Player Matchup

Neith
Neith
Chaya2330
Neith
Level 114
God Stats
2W - 2L
1,618 SR
Queue Stats
81W - 79L
1,475 Elo+
Party 3
Kukulkan
Kukulkan
KNB-ZACK
Kukulkan
Level 36
God Stats
16W - 10L
1,494 SR
Queue Stats
147W - 141L
1,312 Elo+
Solo
Vamana
Vamana
KurooNeko95
Vamana
Level 116
God Stats
2W - 1L
1,785 SR
Queue Stats
106W - 102L
1,513 Elo+
Party 3
Susano
Susano
La_Mort_Psycho
Susano
Level 100
God Stats
6W - 4L
1,482 SR
Queue Stats
275W - 247L
1,436 Elo+
Party 2
Aphrodite
Aphrodite
laiglepompe463
Aphrodite
Level 100
God Stats
10W - 12L
1,289 SR
Queue Stats
264W - 263L
1,451 Elo+
Party 2
Team Averages
Level 93
1,534 SR
1,438 Elo+

VS

Team Averages
Level 96
1,547 SR
1,439 Elo+
Amaterasu
Amaterasu
Crismada
Amaterasu
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
256W - 247L
1,461 Elo+
Party 1
Izanami
Izanami
HELbytheTON
Izanami
Level 124
God Stats
4W - 4L
1,692 SR
Queue Stats
221W - 261L
1,457 Elo+
Party 4
Cliodhna
Cliodhna
Jaytwarn
Cliodhna
Level 105
God Stats
23W - 22L
1,514 SR
Queue Stats
405W - 434L
1,440 Elo+
Party 4
Anubis
Anubis
TRAFFY-2112
Anubis
Level 115
God Stats
25W - 27L
1,564 SR
Queue Stats
284W - 284L
1,448 Elo+
Solo
Bacchus
Bacchus
ta3myfoo2
Bacchus
Level 22
God Stats
5W - 5L
1,466 SR
Queue Stats
62W - 74L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chaya2330
Neith
15
2 / 3 / 2
9,695
462
11,280
15,919
8,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
KNB-ZACK
Kukulkan
17
4 / 6 / 0
10,187
485
13,029
12,079
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
19
2 / 2 / 2
11,342
540
17,634
22,132
19,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 5 / 2
9,291
442
6,447
17,180
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
laiglepompe463
Aphrodite
15
0 / 2 / 4
9,701
462
6,738
11,262
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Crismada
Amaterasu
17
3 / 1 / 5
10,665
508
12,137
22,144
31,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
HELbytheTON
Izanami
17
4 / 5 / 1
10,711
510
7,962
13,650
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Jaytwarn
Cliodhna
17
5 / 2 / 5
10,805
515
16,698
18,822
8,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
19
6 / 2 / 3
11,944
569
14,089
12,291
7,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ta3myfoo2
Bacchus
12
0 / 1 / 2
8,599
409
3,270
13,210
13,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
11
Kills
18
18
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Chaya2330
Neith
2
3
2
1
L
Amaterasu
Crismada
Amaterasu
3
1
5
5.5
L
Izanami
HELbytheTON
Izanami
4
5
1
0.9
L
Cliodhna
Jaytwarn
Cliodhna
5
2
5
3.75
W
Kukulkan
KNB-ZACK
Kukulkan
4
6
0
0.67
W
Vamana
2
2
2
1.5
W
3
5
2
0.8
L
Anubis
6
2
3
3.75
W
Aphrodite
laiglepompe463
Aphrodite
0
2
4
1
L
Bacchus
ta3myfoo2
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,128
Damage
54,156
78,572
Taken
80,117
51,709
Mitigated
66,898
28,258
Healing
29,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Chaya2330
Neith
11,280
6,163
0
5,918
15,919
8,949
1,036
1,717
14,202
0
89,580
L
Amaterasu
Crismada
Amaterasu
12,137
4,994
0
9,080
22,144
31,033
443
1,287
20,857
0
71,535
L
Izanami
HELbytheTON
Izanami
7,962
5,234
77
4,036
13,650
6,158
3,411
4,382
9,268
0
101,752
L
Cliodhna
Jaytwarn
Cliodhna
16,698
2,506
0
2,406
18,822
8,993
0
2,393
16,429
0
88,093
W
Kukulkan
KNB-ZACK
Kukulkan
13,029
741
39
808
12,079
4,832
0
7,048
5,031
89,160
0
W
Vamana
17,634
7,717
107
5,717
22,132
19,994
535
2,647
19,485
1,384
103,268
W
6,447
1,160
0
4,611
17,180
6,400
0
2,935
14,245
0
49,485
L
Anubis
14,089
145
0
7,897
12,291
7,591
981
4,767
7,524
132,889
0
W
Aphrodite
laiglepompe463
Aphrodite
6,738
2,040
6,309
4,749
11,262
11,534
199
3,012
8,250
39,001
0
L
Bacchus
ta3myfoo2
Bacchus
3,270
200
190
5,636
13,210
13,123
0
7,762
5,448
12,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,216
Gold Earned
52,724
554
Minions Killed
570
0
Camps Cleared
0
1,992,352
Distance Traveled
1,829,405
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,695
462
124
6
0
376,038
4
L
Amaterasu
10,665
508
106
5
0
369,124
3
L
Izanami
10,711
510
152
7
0
321,255
0
L
Cliodhna
10,805
515
103
5
0
460,495
0
W
Kukulkan
10,187
485
150
7
0
392,636
7
W
Vamana
11,342
540
144
7
0
419,367
4
W
Susano
9,291
442
73
3
0
442,978
0
L
Anubis
11,944
569
196
9
0
370,396
9
W
Aphrodite
9,701
462
63
3
0
361,333
4
L
Bacchus
8,599
409
13
1
0
308,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role