Player Matchup

Arachne
Arachne
Dalovar
Arachne
Level 116
God Stats
3W - 3L
1,520 SR
Queue Stats
427W - 450L
1,426 Elo+
Solo
Horus
Horus
FarmerBaka
Horus
Level 123
God Stats
6W - 5L
1,500 SR
Queue Stats
77W - 87L
1,406 Elo+
Party 1
Merlin
Merlin
Silloneur1
Merlin
Level 114
God Stats
1W - 11L
1,433 SR
Queue Stats
78W - 87L
1,392 Elo+
Party 1
Team Averages
Level 118
1,484 SR
1,408 Elo+

VS

Team Averages
Level 53
1,482 SR
1,368 Elo+
Cerberus
Cerberus
IkonAtlas
Cerberus
Level 23
God Stats
1W - 2L
1,452 SR
Queue Stats
1W - 4L
1,346 Elo+
Party 2
Hera
Hera
Kozaku072
Hera
Level 31
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 6L
1,215 Elo+
Party 2
Rama
Rama
Mitsch87
Rama
Level 106
God Stats
2W - 1L
1,710 SR
Queue Stats
12W - 10L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dalovar
Arachne
13
2 / 0 / 4
7,541
754
4,529
7,854
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
13
2 / 0 / 4
7,292
729
4,175
9,478
8,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Silloneur1
Merlin
14
2 / 0 / 4
8,098
810
11,095
2,831
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IkonAtlas
Cerberus
11
0 / 3 / 0
6,734
673
2,870
11,561
7,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
11
0 / 2 / 0
6,283
628
4,087
6,681
2,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
11
0 / 1 / 0
6,349
635
4,464
5,133
1,899
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Dalovar
Arachne
2
0
4
4
W
Horus
2
0
4
4
L
Cerberus
IkonAtlas
Cerberus
0
3
0
0
L
Hera
0
2
0
0
L
Rama
0
1
0
0
W
Merlin
Silloneur1
Merlin
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
11,421
20,163
Taken
23,375
14,574
Mitigated
11,540
8,544
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Dalovar
Arachne
4,529
2,857
0
3,421
7,854
4,653
622
2,580
5,274
0
37,696
W
Horus
4,175
1,859
1,819
2,972
9,478
8,581
0
3,676
5,802
0
10,666
L
Cerberus
IkonAtlas
Cerberus
2,870
169
1,370
3,749
11,561
7,389
0
4,883
6,678
10,522
0
L
Hera
4,087
1,048
0
1,749
6,681
2,252
0
2,865
3,816
26,444
0
L
Rama
4,464
2,314
0
819
5,133
1,899
0
3,380
1,753
0
23,917
W
Merlin
Silloneur1
Merlin
11,095
301
0
332
2,831
1,340
625
776
2,055
45,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,931
Gold Earned
19,366
158
Minions Killed
137
0
Camps Cleared
0
623,033
Distance Traveled
510,998
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,541
754
58
6
0
203,278
0
W
Horus
7,292
729
15
2
0
225,432
2
L
Cerberus
6,734
673
28
3
0
173,253
0
L
Hera
6,283
628
55
6
0
166,220
0
L
Rama
6,349
635
54
5
0
171,525
0
W
Merlin
8,098
810
85
9
0
194,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role