Player Matchup

Athena
Athena
CptCheese
Athena
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,627 Elo+
Party 1
Tiamat
Tiamat
Nickk
Tiamat
Level 122
God Stats
11W - 14L
1,500 SR
Queue Stats
89W - 104L
1,487 Elo+
Party 1
Medusa
Medusa
TheQuinner
Medusa
Level 119
God Stats
2W - 1L
1,593 SR
Queue Stats
59W - 74L
1,473 Elo+
Party 1
Surtr
Surtr
Vöxx
Surtr
Level 156
God Stats
11W - 10L
1,612 SR
Queue Stats
205W - 200L
1,571 Elo+
Party 1
Mercury
Mercury
sForte
Mercury
Level 125
God Stats
3W - 5L
1,466 SR
Queue Stats
97W - 125L
1,514 Elo+
Party 1
Team Averages
Level 113
1,534 SR
1,534 Elo+

VS

Team Averages
Level 146
1,533 SR
1,553 Elo+
Achilles
Achilles
 
Achilles
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
InnocentBabies
Fenrir
Level 150
God Stats
96W - 82L
1,609 SR
Queue Stats
96W - 82L
1,573 Elo+
Solo
Hades
Hades
Isn_4starzz
Hades
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 103L
1,607 Elo+
Solo
Baron Samedi
Baron Samedi
NutsHangLwer
Baron Samedi
Level 121
God Stats
29W - 21L
1,578 SR
Queue Stats
269W - 279L
1,545 Elo+
Solo
Rama
Rama
Significantpipe
Rama
Level 146
God Stats
6W - 8L
1,480 SR
Queue Stats
71W - 73L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CptCheese
Athena
12
1 / 3 / 0
6,960
696
3,447
9,098
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Nickk
Tiamat
13
1 / 2 / 1
6,791
679
5,434
7,587
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
TheQuinner
Medusa
14
1 / 1 / 1
7,238
724
7,625
7,501
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Vöxx
Surtr
12
0 / 4 / 1
6,344
634
6,102
13,184
13,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
sForte
Mercury
13
0 / 4 / 2
6,600
660
1,975
7,344
3,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 0 / 5
7,439
744
9,610
10,406
12,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 1 / 5
8,721
872
6,611
7,586
4,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 7
7,824
782
8,977
7,665
5,974
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
NutsHangLwer
Baron Samedi
15
1 / 1 / 5
7,730
773
4,936
4,497
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 0 / 8
7,881
788
8,437
7,276
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
14
14
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
5
4.5
L
Athena
CptCheese
Athena
1
3
0
0.33
W
7
1
5
9.5
W
2
1
7
5.5
L
Tiamat
Nickk
Tiamat
1
2
1
0.75
W
Baron Samedi
NutsHangLwer
Baron Samedi
1
1
5
3.5
W
2
0
8
6
L
Medusa
TheQuinner
Medusa
1
1
1
1.5
L
Surtr
Vöxx
Surtr
0
4
1
0.13
L
Mercury
sForte
Mercury
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,583
Damage
38,571
44,714
Taken
37,430
32,756
Mitigated
29,214
4,650
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,610
877
0
2,435
10,406
12,745
29
1,539
8,865
0
24,743
L
Athena
CptCheese
Athena
3,447
968
0
953
9,098
7,724
0
3,993
4,886
6,637
0
W
6,611
3,318
0
1,859
7,586
4,539
1,177
2,050
5,500
0
22,180
W
8,977
452
978
2,371
7,665
5,974
0
825
6,840
30,659
0
L
Tiamat
Nickk
Tiamat
5,434
30
0
894
7,587
4,523
0
1,547
5,946
18,574
0
W
Baron Samedi
NutsHangLwer
Baron Samedi
4,936
431
609
1,931
4,497
2,462
179
1,535
2,962
35,795
0
W
8,437
7,338
0
2,534
7,276
3,494
3,091
3,392
3,867
0
29,195
L
Medusa
TheQuinner
Medusa
7,625
3,020
0
754
7,501
3,403
0
2,437
4,735
0
35,537
L
Surtr
Vöxx
Surtr
6,102
1,545
0
1,590
13,184
13,478
0
3,379
9,492
1,632
18,396
L
Mercury
sForte
Mercury
1,975
714
0
459
7,344
3,628
0
2,557
4,600
0
13,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,933
Gold Earned
39,595
183
Minions Killed
275
0
Camps Cleared
0
1,030,415
Distance Traveled
1,081,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,439
744
33
3
0
253,161
0
L
Athena
6,960
696
7
1
0
205,891
0
W
Fenrir
8,721
872
34
3
0
227,099
0
W
Hades
7,824
782
75
8
0
201,461
0
L
Tiamat
6,791
679
37
4
0
210,924
0
W
Baron Samedi
7,730
773
68
7
0
199,308
0
W
Rama
7,881
788
65
7
0
200,721
0
L
Medusa
7,238
724
73
7
0
197,607
0
L
Surtr
6,344
634
35
4
0
198,127
0
L
Mercury
6,600
660
31
3
0
217,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role