Player Matchup

He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AnulFury
Sobek
Level 109
God Stats
1W - 1L
1,304 SR
Queue Stats
161W - 155L
1,511 Elo+
Solo
Izanami
Izanami
Darksouls250
Izanami
Level 66
God Stats
2W - 3L
1,311 SR
Queue Stats
9W - 18L
1,408 Elo+
Party 1
Achilles
Achilles
DrySnailTrail
Achilles
Level 85
God Stats
9W - 3L
1,717 SR
Queue Stats
44W - 38L
1,540 Elo+
Party 1
Team Averages
Level 90
1,467 SR
1,492 Elo+

VS

Team Averages
Level 147
1,547 SR
1,291 Elo+
Hercules
Hercules
BacK14
Hercules
Level 146
God Stats
3W - 6L
1,528 SR
Queue Stats
113W - 80L
1,514 Elo+
Solo
Kali
Kali
Blushhy
Kali
Level 177
God Stats
0W - 1L
1,896 SR
Queue Stats
11W - 13L
1,087 Elo+
Party 2
Jing Wei
Jing Wei
F1avors
Jing Wei
Level 155
God Stats
0W - 2L
1,312 SR
Queue Stats
12W - 15L
1,285 Elo+
Party 2
Hades
Hades
Keifdabit
Hades
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,069 Elo+
Party 2
Baron Samedi
Baron Samedi
Pegadurox
Baron Samedi
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 3 / 6
6,628
1,326
5,656
4,454
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
11
1 / 2 / 8
6,372
1,274
4,070
5,592
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
AnulFury
Sobek
11
2 / 1 / 9
7,023
1,405
4,508
7,900
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Darksouls250
Izanami
12
1 / 1 / 8
6,707
1,341
7,404
4,697
2,128
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
DrySnailTrail
Achilles
12
7 / 1 / 6
8,008
1,602
8,497
5,971
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

366

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BacK14
Hercules
12
1 / 3 / 5
6,570
1,314
6,028
9,377
9,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
Blushhy
Kali
11
4 / 2 / 2
7,146
1,429
4,066
8,513
3,878
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
F1avors
Jing Wei
11
1 / 4 / 2
6,496
1,299
3,629
7,927
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
Keifdabit
Hades
11
2 / 4 / 6
6,782
1,356
11,085
8,023
4,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Pegadurox
Baron Samedi
10
0 / 0 / 0
5,207
1,041
0
0
0

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
13
Kills
8
8
Deaths
13
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
3
6
1.67
W
Mercury
 
Mercury
1
2
8
2.5
W
Sobek
AnulFury
Sobek
2
1
9
6.5
L
Hercules
BacK14
Hercules
1
3
5
1.17
L
Kali
Blushhy
Kali
4
2
2
2.5
W
Izanami
Darksouls250
Izanami
1
1
8
5
W
Achilles
DrySnailTrail
Achilles
7
1
6
10
L
Jing Wei
F1avors
Jing Wei
1
4
2
0.5
L
Hades
Keifdabit
Hades
2
4
6
1.25
L
Baron Samedi
Pegadurox
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
24,808
28,614
Taken
33,840
19,682
Mitigated
20,521
2,650
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,656
887
132
119
4,454
1,551
0
1,240
3,128
18,504
0
W
Mercury
 
Mercury
4,070
1,738
0
20
5,592
2,715
0
2,306
3,193
0
9,138
W
Sobek
AnulFury
Sobek
4,508
567
0
1,123
7,900
7,516
0
3,217
4,478
9,331
0
L
Hercules
BacK14
Hercules
6,028
1,892
0
1,724
9,377
9,422
0
3,312
5,945
0
13,611
L
Kali
Blushhy
Kali
4,066
1,707
0
2,303
8,513
3,878
0
2,922
5,508
0
11,711
W
Izanami
Darksouls250
Izanami
7,404
4,699
0
123
4,697
2,128
0
1,737
2,921
0
21,865
W
Achilles
DrySnailTrail
Achilles
8,497
1,328
0
1,133
5,971
5,772
0
2,585
3,222
119
10,728
L
Jing Wei
F1avors
Jing Wei
3,629
3,037
0
1,173
7,927
2,740
0
1,445
6,187
0
20,488
L
Hades
Keifdabit
Hades
11,085
1,170
590
1,841
8,023
4,481
0
2,567
5,301
20,288
0
L
Baron Samedi
Pegadurox
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,738
Gold Earned
32,201
98
Minions Killed
84
5
Camps Cleared
5
563,263
Distance Traveled
444,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,628
1,326
30
6
3
101,337
0
W
Mercury
6,372
1,274
12
2
1
121,650
0
W
Sobek
7,023
1,405
10
2
0
116,049
0
L
Hercules
6,570
1,314
15
3
1
118,018
0
L
Kali
7,146
1,429
12
2
1
121,054
0
W
Izanami
6,707
1,341
39
8
1
103,062
0
W
Achilles
8,008
1,602
7
1
0
121,165
0
L
Jing Wei
6,496
1,299
35
7
2
98,876
0
L
Hades
6,782
1,356
22
4
1
100,995
0
L
Baron Samedi
5,207
1,041
0
0
0
5,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role