500 SR
Queue Stats
560W - 550L
1,399 Elo+
Solo
Team Averages
Level 79
1,466 SR
1,443 Elo+

VS

Team Averages
Level 64
1,641 SR
1,462 Elo+
Horus
Horus
Aimedraindrop17
Horus
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 41L
1,502 Elo+
Party 2
Anubis
Anubis
ArsenalCake
Anubis
Level 45
God Stats
131W - 80L
1,546 SR
Queue Stats
453W - 433L
1,375 Elo+
Solo
Mercury
Mercury
Crazybanana07
Mercury
Level 67
God Stats
51W - 24L
1,678 SR
Queue Stats
141W - 117L
1,480 Elo+
Party 2
Kuzenbo
Kuzenbo
Im2Bored
Kuzenbo
Level 49
God Stats
7W - 1L
1,999 SR
Queue Stats
67W - 48L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
jacobdev000
Danzaburou
Level 83
God Stats
2W - 3L
1,482 SR
Queue Stats
80W - 74L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DekuLuvsDaiquiri
Danzaburou
13
2 / 5 / 1
8,286
487
9,170
15,090
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 1
7,933
467
9,898
12,668
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
StellaSipper
Ah Puch
16
1 / 3 / 1
9,392
552
6,651
11,076
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
appaff
Guan Yu
13
1 / 6 / 1
7,945
467
7,457
20,236
21,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 2
7,733
455
4,639
10,134
6,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 11
8,529
502
2,604
11,381
8,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
16
3 / 2 / 3
9,985
587
7,530
11,958
6,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
16
10 / 1 / 1
10,591
623
11,009
10,418
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
Im2Bored
Kuzenbo
14
2 / 1 / 8
8,796
517
9,796
14,630
13,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
jacobdev000
Danzaburou
15
5 / 2 / 3
10,314
607
16,494
14,536
7,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
20
20
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
2
11
2.75
W
Anubis
3
2
3
2.25
W
Mercury
10
1
1
10.5
L
Danzaburou
DekuLuvsDaiquiri
Danzaburou
2
5
1
0.5
W
Kuzenbo
Im2Bored
Kuzenbo
2
1
8
6
L
2
4
1
0.63
L
Ah Puch
StellaSipper
Ah Puch
1
3
1
0.5
L
Guan Yu
appaff
Guan Yu
1
6
1
0.25
L
1
2
2
1
W
Danzaburou
jacobdev000
Danzaburou
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,815
Damage
47,433
69,204
Taken
62,923
41,019
Mitigated
40,066
13,482
Healing
23,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,604
1,565
3,121
3,932
11,381
8,427
0
5,205
6,119
0
12,823
W
Anubis
7,530
260
0
5,420
11,958
6,255
951
4,795
7,030
93,127
0
W
Mercury
11,009
5,305
0
2,469
10,418
4,633
99
3,149
7,269
0
93,173
L
Danzaburou
DekuLuvsDaiquiri
Danzaburou
9,170
4,282
0
3,260
15,090
5,758
636
833
14,206
0
64,699
W
Kuzenbo
Im2Bored
Kuzenbo
9,796
2,995
0
4,271
14,630
13,737
385
3,765
10,841
43,690
0
L
9,898
740
0
500
12,668
3,890
0
1,895
10,637
69,499
0
L
Ah Puch
StellaSipper
Ah Puch
6,651
353
0
1,524
11,076
4,086
0
4,248
6,679
87,053
0
L
Guan Yu
appaff
Guan Yu
7,457
950
195
4,382
20,236
21,023
0
8,017
11,121
0
45,658
L
4,639
483
1,362
2,259
10,134
6,262
0
1,388
8,695
19,022
0
W
Danzaburou
jacobdev000
Danzaburou
16,494
6,533
0
4,309
14,536
7,014
2,564
4,721
9,738
0
81,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,289
Gold Earned
48,215
428
Minions Killed
459
0
Camps Cleared
0
1,618,486
Distance Traveled
1,819,992
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,529
502
19
1
0
387,302
2
W
Anubis
9,985
587
146
9
0
323,263
0
W
Mercury
10,591
623
130
8
0
445,557
0
L
Danzaburou
8,286
487
103
6
0
312,194
3
W
Kuzenbo
8,796
517
52
3
0
323,070
0
L
He Bo
7,933
467
89
5
0
371,992
0
L
Ah Puch
9,392
552
148
9
0
327,152
2
L
Guan Yu
7,945
467
56
3
0
258,669
0
L
Nox
7,733
455
32
2
0
348,479
4
W
Danzaburou
10,314
607
112
7
0
340,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role