Player Matchup

Hades
Hades
BrugalConNaranja
Hades
Level 142
God Stats
1W - 1L
1,308 SR
Queue Stats
18W - 15L
1,555 Elo+
Party 1
Fenrir
Fenrir
ILuSioN97
Fenrir
Level 121
God Stats
1W - 0L
1,320 SR
Queue Stats
5W - 2L
1,764 Elo+
Party 1
Izanami
Izanami
MrRedMan
Izanami
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,517 Elo+
Party 1
Skadi
Skadi
liav8
Skadi
Level 120
God Stats
6W - 3L
1,484 SR
Queue Stats
136W - 127L
1,612 Elo+
Solo
Ymir
Ymir
vinyolesg
Ymir
Level 117
God Stats
3W - 2L
1,237 SR
Queue Stats
247W - 232L
1,537 Elo+
Solo
Team Averages
Level 129
1,370 SR
1,597 Elo+

VS

Team Averages
Level 134
1,545 SR
1,509 Elo+
Tiamat
Tiamat
 
Tiamat
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CaptainFlaffles
Ganesha
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 83L
1,534 Elo+
Solo
Anubis
Anubis
tamir884
Anubis
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 142L
1,500 Elo+
Solo
Neith
Neith
水月在手
Neith
Level 125
God Stats
3W - 4L
1,727 SR
Queue Stats
220W - 209L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 19
9,769
814
14,628
13,494
9,421
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ILuSioN97
Fenrir
18
6 / 2 / 12
10,313
859
5,992
13,526
6,808
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
MrRedMan
Izanami
17
6 / 1 / 13
10,637
886
14,327
8,068
4,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
liav8
Skadi
16
5 / 3 / 13
9,872
823
10,572
10,782
5,040
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
17
3 / 1 / 17
10,516
876
3,189
14,335
12,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 5 / 3
8,855
738
16,453
10,606
10,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
 
Rama
1
0 / 1 / 1
3,084
257
0
727
79
15
0 / 5 / 8
8,648
721
7,324
16,535
19,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
tamir884
Anubis
16
2 / 6 / 4
9,100
758
9,857
10,561
6,533
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 6 / 5
8,642
720
11,799
12,608
5,688
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
27
23
Kills
6
10
Deaths
23
74
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
5
3
0.9
L
Rama
 
Rama
0
1
1
0.5
W
3
3
19
4.17
L
0
5
8
0.8
W
Fenrir
ILuSioN97
Fenrir
6
2
12
6
W
Izanami
MrRedMan
Izanami
6
1
13
12.5
W
Skadi
liav8
Skadi
5
3
13
3.83
L
Anubis
tamir884
Anubis
2
6
4
0.67
W
Ymir
3
1
17
11.5
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,708
Damage
45,433
60,205
Taken
51,037
38,266
Mitigated
42,493
31,827
Healing
6,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
16,453
606
0
1,191
10,606
10,780
0
3,008
7,598
34,275
0
L
Rama
 
Rama
0
0
0
0
727
79
0
0
727
0
0
W
14,628
611
3,341
4,672
13,494
9,421
499
7,934
5,560
30,199
0
L
7,324
365
124
2,096
16,535
19,413
0
5,129
11,406
16,459
0
W
Fenrir
ILuSioN97
Fenrir
5,992
1,628
1,293
3,483
13,526
6,808
1,630
6,359
5,881
0
10,595
W
Izanami
MrRedMan
Izanami
14,327
9,439
728
1,755
8,068
4,363
3,078
5,664
2,404
0
39,487
W
Skadi
liav8
Skadi
10,572
4,989
4,046
3,012
10,782
5,040
1,971
5,897
4,885
0
32,883
L
Anubis
tamir884
Anubis
9,857
124
122
905
10,561
6,533
0
4,708
5,853
24,227
0
W
Ymir
3,189
209
4,329
5,168
14,335
12,634
277
7,780
6,555
8,374
0
L
11,799
6,577
186
1,684
12,608
5,688
87
4,972
7,636
0
20,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,107
Gold Earned
38,329
161
Minions Killed
117
0
Camps Cleared
0
1,160,712
Distance Traveled
796,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,855
738
42
4
0
229,351
0
L
Rama
3,084
257
0
0
0
0
0
W
Hades
9,769
814
37
3
0
204,111
0
L
Ganesha
8,648
721
1
0
0
182,505
0
W
Fenrir
10,313
859
13
1
0
263,264
0
W
Izanami
10,637
886
54
5
0
219,357
0
W
Skadi
9,872
823
46
4
0
239,863
0
L
Anubis
9,100
758
43
4
0
180,034
0
W
Ymir
10,516
876
11
1
0
234,117
0
L
Neith
8,642
720
31
3
0
204,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role