Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CrayolaStalker
Scylla
Level 118
God Stats
13W - 10L
1,385 SR
Queue Stats
162W - 104L
1,627 Elo+
Party 1
Izanami
Izanami
Hebert2558
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,280 Elo+
Solo
Khepri
Khepri
KactusKai
Khepri
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,604 Elo+
Solo
Ne Zha
Ne Zha
xMclovinIT
Ne Zha
Level 103
God Stats
2W - 1L
1,650 SR
Queue Stats
23W - 23L
1,521 Elo+
Party 1
Team Averages
Level 119
1,507 SR
1,507 Elo+

VS

Team Averages
Level 113
1,533 SR
1,515 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DaMatic
Chronos
Level 83
God Stats
3W - 3L
1,617 SR
Queue Stats
61W - 55L
1,497 Elo+
Solo
Rama
Rama
Jpdixon7
Rama
Level 123
God Stats
4W - 6L
1,464 SR
Queue Stats
271W - 260L
1,511 Elo+
Solo
Horus
Horus
Shiro-D1no_8000
Horus
Level 105
God Stats
3W - 0L
1,874 SR
Queue Stats
40W - 34L
1,504 Elo+
Solo
Anubis
Anubis
TyrantTDile
Anubis
Level 123
God Stats
1W - 2L
1,211 SR
Queue Stats
33W - 34L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 1
6,016
547
3,664
9,302
7,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 3 / 1
6,109
555
3,945
5,918
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Hebert2558
Izanami
8
0 / 1 / 0
5,155
469
5,338
9,657
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
KactusKai
Khepri
7
0 / 0 / 0
5,274
479
2,488
5,119
3,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
xMclovinIT
Ne Zha
10
1 / 4 / 1
5,858
533
1,382
10,375
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
2 / 0 / 2
7,294
663
6,262
7,687
4,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
DaMatic
Chronos
10
1 / 1 / 2
6,136
558
3,671
6,064
2,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
10
0 / 0 / 1
6,185
562
6,970
7,419
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 3
5,590
508
2,919
6,443
3,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
12
6 / 1 / 1
7,557
687
6,605
5,326
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
9
9
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
1
0.5
W
Amaterasu
 
Amaterasu
2
0
2
3
L
1
3
1
0.5
W
Chronos
DaMatic
Chronos
1
1
2
2
L
Izanami
Hebert2558
Izanami
0
1
0
0
W
Rama
0
0
1
0.5
L
Khepri
KactusKai
Khepri
0
0
0
0
W
0
0
3
1.5
W
Anubis
6
1
1
6.5
L
Ne Zha
xMclovinIT
Ne Zha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,817
Damage
26,427
40,371
Taken
32,939
20,093
Mitigated
15,616
6,732
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,664
568
0
1,432
9,302
7,955
0
2,525
6,777
45,900
525
W
Amaterasu
 
Amaterasu
6,262
2,789
0
5,289
7,687
4,581
0
2,180
5,507
0
58,997
L
3,945
279
0
650
5,918
1,823
0
3,474
2,444
42,556
0
W
Chronos
DaMatic
Chronos
3,671
1,052
0
1,128
6,064
2,099
0
2,113
3,889
45,947
0
L
Izanami
Hebert2558
Izanami
5,338
3,070
0
1,191
9,657
3,020
0
654
9,003
0
36,461
W
Rama
6,970
5,872
0
2,024
7,419
2,518
625
999
6,410
0
51,454
L
Khepri
KactusKai
Khepri
2,488
324
0
1,889
5,119
3,772
0
1,582
3,537
14,629
0
W
2,919
1,401
1,701
2,808
6,443
3,868
0
1,605
4,838
0
10,670
W
Anubis
6,605
314
0
2,638
5,326
2,550
279
2,459
2,723
55,227
0
L
Ne Zha
xMclovinIT
Ne Zha
1,382
596
0
1,570
10,375
3,523
0
2,041
8,334
0
37,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,412
Gold Earned
32,762
318
Minions Killed
372
0
Camps Cleared
0
1,159,279
Distance Traveled
1,141,876
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,016
547
84
8
0
230,134
0
W
Amaterasu
7,294
663
104
9
0
241,905
3
L
Scylla
6,109
555
86
8
0
213,431
3
W
Chronos
6,136
558
68
6
0
245,571
0
L
Izanami
5,155
469
63
6
0
232,652
0
W
Rama
6,185
562
94
9
0
210,003
3
L
Khepri
5,274
479
19
2
0
253,703
3
W
Horus
5,590
508
6
1
0
236,490
0
W
Anubis
7,557
687
100
9
0
207,907
4
L
Ne Zha
5,858
533
66
6
0
229,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role