Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Mammosha
Artemis
Level 106
God Stats
5W - 7L
1,447 SR
Queue Stats
136W - 162L
1,477 Elo+
Solo
He Bo
He Bo
Spongebozz01
He Bo
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 70L
1,533 Elo+
Party 1
Chaac
Chaac
raXzek
Chaac
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 38L
1,475 Elo+
Party 1
Yemoja
Yemoja
wonkyeye101
Yemoja
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
179W - 189L
1,601 Elo+
Solo
Team Averages
Level 122
1,489 SR
1,517 Elo+

VS

Team Averages
Level 87
1,528 SR
1,472 Elo+
Tiamat
Tiamat
ColombianViking
Tiamat
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 14L
1,493 Elo+
Solo
Ullr
Ullr
NomandUltra
Ullr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 143L
1,526 Elo+
Solo
Hel
Hel
Paprikás
Hel
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 15L
1,310 Elo+
Solo
Hachiman
Hachiman
Pentiffic1
Hachiman
Level 118
God Stats
3W - 2L
1,638 SR
Queue Stats
222W - 199L
1,556 Elo+
Solo
Xing Tian
Xing Tian
Pinkmidget
Xing Tian
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
365W - 376L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
15 / 2 / 12
10,934
1,093
26,127
11,976
6,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Mammosha
Artemis
14
3 / 2 / 15
8,657
866
13,827
8,125
3,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 11
9,020
902
11,421
6,798
3,104
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
raXzek
Chaac
14
4 / 3 / 15
8,486
849
11,082
15,504
19,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
16
1 / 1 / 18
9,180
918
4,063
10,969
10,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 2
8,063
806
8,273
13,092
9,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 6 / 3
6,677
668
3,835
13,683
7,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
3 / 6 / 5
7,423
742
4,947
14,080
7,810
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hachiman
Pentiffic1
Hachiman
13
1 / 5 / 7
6,969
697
6,082
12,293
6,219
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Pinkmidget
Xing Tian
12
1 / 7 / 7
7,494
749
5,569
17,256
20,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
29
Kills
9
10
Deaths
29
71
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
15
2
12
10.5
L
4
5
2
1
W
Artemis
Mammosha
Artemis
3
2
15
5.25
L
0
6
3
0.25
L
3
6
5
0.92
L
Hachiman
Pentiffic1
Hachiman
1
5
7
0.9
L
Xing Tian
Pinkmidget
Xing Tian
1
7
7
0.64
W
6
2
11
5.75
W
Chaac
raXzek
Chaac
4
3
15
3.83
W
Yemoja
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,520
Damage
28,706
53,372
Taken
70,404
43,315
Mitigated
51,860
21,711
Healing
16,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
26,127
13,788
1,313
4,145
11,976
6,185
1,466
4,239
7,737
0
43,234
L
8,273
220
330
1,466
13,092
9,911
0
2,257
10,835
14,788
0
W
Artemis
Mammosha
Artemis
13,827
3,294
1,117
837
8,125
3,911
3,839
3,547
4,578
0
21,765
L
3,835
1,166
1,234
798
13,683
7,081
576
1,688
11,995
0
10,599
L
4,947
273
6,225
4,175
14,080
7,810
0
3,095
10,985
8,154
0
L
Hachiman
Pentiffic1
Hachiman
6,082
3,029
371
713
12,293
6,219
0
2,092
10,201
0
16,653
L
Xing Tian
Pinkmidget
Xing Tian
5,569
583
264
1,262
17,256
20,839
0
6,556
10,700
8,375
0
W
11,421
511
538
322
6,798
3,104
1,030
2,824
3,974
19,230
0
W
Chaac
raXzek
Chaac
11,082
931
742
2,474
15,504
19,198
352
4,124
11,380
408
17,328
W
Yemoja
4,063
890
6,843
3,380
10,969
10,917
556
4,055
6,914
8,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,277
Gold Earned
36,626
104
Minions Killed
62
0
Camps Cleared
0
956,473
Distance Traveled
817,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,934
1,093
39
4
0
206,026
0
L
Tiamat
8,063
806
14
1
0
178,293
0
W
Artemis
8,657
866
26
3
0
185,342
0
L
Ullr
6,677
668
15
2
0
174,288
0
L
Hel
7,423
742
10
1
0
169,034
0
L
Hachiman
6,969
697
18
2
0
157,354
0
L
Xing Tian
7,494
749
5
1
0
138,442
0
W
He Bo
9,020
902
20
2
0
198,403
0
W
Chaac
8,486
849
10
1
0
193,230
0
W
Yemoja
9,180
918
9
1
0
173,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role